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Everything posted by 213374U
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Who said anything about wealth. I said I'd help you out. I can offer moral support. And not-so-witty one liners. And no, I live in a city inland. No beach for me (or you). If you ever come visiting hit me up, I can still afford to buy you a beer -it remains to be seen for how long- if you are into that sort of thing.
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^ I'll be happy to help you out when I'm no longer extorted by the government into paying for protection I don't get need and services I don't receive.
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He does have a point. Does he really need 1500+ words to get it across? Jeez. I disagree, though. There are plenty of games that don't have violence (explicitly anyway, it may be in as an abstraction). He wants non-violent games in a genre -first and third person- that originally developed to depict and submerge the player in violence. And when he finds them, he glosses it over. It's a buyer's market and AAA titles are what buyers demand: CoD and Battlefield clones. I read that just ~15% of players finished Alien Isolation. Not enough shooting and gore, perhaps. Then again, I'm an old school FPS fan, so what do I know... I don't know if the Alien Isolation thing is because of a lack of shooting and gore. I think for a lot of non-hardcore gamers (and even some hardcore gamers), that game is really scary and that probably caused it. I think this because Frictional Games released their metric info that said only about 2% of players finished Amnesia: The Dark Descent and I believe Outlast had a similar number. Now Alien Isolation wasn't as scary as those games but it was still pretty tense and scary compared to most games that come out. Yeah, maybe. I make no assumptions. However, if it's because it's really scary, you have to ask yourself how verisimilar is the violence depicted in games. Because survivors of real world violence, not to mention near-death violent experiences are often scarred for life and commonly describe the experience as "terrifying". Messed up sleep for years after, PTSD, damaged social skills, etc are common, long-lasting sequels. Violent games are rarely scary. I mean, people play violent games to relax. Hmm.
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Feed your anger on the potential. Be mad at what could have been and how they could do it in the first place. And then we'll find a way to monetise the anger. Because we strongly believe that angry people should be rewarded for the effort they put into getting pissed at stuff. We want to encourage angry people to work full time on their pet peeves, so more quality rants are produced. We believe this will result in more butthurt for for everyone, fostering competition to produce top-notch foaming at the mouth. We want minor annoyances to lead to bloodshot eyed-frenzies, and we want it to happen organically for any mildly irritated person who wants to take a shot at suffering a stroke.
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What is this "progressive left" you keep referring to in these bogeyman posts you make? Because the American left I'm aware of is very much for the repeal of PATRIOT, the de-militarization of police forces, the reduction of the budget dedicated to the intelligence apparatus, etc. Pretty much the opposite of your fear mongering narrative. I'm genuinely curious. Do you have any links to illustrate that more or less mainstream left groups in the US aim to do what you suggest? Disclaimer: I am not American, and therefore functionally illiterate regarding the American political landscape.
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He does have a point. Does he really need 1500+ words to get it across? Jeez. I disagree, though. There are plenty of games that don't have violence (explicitly anyway, it may be in as an abstraction). He wants non-violent games in a genre -first and third person- that originally developed to depict and submerge the player in violence. And when he finds them, he glosses it over. It's a buyer's market and AAA titles are what buyers demand: CoD and Battlefield clones. I read that just ~15% of players finished Alien Isolation. Not enough shooting and gore, perhaps. Then again, I'm an old school FPS fan, so what do I know...
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Nothing major, but it was nice.
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Haha, I know that feel. I tried not to cry when I finally broke my BGT installation after trying to change something related to the 1pp paperdolls or something mid-game. Then I cried a lot. RR does add some obvious stuff and it may or may not be up your alley. I usually don't have a problem with fan content provided it's well done and I think aVENGER's is some of the best out there, but that's evidently just my opinion. For instance, I especially liked the spin on Arledrian (Gaelan Bayle's fence). The CoC encounter is difficult even for someone used to SCS, and it can feel out of place because of that, and because of how the dialogue leading up to it is structured. On the other hand, that same dialogue allows for at least 3 different outcomes that I remember, which is also unusual in BG2 encounters. After beating it, it's plain that a huge amount of work and care went into crafting the encounter, and I wouldn't be surprised if aVENGER considers it the centerpiece of the mod. As for AI backstab abuse and serial potion chugging, is that different from SCS behavior? I don't remember... but I do remember that having both mods installed suddenly meant that the absolute most valuable rogue skill turned out to be "Detect Illusion". Heh.
