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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. No, we talked about Saving Private Ryan and recommended Band of Brothers which unfortunately I have yet to see; but rest assured I won't forget to check it out
  2. I blame Volo's ham sandwich which suffers from mental disturbances which correspond to classical Jung archetypes.
  3. I think we've discussed this point in a similar thread in the past, as I remember agreeing with you (or you agreeing with me, whichever came first). I was watching it with people next to me and was trying to contain my emotions because I felt the same way.
  4. If you care to explore that second link in my sig you'll find out. But I'll warn you now that you'll want to decapitate me after reading the Project Obsidian FAQ.
  5. I'd pay to play your modules.
  6. ...Dude! I'm looking at this thread and I'm finding myself in one of those cases where I see a game which seems very interesting, but then I can't bring myself to buy it. Nevermind that my finances are all aimed at adequately satisfying my girlfriend, but Civilization games always seemed like the kind of game that I'd get lost and never come out of. It just seems like it would become worse than crack.
  7. Whisky will do that to you if you're not used to it.
  8. Chris Kohler wrote a preview in Wired Blog where he exposed some of his experiences while playing the game. Apparently some draw-in and framerate problems popped up.
  9. He'd be the first to admit it in these forums. Certainly should net him some sort of award.
  10. I'm sorry that you feel the need to respond with that kind of comment instead of objectively addressing my posts, but regardless it's your decision. I never said in my post I couldn't think of ideas for a prequel to Fallout, but seeing as you admited to ignoring my post I guess it's understandable why you're making such an assumption.
  11. Speaking of ambitious features the only one I am curious about is the stealth model that's being incorporated into the game. What little I read of it seems to suggest it's actually good and quite a step up from past Elder Scrolls games. It's being developed by Emil Pagliarulo who worked on Thief: Deadly Shadows.
  12. You may want to grasp the concept of trolling instead of accusing someone's lighthearted attempt at humor that doesn't conform to your preferences and trolling of being one and the same.
  13. Apperances are not necessarily revealing of character or content, and it's in that last part I'm expecting Spore to succed. It doesn't need to look complex to be so.
  14. The PC must be the love child of an Ewok and an assassin droid.
  15. They'll just show some 3 minute long footage of Patrick Stewart saying 'next-gen'.
  16. The likelihood of me not caring enough for the title to even try to get it for cheap helps
  17. I still prefer Super 3D Noah's Ark.
  18. I'm aware of Wesker's diaries, and I still stand by what I said precisely because of it. Such a thing was made possible because the series din't had a clearly defined starting point in its story and setting; events in the games are liable to be set in the past or in the future of other episodes and this is only revealed when said episodes appear, a perfect example being Resident Evil 0 which is meant to be the prequel to the original Resident Evil. It was always assumed the storyline began with Resident Evil but this was never established; Resident Evil 0 proved as much. Again, since nothing significant had been established and was left vague, it allowed them to create a prequel because nowhere was it ever officially confirmed that there had not been any significant events to the story prior to Resident Evil. Hence why I refered to your Resident Evil example and why it didn't quite apply. It is easy to create prequels or sequels to a game series if the continuity, setting and story of the series is intentionally left vague or open and does not exactly determine where and how it starts and ends; Resident Evil 0 being an example of how this was possible. If on the other hand a series' continuity, setting and story is detailed and determines just when and how it starts, it's harder - if not impossible - to create such a thing. If the setting of Fallout had not determined a global timeline or the exact moment when the war started, for instance, a prequel to Fallout 1 could be made as the past of the setting was still open; but this wasn't the case. Am I getting trough here? And as I've already stated the Resident Evil 0 example is a good one because an option for a prequel that still managed to fit into the setting and the story's continuity was always left open. With Fallout the setting had been considerably developed and explained, and any prequel that predates the war is not going to feel or play like a Fallout game because the story only exists after the bombs fall; not before. Hey, I think a future based on '50's pulp comics and technology used in a retro society seems like a good setting, and the similarities Arcanum had to this concept were one of the reasons why I enjoyed it, but I can't see why Fallout would be a good choice. I'd rather see a new setting that was set on similar elements rather than seeing Fallout canibalized in favor of a game that would risk not being much of a Fallout game.
  19. Bit similar to Vault 0 in Fallout: Tactics then, minus the PC waking there.
  20. It worked for Resident Evil because nothing significant prior to the game's setting had been established; the same gameplay and stoy context work because what little there is in the setting is vague enough to allow for this. If nothing contradicts or questions the setting or the story then they can do this. On the other hand Fallout as a game only has reasonable application after the bombs fell because that is where the setting and gameplay gain context; the falling of the bombs is the situations which generates the gameworld players explore. What motivations there were to place gamers in the past of Fallout? Everyone knows the bombs fell; anything that players do there will be set in a closed environment where no matter what they do the game has a prewritten set of events and a predetermined ending. Some of the key elements that compose Fallout would be absent in a prequel, even. There would be no wasteland because the bombs had not yet fell; there would be no Vault Dwellers and Vaults that the player could explore because their location was kept secret from the general population and players would have no reason to play as a Vault Dweller because no Vaults had been openened yet; there would be a considerable lack of moral choices, harsh realities and need for survival that arose after the bombs fell; and so on.
  21. Hitler shows you the red card!
  22. It's nice to see someone is paying attention to the game, even if it usually gets highlighted every couple of months here in the forums. I'm looking forward to the game; it is quite possibly one of the few games I have ever highly anticipated.
  23. It's been officially announced that you won't like it.
  24. Dialogue itself isn't guaranteed to provide roleplaying.
  25. I'm still waiting for some Superman game where he doesn't take damage from trivial damage such as punches and kicks from common street thugs.

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