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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. One thing i'd like to add. Do avoid to your best possibility the use of a "special one" storyline, where the character is an utter newb, but is pointed out as being the last of its race, or the supreme being, or whatever. Avoid going the Baldur's Gate or KoTOR route. BG1 was particularly annoying, where the son of a deity was as mundane as everyone else, and had pitiful, non-descript abilities. Try to apply visual changes to models as their physically-derived stats grow. With increased strenght, have the model grow some muscle as well. Have those biceps show. With a higher dex, have the character run faster. St. Paddy got it right too, change the voice according to where the character heads. Have a regular voice for a regular character, but add a more optimistic, just, noble, and peaceful tone to a character on the light side, and a darker, more serious, arrogant or even raspier voice for dark siders (in fact, allow for player to choose one voice type at the beginning, and make the changes based on that voice set; with, say, 4 different voice sets for each gender, you could end up having 24 different voices). Facial customization would be nice. Adding elements such as scars, or tatoos, would be nice.
  2. The name is based off Odin's main sword attack in Final Fantasy 8. It had one of the best representations of Odin in the entire series to me, and Zantetsuken roughly translates to "iron cutting sword". Its one of the three main names i use on the net. The avatar is from Caleb, from Blood 2.
  3. Hey, i'm polite.... ...90% of the time
  4. I hardly think pointing out Exitium's posts are relevant to his would-be moderating abilities here. The supposed use of "excessive profanity", as you put it, or having a certain kind of conduct in other sites is quite irrelevant, because he has full sanction of behaviour in both Co8 and RPGCodex. He doesn't have to answer to that many people, if any at all, about what he does there. His conduct in places where his free to do what he wants in no way necessarily reflect his conduct in other places where he is not in charge. If he is to me a moderator here, there is no proof that he'd act the same way, specially because this is a different set of people with another set of different rules.
  5. We need to fight fire with fire. To Toy R Us for plastic lightsabers!
  6. I'll be damned, but that's quite the truth Vollie :D
  7. Damn, you're right. Better get some batons and tranquilizer guns in here too, fast.
  8. Oh. Perhaps i haven't been paying attention to things around me, but i considered the post-apoc setting to be fairly unexplored in comparison to traditional fantasy. I can't even see it being as successful, wheter in sales or gamer preferences, as fantasy. As for cliche, well everything nowadays is a cliche. Its all in the presentation.
  9. This is sarcasm, right? What tipped you off?
  10. Definetely. Rosh, Spazmo, and Saint_Proverbius (if he ever shows up) would be good mods. But i don't see them wanting to invest time here, just to post ocasionaly.
  11. IWD1 came out after BG1.
  12. I think the moderator/administrator thing is understandable. If someone is moderated, or has a problem to solve with a moderator/administrator, they shouldn't make it public and go off on off-topic things. That should be left to private messages. EDIT: But arguing with developers should be allowed. Hey, its what most of us are here for.
  13. Black Isle didn't made Throne of Bhaal...
  14. Hey, it's Visc! How long until he's banned? How long until the Hades1 nick is banned? Mystary!!
  15. Is it? I'm not so sure. Its a good concept, and can present good gameplay ideas.
  16. I hope that they try up for some sci-fi, or post-apoc setting, instead of the boring return to the ye olde medieval stuff.
  17. The combat system of KoTOR is real time with pause, not turn-based, so its not exactly based off the D20 system. And its somewhat dependant of player skill, as all real time games are based off player skill. KoTOR and NWN use both character skills to determine combat outcome, and player skills to activate pause and targtet selection. Unfortunately clunky and not as good as either system on its own.

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