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If you must know, I was educated in a country where 25% of people believe the sun revolves around the earth, and one in three will agree that humans and dinosaurs coexisted at some point. For me, reading these boards is the e-quivalent of going for coffee at Les Deux Magots, man.
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Unlike in ToB, it remains that way for most of MotB. Spirits/undead make up the majority of enemies throughout the expansion, totally gimping certain builds. Bad, bad design. Might be some mod I had on last time I played, but I believe BG1 Drizzt was perma-hasted, making it difficult to run away from him to hide. I don't know, I like backstabbing, but I agree that it's oh! exploitable. The "Chosen of Cyric" encounter in Rogue Rebalancing (damn you aVENGER!) is as fun as it is frustrating because it's programmed to abuse backstabbing as the player would. I remember that one time I made Imoen a multiclass mage/thief and cheesed through the game with the mislead/chain-backstab combo... fun times.
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Homeskillet is a fairly effective troll: That's some subreddit or /chan fishing for lulz. They also picked an account with 0.8h registered in Skyrim. Classic.
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Valve can't into math. (who do they think they're fooling?)
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Agreed on both counts. But your original post was about research into a fix, which I (possibly mistakenly) assumed to mean a fix to them. But until we fully understand the causes of the problem, we don't know how or where the solution must be applied, or even what the solution is. What do you think can drive a person to think their genitals don't belong in their body? Do you think such a thing would be possible in a social vacuum? Discrimination and stigma are, as it stands, an unavoidable side-effect of dysphoria. We don't know to what extent they might influence someone's already present ideas about their own body, and we don't know how such ideas to appear to begin with. A biological root cause is a possibility, but even biology isn't likely to provide black and white answers, and certainly not in simple terms (epigenetics, brain plasticity...). Hence my reply that before researching a "fix", we need to research the whats and hows.
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So, let's recap. #1 kill fatties #2 nuke Ukraine #3 lock up trannies Wow, you just have a lot of love to spread around, don't you?
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Didn't they get that covered already? Also, this is big, but not so big that we need two threads, right? Merge pls.
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I know you are joking, but considering that we can trace a direct line between the current government and the one that allowed human ownership based on deeply held beliefs that some phenotypes made certain human beings "clearly" inferior and possibly even barely human... I'm not sure you want to go there. Besides, directly owning other people and killing them yourself? Why would you even want to do that? Much more cost-effective and hassle-free to have them take care of themselves while keeping them in a sort of perpetual servitude facilitated by controlling wages. And if they need killing at some point, please leave it to professionals. As for morose people dictating norms, I agree. But I also don't want you dictating them, or anyone else for that matter. Nothing personal. In this context, I wonder what the practical utility of "norms" even is. And if you want to ask trannies about their pregnancies, I have a feeling the answer is going to be along the lines of [Picture removed due to circumventing language filter. Picture was Jesse Pinkman from Breaking Bad going "Yeah, Science ****!"] ...because they didn't cover that in "the talk". I know my folks didn't.
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What you believe is ultimately your business, provided you don't try to "fix" other people to conform to your beliefs. Because we do not yet fully understand the underlying mechanisms that give rise to identification with a given gender, (or any other given personality trait, for that matter) we simply cannot be certain that they need repairs simply because they show a behavior different from the majority of the sample. But that's exactly what we're doing — we tell these people, openly or tacitly, that they are wrong. The dragon simile is pretty cool, so I'm totally going to steal it. Imagine that you are exactly as you are now, but every male around you identifies as a dragon. They go around flapping their arms and yelling all the time like imbeciles. And you either pretend that you are a dragon too (and mimic their idiotic antics) or are looked down on as a deviant, un-dragonly, a freak of nature, or a plain old attention-whore. But deep down, you identify as something else, only you don't know exactly what it is because everyone around you with whom you share a phenotypic differentiation identifies as a silly fictional giant flying lizard... fun, huh?
