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Epiphany

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About Epiphany

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    (7) Enchanter

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    Graphic design, console gaming , and movies
  1. I think the bulk of the information revolves around the fact that it was Todd Howard of Bethesda in an interview with UK OXM about Fallout 3. That's where the conclusions are being drawn from. You wouldn't do an interview for a game with a platform specific magazine unless you had plans to release the game on that platform. On top of that, you have the news that Bethesda has finally gotten Gamebyro to utilize the three cores on Xenon, rather than just having it be a more brute force approach as in Oblivion. That shows they're still working on the engine for the console, and you wouldn't
  2. Probably already covered at some point in the rambling of this thread, but there's Fallout 3 info in the new OXM due next month from what I've read. Either OXM UK or just the standard OXM.
  3. Have you seen the videos of how horrible the PS3 backwards compatibility is?
  4. At no point have I ever discredited the PS2 for its achievements in God of War and Shadow of the Colossus. Try to keep your ignorant accusations to yourself. Again, your short-sightedness astounds me. And no, I didn't know they had a limit for how much hard drive space games can use. Provide a link for that? I'm beginning to think you're wrong.
  5. Because they can't read every word of the spoken dialog, it's dialog without text. Their standards for story-telling are vastly different, plus it's cool to be cynical.
  6. They're showing the more emotional dialog because it is a stronger selling point. I don't think it has anything to do with "ADHD people", it's simply an aspect of the game that seems 'cool' to lots of people. While you may play a sarcastic person in your mind, games by the most, don't reward the player for thinking "Hey, I'm going to say this line sarcastically", so there is no benefit since the game is black/white. They're wanting a real time conversation feeling, so they're allowing you to quickly scan the responses and choose the one that you want to portray. Keeps the dialog flow
  7. Oh please ... when "roleplaying" in a video game you pick the response that you want. Whether it's an "angry" (evil most of the time) response, a "nice" response, a "neutral" response, a "greedy" response, or whatever. It's no different before, only this time, instead of reading dialog the entire game, it's broken down into the basics of the response, and the real dialog is acted for you. Of course, I can see how it's horrible. I'd rather my characters stand there waving their arms pointlessly and not interacting with anyone around them or showing any emotion. That's real story-telling
  8. Not sure why you're still confused. It's emotional based dialog. You have your general emotion responses, and your character "acts" out the corresponding dialog. Over analyzing perhaps?
  9. He starts off strong with this bold claim (we'll ignore his DirectX 10 debacle for now).. ..and a few lines later in the post comes this claim: Oblivion is Xbox 360 exclusive! I think it's common knowledge by now that Oblivion will indeed come to the Playstation 3. Because he was so clearly proven wrong earlier in the same post I thought this last little paragraph was hilarious. ) Ahem.. back to searching! <{POST_SNAPBACK}> How is my comment on Oblivion wrong? Oh yeah, it's not. Bethesda said time and time again that every console that could handle i
  10. What exactly is wrong with Mass Effect's dialog? It's an emotional based dialog system ... You have various emotional replies to choose from and then the character does the real dialog that corresponds to your choice. I don't see how that's any reflection on "console controls", or having the entire dialog tree consist of "one-liners and short replies". It's a great way to keep the dialog moving forward - closer to what would happen in the real world, instead of having pauses while you read through 90 words just to pick the reply you want. <{POST_SNAPBACK}> No one is thi
  11. What exactly is wrong with Mass Effect's dialog? It's an emotional based dialog system ... You have various emotional replies to choose from and then the character does the real dialog that corresponds to your choice. I don't see how that's any reflection on "console controls", or having the entire dialog tree consist of "one-liners and short replies". It's a great way to keep the dialog moving forward - closer to what would happen in the real world, instead of having pauses while you read through 90 words just to pick the reply you want.
  12. Wow, were you trying to make the MOST TROLLISH post seen on the forum since ... well, you last posted? ^_^ <{POST_SNAPBACK}> Stating facts equals trolling now? Interesting.
  13. When you have a company that hyped their product to such a degree that they failed to deliver on nearly every aspect, then yes, they should be judged from day one. Sony spent too much effort downplaying the 360, and claiming they were "real" next gen - utter failure. It was an abysmal launch for an overhyped and underwhelming console. They held on to it for a full year and never once looked at what MS did right/wrong, they just kept the blinders on and pushed forward without realizing just how FUBAR their system was.
  14. If by bargin they mean shabby games that actually run worse than their 360 counterparts, a lack luster launch line-up, horrible online service, and a controller that needed drastic remodeling, then yeah, it's a bargin. PS3 am fail.
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