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Everything posted by bleedthefreak
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Which I generally agree with. Multi-class characters are going to have a lot of fantastic syngery and more options in combat, but single class characters will still be the purest form of the class, with earlier and more access to higher tier abilities. The only problem is how it will shake out when you are max level and everyone has access to power level 9 stuff, regardless of single or multi-class. But by then the game is over for the most part, so it probably doesn't matter. Also even in that case, a single class character had access for hours and hours of gameplay before the multi-class would have, so in many ways single class characters are early adopters and beta testers for new abilities.
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Backer Beta Update 3: Patch Notes
bleedthefreak replied to Sking's topic in Backer Beta Announcements
I like what they are doing with the ship combat, but I feel like it takes too long to resolve a combat. Rather than feeling like an epic fight it feels like it's an obstacle to overcome, like a dungeon puzzle but less satisfying. I really think a proper 3D model (EDIT - Or even better, some sort of 2D/treasure map style flat battle plane with the ships and their locations being represented) of the combat taking place with the same text based options would feel a lot more engaging. It's incredibly hard to figure out what ship is facing where the way it is now, imo.- 69 replies
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First Hour Beta 4 - Bug Report/Suggestions
bleedthefreak replied to bleedthefreak's topic in Backer Beta Discussion
Noticed Defenses/Armor Rating values are displayed as "?" while on the map. -
[Beta4] New Passives are Scams
bleedthefreak replied to theBalthazar's topic in Backer Beta Discussion
In Beta 3 I successfully tested (I think it was Wands or Rods) and saw the listed damage benefit from Two Handed passive. -
First Hour Beta 4 - Bug Report/Suggestions
bleedthefreak replied to bleedthefreak's topic in Backer Beta Discussion
I thought I did something wrong earlier in a video I had recorded, but now playing again it looks like re-targeting spells (at least Chill Fog) is not working. -
Beta IV - General Feedback [The Good // The Bad]
bleedthefreak replied to DexGames's topic in Backer Beta Discussion
I think one easy fix for resource pools like Zeal or Guile is to have them regenerate points very slowly either based on time or damage inflicted/taken. It would be nice in prolonged battles to have a point of Guile returned, for instance. -
First Hour Beta 4 - Bug Report/Suggestions
bleedthefreak replied to bleedthefreak's topic in Backer Beta Discussion
Someone on Qt3 reported the resolution seems to be capped at 1440p now, when in prior builds it was higher. Bug? -
EDIT - I put this in the wrong sub-forum, if a mod wants to move this to the beta bugs forum that might be best, but maybe it doesn't matter. Either way. EDIT 2 - Yeah, a second text based adventure did not let me choose a character to make a check, it's only using the stats of my main. But some checks still DO let you pick a character, so that's a little confusing? EDIT 3 - And another update - it looks like the first sub-class entry is blank until you click off it and back into it again, not just for Druids. Here is what I noted while re-watching a video I made of my first hour or so. Custom Formations revert to a straight line when you quit/reload your game. This has been present in every version of the beta, iirc. At the "Baby Boar" choose your own story type event, I seem to no longer be able to choose a character to use Stealth? Possibly an issue with all text based adventure stuff, but this is the only one I've done so far since Beta 4. Combat Log - mouse over and SHIFT+Mouse Over puts tool tips on the left and some of the details seem to be missing. When buying supplies for the ship I can't click into the quantity to manually type in a number. Also the dialog window says "Move Item" or "Move how many Repair Supplies"? Character creation - Animist and possibly other screens have no text until you click off and back onto them. Ship to Ship Combat: The game allowed me to use Full Speed Ahead 3 times in one round, gaining almost 100m of distance. The tooltip says you can only use FSA 1 time per round? Enemy ship turns to port twice but is still oriented the same on the direction indicator UI? Suggestion: You know how you can see what enemy a spell is targetting, like Chill Fog in this screen grab? I think it's new, and I love it, but it would be handy for other abilities, like to see who Mercenary Rogue is aiming her Strike the Bell ability at so I know where she's planning on moving to on the field when battle starts.
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Backer Beta Update 3: Patch Notes
bleedthefreak replied to Sking's topic in Backer Beta Announcements
Ship combat still confusing AF. I just tried to run straight at a ship and it let me "full speed ahead" three times in one "round" and it clearly states you can only full speed ahead once per round. But in a previous battle with the same ship at one point I was out of range (444m) so I tried full speed ahead like 3 rounds in a row and 444m never changed. I don't know if there are some bugs with this ship combat (I have noticed a few bugs with the UI/gameplay so far but nothing I wrote down so I'll be back when I find them again)?- 69 replies
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Backer Beta Update 3: Patch Notes
bleedthefreak replied to Sking's topic in Backer Beta Announcements
What is the auto-attack setting and how is it broken?- 69 replies
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Backer Beta Update 3: Patch Notes
bleedthefreak replied to Sking's topic in Backer Beta Announcements
Veen is T-posing Dammit, Veen.- 69 replies
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I for one do indeed include California in the US.
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I don't think so. Is today "Good Friday"? I looked and all I can find is today is National Doctor's Day. It's Easter on Sunday, of course, but today seems like a normal day for most US places. I don't even think Good Friday is a "no work" type of holiday.
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Your underwear may indeed be safe from twisting.
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When we get a beta update, it will probably be one of those things where stuff we discover/feedback we produce will possibly make it into a day 1 patch, but not the release version. Which is fine by me, I fully expect and would be disappointed if we didn't have a day 1 patch.
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I feel like if you worked in any major tech enterprise you would know how silly this sentiment is. Just the act of releasing something is a time-suck and a distraction. I work on a team that makes twice-weekly binary pushes (and it's a web app, so no complicated steam/GOG rollouts), and we have dedicated release rotations and testing engineers and infrastructure to make that happen, and even then sometimes we back out on a release if we can't aren't able to get our act together. And I work at a large company; Obsidian is puny by comparison. Most gamers don't really understand how code development works. Lasweetlife probably thinks his inflammatory post will goad Obsidian into getting the beta out faster to "prove him wrong". Like that's how it really works.
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FWIW Beta 1 and Beta 2 patch notes were posted between 6-7pm Central (4-5pm Eastern). Yesterday when someone saw the patch notes erroneously posted for a bit it was 6:30/4:30. So it's not outside the realm of reason (quite the opposite) that the beta will launch right at the end of their work day in 3 hours. E: Assuming it's today, of course. I suspect if not today it will be tomorrow, unless they ran into an issue with the build they were testing yesterday.
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Thanks for the link! Other tidbits I picked up (that were new to me): Update 46 is coming this week. I mean, sure, it kind of had to but it's nice to have confirmation. Also, in regards to a new backer beta update... no idea when. Planned, but any time "up until launch" which to me is sort of odd. I'd rather they didn't even try at this point. We will probably be releasing a new beta version prior to launch, but I haven't been told anything about exactly when. ( When asked about getting details on abilities/spells being cast by enemies, it's believe but not confirmed you can mouse over the icon to get details. That would be awesome, I hope it's true. Sounds like some other quality of life improvements have been made since we last saw combat. I believe so... combat has been given a lot of QoL improvements, and I know that interrupting casting is a big part of it now. However, I'm not 100% certain about the mouseover thing. I will find out and get back to you.
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I think the only issue is when someone is looking to find out if JS has posted any more tidbits or screen captures, or video clips and they see this thread bumped and get a little excited ... only to find out it's yet more balance discussion. But on the other hand, the very screens or clips or info he's sharing is what is usually sparking the discussion, so it's fine, I suspect.