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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. Would we need and play another D&D game? Gold Box games, Planescape, Icewind Dale, Baldur's Gate and Temple of Elemental Evil are well enough (and good enough). Even if Obsidian would invest in D&D what would they go with? Three of the more interesting settings - Ravenloft, Planescape and Dark Sun - are no longer supported and have been discontinued. I refuse to play another game set in the Forgotten Realms :angry:
  2. Neither am I, so I dont' see a point to stating it While i'm not defending the creation of a game which is strictly for the "hardcore community" (whoever they are, if they exist at all), I'd have to question what you consider to be a financial success, in regards to a title made, and sold for, so-called hardcore community. Titles like Jagged Alliance 2, Silent Storm, Escape Velocity: Nova, and Geneforge 1 and 2, just to name a few, were successful enough on a commercial level as to warrant expansion packs for them - and expansions are usually based on amount of sales for the original games (meaning, its harder to finance a game which doesn't show enough interest for it to be invested on). No, they didn't make MILLIONS OF BLING BLING, but they had financial success, no doubt. Not forgetting associated critical acclaim.
  3. Thats what I felt like taking from your post and discuss. You can always bring up something else, or give guidelines for people so they know what you them to take from your posts and explore. No, but they're looking for gameplay. If a game is more involved, that doesn't make it a more precise modelling of real life (then again, simulating real life is an exageration; more depth to gameplay doesn't mean the game will make you live your everyday life and all its elements, so that analogy is somewhat false); it makes the game more replayable by having extras. People already replay games with very little replayability; adding extra options that might only be seen if the game is replayed is grounds for more fun replays. Involved doesn't equal a lengthly, or, like you implied, tedious game. A game can be fairly linear but still present a form of open-endness to it. Deus Ex is an extremely linear game, however, the approach you can take to most problems, coupled with two somewhat distinct skill systems, makes it highly replayable. You can play a game as you want, neglecting other gameplay options if you find them tedious. However claiming more options or more depth = tedium seems not only farfetched, but also too self-centered.
  4. No, just no. Its a standard FPS with some RPG elements. RPG elements alone don't make a game an RPG. The devs have stated it won't have character skills, or statistics, which are essential to an RPG. They're of the mindset that Doom = RPG.
  5. How does more involved equal tedium?
  6. RT is better suited for MP, definetely. Unless you're playing online with a group of people who just love TB.
  7. I'm more for having a faithful 3D rendition of Carrie Fisher - at the time she played Leia - instead of her clothes.
  8. Voiceovers do not affect gameplay. Voices or sounds or background music do not affect how the game is played; they only affect the player. Player != gameplay.
  9. Curious. The other day I was discussing the new newsbit released about Thief 3. Apparently it will include 1st and 3rd person perspectives simultaenously. I dislike the concept. Thief was always a game which operated well with 1st person. It had the benefit of a) allowing for a deeper immersion because of the PoV, and B) Thief is a stealth game, based on player's adaptation of shadowy environments around them, and used to explore, or escape. If you want to know if there is something ahead, you go trough an alternate route that enables you to see it, or deploy some form of spy drone, or use some bait tactics like sound to see if there are guards who will enter some search mode. But with 3rd person, it will quite likely remove the underlying gameplay concept, since it appears you can just toggle the camera from 1st to 3rd, rotate it, and see what's in the other side. Wheres the skill in that?
  10. @Iolo: Ok, I understand your point.
  11. Thats whats good about them. Oh, you meant "suck" as a derogatory term...
  12. By using your tentacles with maximum efficiency. :ph34r: Two player is easy, one plays the innocent schoolgirl, the other the tenticle monster Thats going to need a whole new set of periphals :D
  13. TB is always the right choice The main point for me back there was the NPC thing. And like I said, it was admitedly boring wait and watch for their automated actions to end (truth be told, I found IE combat - real time - just as boring), but I obviously concede that it was somewhat untactical to let them decide for themselves because they most often than not made weird, or plain wrong, decisions. As for the lack of options, that's true; but I prefered it was TB for the chance that I might've used aimed shots, grenades and surroundings for cover.
  14. By using your tentacles with maximum efficiency. :ph34r:
  15. Just curious. How much is piracy supposed to harm companies, anyway? And how much of it is closer to fiction, ie, how much is it actually not harming them?
  16. Yup, Morrowind also fits right in.
  17. I think that its a good idea to make a different icon for a thread, if the original thread starter is an Obsidian employee. But instead of an icon, you'll always see the name of the original thread starter, and usually, it already has a different color to represent his/her "grade" (doesn't it?) I don't see much of a need to make a special one just because an employee posted in a thread, though.
  18. ^BG2 or NWN+HoTU seem to fit that bill, somewhat.
  19. Analyzing.... "Complete failure".... Result = 100% chance of subjective iteration. Analysis complete.
  20. You got to see the strip scene, didn't you?
  21. Yes. Specially because a developer (I believe it was Chris, but I might be wrong), stated that he felt the story arch of the Nameless One had reached an end. Which I defintely agree with. I wouldn't mind seeing another game in the same setting, with the same depth as PS:T, but lets not bring back TNO. And lets not venture into the realms of sub-products like "Morte: The Flesh Years", or "Fall-From-Grace does Baator".
  22. Queercore, Bagpipe Fado-Pop, Backyard Punk Rasta, Rap Yodelling, One Man Polka Ornament, and Nu-Orchestral Trip-Ballad.

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