-
Posts
4600 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Diogo Ribeiro
-
LOSE THE F^_^ING CUT SCENES
Diogo Ribeiro replied to Killzig's topic in Star Wars: General Discussion
^The problem with that is that Joe Schmoe, while not replaying all options, will think highly of the game because there are various options, regardless of them leading everywhere. BG2's hype derives precisely from that. Its even more of a problem when reviewers fall into the same deathtrap. I still find it amusing how even to this day, i can find me some rabid fans of BG2 who are oblivious to the fact that most dialogue choices lead to the same answers; yet they have no problem saying it has great roleplaying and replayability levels. -
Fallout's strong point was anything but the story. I'd agree if you said setting or roleplaying.
-
OMG Feargie is teh round shape and Chris is teh drag queen!! j/k
-
D&D: Does Obsidian 'ave an interest?
Diogo Ribeiro replied to Sargallath Abraxium's topic in Obsidian General
Well ToB did gave Thieves the Use Any Item HLA, but it's not the same. -
Obviously not
-
what the hell is that? A fancy word for mitochondria, perhaps?
-
I hear FOBOS also had product placement for Ballz YEah it does. And you BARELY NOTICE IT! Truly, doesn't that just scream Fallout? Why, yes it does <_<
-
LOSE THE F^_^ING CUT SCENES
Diogo Ribeiro replied to Killzig's topic in Star Wars: General Discussion
So much the truth. I always disliked that. Cutscenes should mostly explore situations we have no control over, not show our character automatically say he'll join the good guys without our consent. -
D&D: Does Obsidian 'ave an interest?
Diogo Ribeiro replied to Sargallath Abraxium's topic in Obsidian General
Yes I know. I don't like licensed settings; but I was answering in context, here. -
Coca-Cola in games = teh imershun!
-
D&D: Does Obsidian 'ave an interest?
Diogo Ribeiro replied to Sargallath Abraxium's topic in Obsidian General
Would we need and play another D&D game? Gold Box games, Planescape, Icewind Dale, Baldur's Gate and Temple of Elemental Evil are well enough (and good enough). Even if Obsidian would invest in D&D what would they go with? Three of the more interesting settings - Ravenloft, Planescape and Dark Sun - are no longer supported and have been discontinued. I refuse to play another game set in the Forgotten Realms :angry: -
Neither am I, so I dont' see a point to stating it While i'm not defending the creation of a game which is strictly for the "hardcore community" (whoever they are, if they exist at all), I'd have to question what you consider to be a financial success, in regards to a title made, and sold for, so-called hardcore community. Titles like Jagged Alliance 2, Silent Storm, Escape Velocity: Nova, and Geneforge 1 and 2, just to name a few, were successful enough on a commercial level as to warrant expansion packs for them - and expansions are usually based on amount of sales for the original games (meaning, its harder to finance a game which doesn't show enough interest for it to be invested on). No, they didn't make MILLIONS OF BLING BLING, but they had financial success, no doubt. Not forgetting associated critical acclaim.
-
Thats what I felt like taking from your post and discuss. You can always bring up something else, or give guidelines for people so they know what you them to take from your posts and explore. No, but they're looking for gameplay. If a game is more involved, that doesn't make it a more precise modelling of real life (then again, simulating real life is an exageration; more depth to gameplay doesn't mean the game will make you live your everyday life and all its elements, so that analogy is somewhat false); it makes the game more replayable by having extras. People already replay games with very little replayability; adding extra options that might only be seen if the game is replayed is grounds for more fun replays. Involved doesn't equal a lengthly, or, like you implied, tedious game. A game can be fairly linear but still present a form of open-endness to it. Deus Ex is an extremely linear game, however, the approach you can take to most problems, coupled with two somewhat distinct skill systems, makes it highly replayable. You can play a game as you want, neglecting other gameplay options if you find them tedious. However claiming more options or more depth = tedium seems not only farfetched, but also too self-centered.
-
A list of RPGs in development
Diogo Ribeiro replied to Shadowstrider's topic in Computer and Console
No, just no. Its a standard FPS with some RPG elements. RPG elements alone don't make a game an RPG. The devs have stated it won't have character skills, or statistics, which are essential to an RPG. They're of the mindset that Doom = RPG. -
How does more involved equal tedium?
-
RT is better suited for MP, definetely. Unless you're playing online with a group of people who just love TB.
-
I'm more for having a faithful 3D rendition of Carrie Fisher - at the time she played Leia - instead of her clothes.
-
Voiceovers do not affect gameplay. Voices or sounds or background music do not affect how the game is played; they only affect the player. Player != gameplay.
-
What view would you like in Project X?
Diogo Ribeiro replied to mkreku's topic in Star Wars: General Discussion
Curious. The other day I was discussing the new newsbit released about Thief 3. Apparently it will include 1st and 3rd person perspectives simultaenously. I dislike the concept. Thief was always a game which operated well with 1st person. It had the benefit of a) allowing for a deeper immersion because of the PoV, and B) Thief is a stealth game, based on player's adaptation of shadowy environments around them, and used to explore, or escape. If you want to know if there is something ahead, you go trough an alternate route that enables you to see it, or deploy some form of spy drone, or use some bait tactics like sound to see if there are guards who will enter some search mode. But with 3rd person, it will quite likely remove the underlying gameplay concept, since it appears you can just toggle the camera from 1st to 3rd, rotate it, and see what's in the other side. Wheres the skill in that? -
@Iolo: Ok, I understand your point.
-
Thats whats good about them. Oh, you meant "suck" as a derogatory term...
-
By using your tentacles with maximum efficiency. :ph34r: Two player is easy, one plays the innocent schoolgirl, the other the tenticle monster Thats going to need a whole new set of periphals :D
-
TB is always the right choice The main point for me back there was the NPC thing. And like I said, it was admitedly boring wait and watch for their automated actions to end (truth be told, I found IE combat - real time - just as boring), but I obviously concede that it was somewhat untactical to let them decide for themselves because they most often than not made weird, or plain wrong, decisions. As for the lack of options, that's true; but I prefered it was TB for the chance that I might've used aimed shots, grenades and surroundings for cover.
-
By using your tentacles with maximum efficiency. :ph34r:
-