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Hurlshort

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Everything posted by Hurlshort

  1. Actually I'd say playing a made made a huge difference in DA2. The story was way more engaging that way for me. I tried the other two classes and barely got into it.
  2. The steam complaints that really crack me up are about the lack of extra content. The game has only been out a week!
  3. I'm really hoping that the game does well enough that HBS can develop and release a much bigger campaign. Berlin will likely be similar in length, maybe even shorter. This is really just a short story in the Shadowrun Universe. I was reading some of the Steam comments and people really seem upset about the lack of C&C. I love C&C, but I don't expect every game to give it to me. People also sling around the description interactive novel as an insult. I don't get that, I also love novels
  4. Yikes, yeah that Shadowrun Online game looked like it was bad news. It was the same team that was doing Jagged Alliance Online, and that was apparently pretty weak. It's always good to look for who is in charge of development and what they've done. Jordan Weisman created the PnP game, so you knew he was going to nail the atmosphere in Shadowrun Returns.
  5. Point Lighting, in the editor, always seems like it is going to be extreme. Then I get in the game and it is fairly faint. But I've had some good success in some areas. Last night my oldest child turned off the night light because a fly was buzzing around it. My youngest woke up an hour later screaming. After comforting him, when I went to go back to sleep I couldn't stop thinking about what light intensity and radius would be best for that situation I love building sets and feel good about them, and I've got conversations down. So far triggers and variables are my biggest concern, but trial and error is getting me there. Today I set up a scene where I go outside and find two gangers beating up my father. I then engage them, and afterwards have a conversation with my dad. I set up the goals and karma rewards as well. It took a bit of fidgeting, but eventually I got it to work pretty well. The tricky part was getting the gangers to stay focused on my father until the PC whacks at them. If they make a beeline for the PC, the fight becomes very different. So I'm pretty excited to see it coming together.
  6. If I recall correctly, GD had a relationship with this woman before. He doesn't seem to want to let her get away again, and the hopeless romantic in me digs that Best of luck GD, you deserve to grow old with someone.
  7. It is a no brainer at $20.
  8. So I got my first few areas done, characters and conversationscreated, some quest goals and rewards, and one combat scene. I loaded it up locally to see how long it takes to play through at a regular pace: 10 minutes Geez, coming up with content is hard, I can see why so many developers throw loads of combat at people, it eats up the time.
  9. Yeah, HBS has hinted that they will release an item editor in the future.
  10. I'm keeping it pretty linear, I'll leave the choice and consequences to the big boys. It is pretty easy to import a character at least, so when someone starts Act II they can keep the same character with all the karma choices they made in Act I.
  11. I think an hour is a decent goal for a user content pack. I plan on making a series of them, kind of like episodes, if I can manage the time.
  12. One of the pluses on the user campaigns and using small maps and more scene transitions is that it automatically saves the game. Granted my whole mission will likely only take an hour to get through
  13. I have a global story variable set up and it is showing up in the triggers. I must not have it set up right, it is a string variable, I think I have to give it a value somewhere or I'm not setting up the trigger or region correctly. Hopefully someone will upload an example sometime soon, the base campaign is a big mess to look at for help. I have a decent workaround for my current campaign. I am going to setup separate instances of the maps, so when you leave one map and then go back, you are actually entering a new version. That allows me to change NPC's and interactions easier too.
  14. I still can't get the stupid variable scene transition to work, I set it up the way people suggested, and I even checked the base campaign for ideas, but it doesn't work for me. Bleh. I did figure out how to make a custom character with almost no karma and make that the starting character of my story. That was a good mystery to solve. I've been spending hours with this toolset, I've had no time for gaming
  15. By the end I wanted to stab someone every time the theme music played. Wow, that is the most famous theme song in the entire Western genre. You might want to question your personal tastes on that one.
  16. Looks like variables are the way to go when setting up different spawn points on the same map:
  17. Our neighbors bought a horse, but it turns out the fence they just built isn't tall enough, so now we have a horse walking around the front yard. The kids are amused
  18. Super excited that I managed to get an ability check implemented into a conversation. This editor is a ton of fun, I'm addicted to it.
  19. Do you have the phones linked in any way? Like a call forwarding setup?
  20. Before I put up all the ivy and moss it didn't have much personality at all. I'll throw in some yellowish lighting as the last thing. I was going for a more Victorian feel but the art assets are limited. There also isn't much in the way of greenery.
  21. Took me awhile, but I made my first exterior map.
  22. Ok I finished my little test adventure. Nothing too in depth, really only takes a few minutes to run through it, but it helped me get the hang of things and allowed me to build my first three maps. It is called "Roofles" and it is dedicated to Volourn Now I'm going to focus on making a more serious story based adventure.
  23. I tried it briefly and didn't get it to work, but I will keep at it.
  24. Yeah pistols not needing an AP to reload is a pretty sweet bonus. It also means the high powered revolvers having less ammo is not an issue. I think I'm almost done with my little Obsidian Forum Adventure using the toolkit. I'll update it when it is ready. I still haven't figure out how to transition to different places on the same map, but that's my only real glitch.
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