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About Drakron

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  1. Except they are. The reasoning behind death penalty is to serve as a deterrent effect, the same goes with copy protection systems behind piracy.
  2. Metadigital raises a good point but he forgets that its the publishers that most of the time are funding the development of the game. Few companies can self-fund, let alone self-publish ... I remenber everyone being happy with Valve and Steam but not only Valve CAN self-fund but their self-publishing Steam is a spyware system (read its EULA) and they had no problems in going to EA to futher publish Half Life 2. The problem is the same of why artists cannot simply self record their songs, the huge publishing machines made it neat impossible to reach success without working with then.
  3. A point I once tried to make is piracy does not make that much dent into profits because. 1) People could not afford the price. 2) People would not buy it. Take Channel for example, every year there are millions of copies of Channel products using the Channel label ... yet they remain because their products price tags makes well beyond most wallets ability. The imitations sell because they are Channel at a much lower price but also at a much lower quality. Same with watches. Yet you dont see anyone from that area making demands, sure they go after IP, trademark and copyrig
  4. Nice seeing you ignore the huge paralel market in asia that exists because the usual cost of a game is 1/3 of their mensal revenue ... They are not giving the CDs and DVDs for free ... they simply dont carry the huge price tag but something that people can actually arford.
  5. Well DVD lower sales are being blamed on piracy ... This tread will resolve in nothing because we have piracy going for ages ... and the methods to fight it? Sony latest copy protection was useless for CD mass copy machines (since they copy the entire CD content) and so the people that actually profit from it were not affected. The ones that were was the "casual pirates" that simply rip the song and put in on a P2P network. And the price to not stopping the people that are actually profit from piracy? Users that could not even use iTunes to play the music. That is the
  6. NwN was a online game and so they could not really push the graphics and I remenber the outcry over how Nvidia card had a water effect that ATI cards could not (at the time) produce. PS:T sold crap. GTA series make it with GTA III in consoles, before it was not a big name and certainly not the massive mover it became after being in consoles. I could add WC IV that a great game despite using WC III modified engine but it economical failed. Wrong, PC games run on the "gaming machines" fanatics ... they are a niche market due to the high price of having a "gaming rig". Nw
  7. PC is always first in graphic whoring department, being "sponsored" by the main the main graphic card manufactures. Consoles on the other hand are not, they have only one hardware and only way to improve graphics is work with is avaible for then, the fact there is a progress in graphics is more due to then playing around until they get results. PC gaming does not do that, its simply easier to roll in with Nvidia and ATI latest card and be done with it. The reason consoles risen is because people got fed up with spending the same amount of money they could be used to buy a consol
  8. GW quests are not exactly dificult and there are henchman but the missions will eventually require you to team up with other players, I could do then until I reached the Jungle but after that it starts to require to team up with other players. Of course by the time you start to team up with other players you notice there are very few quests avaible.
  9. Consider that I played both. I posted on Guild Wars Guru forums and complains were either PvP inbalance (spirit spawn was issue around the time I stop playing) or the lack of single player content ... in fact the PvP crew usually told us that "this is not WoW" and "dont turn this into WoW". WoW is very far from perfect but you cannot honestly compare the content of both games, GW is simply build too much around PvP (and god, how much the PvPs complained about the "skill grind") and the PvE content is very lacking. Of course others are entitled to their own opinions but mine come fr
  10. Yes, it clocks how long the application is running so even if you pause it counts as time playing.
  11. Really? How about we cannot take 2 steps without running into a mob? how about boring repeating combat? Guild Wars is very close to Diablo, its not Sacred (that is Diablo) butt it have several aspect of it. Guild Wars is not a MMORPG per say, its just a co-op game with gives the worst of MMORPGs (idiot players, farming) without the best (tons of quests, things to actually make farming and grinding have a purpose) ... only reason someone sould play Guild Wars is for competitive PvP.
  12. My opinion of "professional" game reviewers is rather low, I tend to look at then as the industry whores that give 9s and 10s in exchange for payment. With that out of the way, Eurogamer tends to be rather brutal on their reviews and their scores (look at Black and White 2 review) so if the game have weak points they are more likely to concentrate of then that IGN or GameSpot. Also I wonder how many gaming news sites and magazines are going to say that MS just skip their own certification in order to have something that was hyped at a launch title ...
  13. Tenchu: Return From Darkness (Xbox version of Tenchu: Wrath of Heaven) is tough for me. Currently I am playing Xenosaga ep. II that have a combat system that requires focus, I consider it hard because its not forgiving (it have been some time were I am wiped out by a standart fight) and "leveling up" does require the player to go training.
  14. Well you get all the crap from MMORPGs without the ability to complain about it in Guilds Wars.
  15. Oh simple, Sony had part of Square stock and raise it share after the Final Fantasy movie fiasco. And notice how it said "games", one thing is having SaGa for the Xbox 360 and another is having Final Fantasy.
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