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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. Tell me good things about the game so I can regret not having bought a PS2.
  2. I see great things for our module's future
  3. By manipulate I'm thinking of something like... Here's an example, let's say there are three goblins I need to capture and take to a certain place. They're very elusive and are using magic to run faster than I can. So I conjure a sphere which will trap one of them. He will be rendered immobile and the sphere, after cast at him and imprisioning him, becomes solid and able to be manipulated as if it were a regular ball - only larger and slightly heavier. Depending on the side a PC faces the ball, he can push it so it moves around. So if a PC decided to touch it (by touch I don't necessarily mean physical contact; a small dialogue asking the PC if he wants to touch the sphere could apply) from the left, the ball would roll left until it an obstacle. And so on for each direction until I trap all the goblins in a special prison of sorts. We considered this and it remained a last resort option. Well, the initial design was to have the character be classless and unskilled, who would gain new skills in given ocasions, and improve them trough numerous ways. Would it be possible to allow for a kind of character creation that only focuses on appearance and attributes, but then letting the variables determine just what skills the character gains along the way (and things like classes determined by ingame choices)?
  4. That is interesting, Mr. Llyranor Man. I'll have to confer with Magical Volo and see where we can take this. Speaking of technical possibilities, I was wondering if anyone knows if it is possible to make a spell that traps a target in a sphere but allows characters to manipulate the sphere. The idea is to trap the target in the sphere, than move it around.
  5. Half Dire Parrot + Beholder
  6. You succeed a whole lot more than me
  7. Yup. But we'll see how it turns out. The initial design, before it was even applied to NWN2, was that of a prisoner learning skills for the first time as he attempted to escape the ship. If he went trough a corridor with a locked door, he would be told by fellow inmates how to unlock them; if he went trough a corridor where barricaded guards were using ranged weapons, he could pick up a short range weapon from a downed prisoner and attack; and so on. Since we're not entirely sure it's possible to do this in NWN2, I'm coming up with an alternative as a backup. In this case, the ship crashes and the derelict monastery will have some challenges for the character to overcome.
  8. ....Beaten by our literate lurker extraordinaire
  9. Origins of 'pwned' WTF = 'Win The For', which is the dyslexic version of 'For The Win'.
  10. Before you decap attack me, the reason why I used a similar approach is because the PC won't have one single piece of lifeforce on him... But rather many other pieces of the lifeforce. Not going to expand on that since I don't want to spoil the story, but if you remember what I had previously posted about the story then suffice to say, the two Chosen Ones were not the only beings who were wiped out; many more souls were seemingly extinguished, and came to reside on the PC's body. Players will just have to deal with the auditory and visual hallucinations and decide which ones to go along with, if any.
  11. No, we talked about Saving Private Ryan and recommended Band of Brothers which unfortunately I have yet to see; but rest assured I won't forget to check it out
  12. I blame Volo's ham sandwich which suffers from mental disturbances which correspond to classical Jung archetypes.
  13. I think we've discussed this point in a similar thread in the past, as I remember agreeing with you (or you agreeing with me, whichever came first). I was watching it with people next to me and was trying to contain my emotions because I felt the same way.
  14. If you care to explore that second link in my sig you'll find out. But I'll warn you now that you'll want to decapitate me after reading the Project Obsidian FAQ.
  15. I'd pay to play your modules.
  16. ...Dude! I'm looking at this thread and I'm finding myself in one of those cases where I see a game which seems very interesting, but then I can't bring myself to buy it. Nevermind that my finances are all aimed at adequately satisfying my girlfriend, but Civilization games always seemed like the kind of game that I'd get lost and never come out of. It just seems like it would become worse than crack.
  17. Whisky will do that to you if you're not used to it.
  18. Chris Kohler wrote a preview in Wired Blog where he exposed some of his experiences while playing the game. Apparently some draw-in and framerate problems popped up.
  19. He'd be the first to admit it in these forums. Certainly should net him some sort of award.
  20. I'm sorry that you feel the need to respond with that kind of comment instead of objectively addressing my posts, but regardless it's your decision. I never said in my post I couldn't think of ideas for a prequel to Fallout, but seeing as you admited to ignoring my post I guess it's understandable why you're making such an assumption.
  21. Speaking of ambitious features the only one I am curious about is the stealth model that's being incorporated into the game. What little I read of it seems to suggest it's actually good and quite a step up from past Elder Scrolls games. It's being developed by Emil Pagliarulo who worked on Thief: Deadly Shadows.
  22. You may want to grasp the concept of trolling instead of accusing someone's lighthearted attempt at humor that doesn't conform to your preferences and trolling of being one and the same.
  23. Apperances are not necessarily revealing of character or content, and it's in that last part I'm expecting Spore to succed. It doesn't need to look complex to be so.
  24. The PC must be the love child of an Ewok and an assassin droid.
  25. They'll just show some 3 minute long footage of Patrick Stewart saying 'next-gen'.
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