there could have been a variety of different ways to handle this. if they wanted to have a true dark path you could have defeated malak and had him come back under as an apprentice rather than sticking you with NPCs that totally disgust you. then your evil quest could have shifted into some new jedi hunt. if you wanted to continue the light path they could have fed you more hypocritical jedi bulls*** about how the jedi value all life so you should spare him. Either that or stick to ONE PATH AND DO IT WELL. The main thing I'm complaining about the, and was the original target of this thread, were situations where you'd happen upon people friendly to you fighting baddies (specifically a scene on the star forge). You were pretty much a force leap away from jumping in, dumping a force wave on the f***ers and ending them all by your lonesome. Instead you sit through an excruciatingly long in game cut scene that's really only there to piss you off. It doesn't further the story and it doesn't really shed light on anything going on at the moment. It just takes control from the player. Would it have really taken so long to have a script for these friendly jedi that would allow them to patrol the territory and fight any baddies you might of missed as you progress through the level? I'm not even saying they have to go with you towards other areas just leave them on the platform and let them patrol. Not very different from the patrol droids throughought the game or particularly the one droid on the kashyyyk walkway.