Everything posted by Diogo Ribeiro
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MCA does the 'Codex
But being told by someone that your points of view could also be considered as stupid or completely lacking in taste in a subtler way is? You're focusing on their use of profanity while missing the point of the post.
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MCA does the 'Codex
"I suppose outright stupidity and complete lack of taste could also be considered points of view." <{POST_SNAPBACK}> Which is only a more direct way of saying something that's often expressed here as well. Only difference is that here people try to mellow it somewhat so they won't get moderated.
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What are you playing now....
San Andreas for PC. It's being a great ride but I'm coming up with some technical issues like sound just being rubbed out, character dialogues just skipping and some or other framerate issues.
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Call Of Cthulhu: Dark Corners Of The Earth
I'm interested in Call of... Er, Lovecratf's Green Thingie (can never spell it right), even though I have read very little of the original works. However I'm more interested in the game because of the way the interface was desgined; apparently it's less intrusive than other shooters and allow for a better seamless experience between player and gameworld. Shooting horrifying creatures is just a bonus.
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Pics of your Games
That would be fun but no; the game just lists all the possible ranks and highlights in yellow the one you achieved.
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Hearts of Iron II: Doomsday - New Interview
Sounds good. For some reason, though, I looked at a couple of screenshots and the hint of intense strategy involved made me freeze.
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Pics of your Games
After considerable sleep deprivation and furious playing, I have managed to reach the end of Pirates! Yaaar! Or at least one of the endings...
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Hearts of Iron II: Doomsday - New Interview
I recommend extinction. Oh great strategists educate a strategy neophyte on how good Hearts of Iron is. It's one of those cases where I'm somewhat tented to try the game even though I am not a great strategy fan or gamer.
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Wot, no Tolkein?
So not all would be bad?
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Pics of your Games
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What are you playing now....
Ha. I investigated some port towns to see how much soldiers they had, and then recruited several seaman. Land battles and pirate attacks ensued, followed by turning four port towns into English colonies.
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What are you playing now....
Still hooked on Pirates!, but just gotten Grand Theft Auto: San Andreas. Social life levels plummeting. Fast.
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Spore
Not entirely sure about Tigranes' idea, but I think he's suggesting the use of Spore's procedural content to handle combat, or other types of interactions, in a roleplayng game.
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Your favorite type of game to play
While most of the games I like can be found in some genres it is difficult to choose one or other genre itself as a favorite. I could say my favorite genre is the computer roleplaying game, but then I find elements of roleplaying applied to other games like Deus Ex or Grand Theft Auto: San Andreas and I like those hybrids, sometimes even more than standard CRPGs. On the other hand, I wasn't much of a fan of strategy games but then I enjoyed Starcraft and the recent version of Sid Meier's Pirates! - the later with some roleplaying elements as well.
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NWN2 Interview @ RPGDot
I'm confident we'll make a good job; or at best, a job we will enjoy doing
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What are you playing now....
Tell me good things about the game so I can regret not having bought a PS2.
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NWN2 Interview @ RPGDot
I see great things for our module's future
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NWN2 Interview @ RPGDot
By manipulate I'm thinking of something like... Here's an example, let's say there are three goblins I need to capture and take to a certain place. They're very elusive and are using magic to run faster than I can. So I conjure a sphere which will trap one of them. He will be rendered immobile and the sphere, after cast at him and imprisioning him, becomes solid and able to be manipulated as if it were a regular ball - only larger and slightly heavier. Depending on the side a PC faces the ball, he can push it so it moves around. So if a PC decided to touch it (by touch I don't necessarily mean physical contact; a small dialogue asking the PC if he wants to touch the sphere could apply) from the left, the ball would roll left until it an obstacle. And so on for each direction until I trap all the goblins in a special prison of sorts. We considered this and it remained a last resort option. Well, the initial design was to have the character be classless and unskilled, who would gain new skills in given ocasions, and improve them trough numerous ways. Would it be possible to allow for a kind of character creation that only focuses on appearance and attributes, but then letting the variables determine just what skills the character gains along the way (and things like classes determined by ingame choices)?
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NWN2 Interview @ RPGDot
That is interesting, Mr. Llyranor Man. I'll have to confer with Magical Volo and see where we can take this. Speaking of technical possibilities, I was wondering if anyone knows if it is possible to make a spell that traps a target in a sphere but allows characters to manipulate the sphere. The idea is to trap the target in the sphere, than move it around.
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Aliens Interbreeding
Half Dire Parrot + Beholder
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Pwnage!
You succeed a whole lot more than me
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NWN2 Interview @ RPGDot
Yup. But we'll see how it turns out. The initial design, before it was even applied to NWN2, was that of a prisoner learning skills for the first time as he attempted to escape the ship. If he went trough a corridor with a locked door, he would be told by fellow inmates how to unlock them; if he went trough a corridor where barricaded guards were using ranged weapons, he could pick up a short range weapon from a downed prisoner and attack; and so on. Since we're not entirely sure it's possible to do this in NWN2, I'm coming up with an alternative as a backup. In this case, the ship crashes and the derelict monastery will have some challenges for the character to overcome.
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Pwnage!
....Beaten by our literate lurker extraordinaire
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Pwnage!
Origins of 'pwned' WTF = 'Win The For', which is the dyslexic version of 'For The Win'.
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NWN2 Interview @ RPGDot
Before you decap attack me, the reason why I used a similar approach is because the PC won't have one single piece of lifeforce on him... But rather many other pieces of the lifeforce. Not going to expand on that since I don't want to spoil the story, but if you remember what I had previously posted about the story then suffice to say, the two Chosen Ones were not the only beings who were wiped out; many more souls were seemingly extinguished, and came to reside on the PC's body. Players will just have to deal with the auditory and visual hallucinations and decide which ones to go along with, if any.