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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. Damn, there goes my Relentless Manhood guild!
  2. Not having mounted combat doesn't seem like something which will harm my singleplayer experience, although I was looking forward to it from a developer perspective. Still, I suspect the modding community will come up with something in that field. Even if they don't, no problem; I'm less concerned with the icing that I am wth the cake.
  3. based on personal expirence or.... <{POST_SNAPBACK}> "
  4. I'm a metadigital wannabe alt.
  5. I didn't know gay people could roar, I thought they could only purr.
  6. The first Dungeon Siege was awful. I suspect that the many cases where you found it worse than Diablo were precisely the ones you were criticizing earlier on, such as character development and lack of any worthwhile strategies to the combat, even with multiple party members.
  7. I'm still undecided. Graphics wise it seems to be a step up from its previous incarnations. Game wise... It has some nice touches, such as being able to play as both Kain and Raziel, something which had been asked for endless times in the Eidos forums for the game (but my rather modest suggestion back in the day that Kain should visually evolve from the simple vampire into the more feral visage we know with model morphing was ignored ). Combat seems to have taken a hit... Sometimes it's satisfying but there's little difference between Raziel and Kain, as both have pretty much the same controls and movements; only feeding is different. I may write a short review some time after I complete the game to its fullest.
  8. Legacy of Kain: Defiance
  9. Ah! Thanks Actually the current icon placement had a reason; it was meant to go along with a wallpaper I made so that together it felt more uniform and user-friendly (for instance one of the shortcuts in it is actually a folder with a custom icon that has links to game shortcuts, another is for programs, etc.). In time the wallpaper moved on but the positioning remained.
  10. German, spoken by an old man with a cold and a thick accent.
  11. Yup
  12. But reportedely the Sega Master System Ultima IV was even better than the original Then again, Ultima VII was considerably more complex than Ultima IV.
  13. Yarrr.
  14. I agree, I enjoyed Portman's perfomance in Closer. And I found the movie to be good too. Come to think of it, that was the first movie me and my girlfriend saw together
  15. Kaftan transcribed a portion of the text I had linked to, and which I find spells a bit of doom to the movie. Still... Remember, remember, the 5th of November.
  16. That's an obvious minconception of the logic behind the post. The issue was not to suggest a relativistic notion should be ascribed to quality, but to suggest he cannot devise one single universal notion of quality and apply it to things which may work under different rules for which he devised his notion. In other words this isn't about telling Hades he can't say Diablo would be inferior to Icewind Dale; it's about telling him he can't hope to judge Diablo and Icewind Dale under the same rules when they are clearly different games regardless of whatever label is applied to them. I didn't suggest Hades didn't share his opinion, I suggested Hades to stop repeating the same opinion over and over again. Seeing "Diablo 2 is boring" or "Diablo 2 doesn't play like my favorite CRPG" spammed on this thread and across the boards, or the same narrow viewpoint applied to many other games and videogame companies which we have come to know as his favorite scapegoats is much more rude than asking him nicely to stop doing it. Again, there was never no intention, explicit or otherwise to suggest Hades should stop giving his opinion. In fact, if I wanted him to stop talking about the subject matter or if I did not want to discuss it I would clearly not get myself involved nor would I directly engage him in conversation. But it should be noted that one thing is to show disagreement over a given subject, while another (different) one is to constantly make negative statements towards the given subject matter and ignore the opposing side's argument in favor of even more repetition of the same negative (I should say 'naggative' since he is simultaneously negative and nagging) statements. That's your prerogative but that was not the point of discord between me and Hades, nor was it the reason why you decided to take issue on what I wrote. Neither this thread's premise, nor my posts are meant to discuss the reasons why Diablo may or may not be an RPG so I won't comment much except that I find the Diablo series clearly aren't RPGs although they use elements usually found in RPGs, and that in honesty I find your reasons for considering it to not be one to be dubious at best.
  17. Good job not answering the main point of my post.
  18. You already are chaotic and inconsistent in nearly everything you say, so I can't find any justification for doing otherwise. Don't put words in my mouth. I didn't said it was narrow minded to have a standard, I said you have a narrow viewpoint because you apply the same standard to all CRPGs and subgenres when subgenres may have considerably different gameplay elements. It is narrow minded to apply universal standards to subgenres because in the process you're clearly judging what amount to different games under the same rules and refuse to accept it has considerable implications to any meaningful attribution of quality to gameplay specifics.
  19. No matter how hard I try I can't find Devon Aoki attractive.
  20. You judge CRPGs by criteria based on high expectations and arbitrary guidelines; if you were intent on judging CRPGs in any meaningful degree you wouldn't stoop to accusing a roguelike of not meeting the standards of one party-based dungeon crawler series you happened to enjoy because they're obviously built on different gameplay aspects. So if that is the case, then stop spamming the forums with the same 'judging' which we all know by heart. We already know how Diablo doesn't conform to your narrow viewpoint, so move on.
  21. Your criteria doesn't support your statements. Bluntly put, the series has depth of gameplay wheter it fits your criteria for depth or not. Having less depth than what you enjoy seeing in other games, or having depth in gameplay mechanics which you do not care for does not mean it has no depth at all. Again, that it does not adhere to your strict criteria or that you arbitrarily decide it has elements which differ from those you want to see more pronounced does not mean that it doesn't have your much vaunted depth. Diablo isn't Icewind Dale, therefore don't judge it on gameplay mechanics it doesn't have, and don't suggest certain gameplay options aren't available simply because they are different from one game to the other.
  22. Your argument is spurious on several levels and you know it. You make blanket statements of how Diablo has no depth but do not address the previous point of how its skill trees and item combination worked, and allowed players to develop characters with significantly different builds and strategies for combat. You claim it has no depth but fail to account for all the dozens of character builds possible for each character class which are based on different skill sets and items, thus allowing players to come up with different strategies depending on said builds. That you lack any evidence that supports your claims of how all players have to do to advance in the game is to click on enemies repeatedly until they
  23. ..Oook. That lessens my "to see" list.
  24. Repeating the same drivel over and over doesn't make it true. Especially when there's proof that points otherwise.
  25. Which doesn't mean it didn't had depth.
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