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By what definition? How do you know that "treatment", in a medical sense, is required? What I'm trying to say is, how do you know the problem lies with the person? Dysmorphia is a problem, no doubt, but it can only exist as a result of juxtaposition to social constructs (man/woman). Biological sex is determined by the chromosomes one is born with. So far, we cannot change that. Gender, not so much.
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Homeless Man Survives by Having One-Night Stands with Women
213374U replied to ktchong's topic in Way Off-Topic
Well, I'm not among them, and I've never heard of this. You really can't imagine yourself not being attracted to a physically attractive woman because of her personality or something else like that? :U Personality? Ain't nobody got time fo' dat. Two words. Bad. Breath. -
It's a no-no because "fixing it" assumes there's something that is broken — that may or may not be the case. Let's first complete the research into how it works, then move on to research how it's supposed to work, and once we have adequate answers to those questions, we'll be in a position to judge if it needs repairing.
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Yeah, probably handing out keys for free every other tuesday has something to do with it too. On the bright side, we may see a "Great Mod Giveaway" thread popping up here soon... LOL. Can't resist the urge to direct a bit of snark at the people you are ripping off, huh Gabe? Good show.
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Homeless Man Survives by Having One-Night Stands with Women
213374U replied to ktchong's topic in Way Off-Topic
Good for him, he looks like a good boy-toy or man-whore, but what does he do besides that? Even if he is as good at maintaining relationships as picking one night stands, he is broke, without no job(education?). He will settle with who ever will take him.. Yeah is unsustainable, for sure. I'm sure Pfizer would disagree. -
Yeah... no. The writing has been on the wall since, well, forever. If there is a lesson to be learned from all this, is that, ironically, we never learn. But who cares, because, convenience. I'm waiting for Valve to announce that they've "listened to concerns" and are graciously reducing their cut from 75% to 50%. It'll be hilarious to see the Stockholm syndrome kick into overdrive and the masses of Valve lemmings run back to into the fold. I've also had a revelation. How about we develop a framework so Youtube has a per-account paywall. Because, "why shouldn't youtubers be rewarded for their hard 'work'?". And while we're at it, a paywall for forum posts, too, because "why shouldn't I be rewarded for my hard 'work'?". Some fool's out there waiting to be parted from his money, so DO IT OBSIDZ.
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So 3 bases is the optimal number then? I had 4 by the time I quit, 1 in construction, 3 operational as interceptor bases but only one from which to launch ground teams. I've noticed that radar installations are obviously artificially overpriced, at a whopping $250k apiece, I guess to prevent you from just setting up a network of listening posts and force you to scout with interceptors. Unchecked terror sprees really do a number on funding, which is great. However, successfully shooting down UFOs and recovering stuff rarely makes up for that. Numbers may change down the road though, as my biggest catches so far are just corvettes. I take it that carriers and battleships are sufficiently profitable to make me less sensitive to council tantrums?
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Xenonauts. Yep, this is the game I wanted. Basically XCOM with a facelift. I'm surprised they copied the original so literally. My only gripe with the game so far is with the difficulty. I started on Veteran because I played the hell out of the old UFO and TFTD, so I thought I could take it. The difficulty level is what I expected, unforgiving to the point of being unfair sometimes, but I was managing. But then, no matter what I do, council nations hate me and keep slashing my budget. In the old games, the opposite happened; without savescumming tactical combat was a nightmare, but I rarely struggled at the strategic level. So I decided to restart on Normal. Now the strategic difficulty is reasonable (I keep getting budget cuts but nothing excessive) but tactical combat is stupid easy, noob squaddies can take on aliens 1v1 me irl babby, enemies are much, much less aggressive, and taking risks rarely results in deaths. I think I'll be restarting again...