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Everything posted by Hurlshort
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Your problem is you just played Jagged Alliance 3. I knew this was going to happen. We are ruined for games because nothing can match JA3.
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Cinema and Movie Thread: flickering images
Hurlshort replied to Chairchucker's topic in Way Off-Topic
I watched Barbie about a week ago. It was great. Had some fantastic Mattel toy humor and was a bit more emotionally stirring than I expected. But honestly, it's not really a movie for me. It's a movie that speaks to the 3 generations of women I have living in my household. I don't get why there are men who don't get that. There are some dumb dudes out there. -
Well I can tell you Volo features prominently.
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I think thieves tools are only spent when you need to reroll. You need at least one to attempt, and more if you don't succeed.
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Huh, I'm surprised Wyll is one of the least popular choices. I thought he was a pretty easy one to jump into as a character. I also realize that I make unpopular choices, since my 2 created characters are a Human Templar of Tempus named Garret the Pale, and a Halfling Bard named Devin Eleven Toes.
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Livewire has a lot of attitude, but it is pretty justified. I mean, yeah, it's not fair that you have to watch over everyone, but you are damn good at it.
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Random video game news... the critical eyes have it
Hurlshort replied to Hurlshort's topic in Computer and Console
It's probably so the aliens can spy on you while you play. -
I'm not sure how this led to it being a big thing, but it's very different than PoE or PF in terms of gameplay. Solasta might be close (now there's a bad UI), since you can jump around and manipulate a bit of the environment, but BG3 does environmental reactivity dramatically differently. I'd say for better or worse, really. I don't know that I need to be able to move every crate and rock in the game. I don't know that I need to slow down every time a bit of water spills on a patch of dirt. I don't know if I need the camera to be able to zoom in on all those weird angles. But it's definitely something different than other RPG's. I also probably don't need to roll dice on everything. If I have enough bonuses to cover it, just skip it. Ugh.
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The UI is complicated, but there is also a tremendous amount of complicated things you can do in the game. It's not click and kill like Diablo.
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I'm definitely having alt-itis is this game so far. I've played about 3 hours on 3 different characters and haven't figured out which one I like yet.
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Hitman called me ace one last time when I finished the game and it felt like I finally earned my dad's approval.
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I went with Wyll the pregenerated warlock. He seemed interestin enough to be my main character, and I remember being disappointed in my created character in D:OS2. It felt like I was an interloper on the story.
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Yeah, I have been thinking about it too. It should be an easy choice, since I enjoyed Divine Divinity and the Original Sin games well enough. But I am hesitant to drop full monies on a game nowadays, and since I am still on a bit of a high from Jagged Alliance 3 being amazing, I figure it will be easy to regret my purchase.
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Now that it seems like most of you have hit the 'twist', I've got to say I really enjoyed it. It really ratcheted up the end game. I had to do a tactical retreat with one of my small squads and it was one of the best battles I had in the game.
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You could always recruit Omryn if you want bad voice acting. I just finished after 60 hours, and I'm already itching to play again.
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My money problems cleared up pretty well after I captured that 2nd mine. I was flush by the end of the game (although not as flush as Biff!) Ammo and meds became a bit more of an issue, depending on the squad. You can craft ammo on maps that have the little repair logo. 5.56 ammo is definitely one I craft regularly, as well as the right kind of 7.62 ammo for machine guns. I wouldn't say the game is hard. There are certain objectives that are very difficult to pull off. There is a lot of room for experimentation, and so if one strategy didn't work, it was easy to find another. There were also some bugs, but that isn't a surprise for a game like this. I'm also curious how quickly the modding community changes stuff up. JA3 1.13 seems like a given at some point.
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I think I need to expand on my final review of the game with some backstory. I bought Jagged Alliance when I was in high school somewhat randomly. My mom had dragged me to the Great Mall for something, which was a bit of a drive. I convinced her that my patience for shopping deserved something, so we went into a Walden Bookstore. This was back when bookstores sold video games, and I came across this title from Sir-Tech that looked interesting. I bugged my mom to let me get the game instead of a book and she relented. It was a diamond in the rough, for sure. A couple years go by and I'm almost out of High School, and I find Jagged Alliance: Deadly Games at Fry's Electronics. I buy it. It isn't a traditional campaign like the other one, and it is supposed to let you play against other people online. Unfortunately I had limited internet and never got to play against others, but I was able to download maps. There was some really good ones. I played the Alamo dozens of times. Next we find me in college, working a boring office job making copies and moving furniture. A demo comes across the somewhat new internet for JA2. I download it and take it home, since I had no internet in my college frat house. I played the heck out of it, but the game itself was delayed...and delayed...and delayed some more. Finally it released, and it almost seemed like Sir-Tech closed their doors the next day. But the game, despite a ton of bugs, was perfect. It was strategic and humorous and unlike anything else. It had some of the magic of Xcom, but it was also its own thing entirely. I played it for years, and then fans overhauled it, and I played 1.13 for more years. I also played Wildfire, which was not so charming but at least had some of the strategy to it. I avoided most of the bad attempts at rebooting it. I kickstarted one that turned out pretty bad. Then I heard JA3 was being worked on, but they had the original developer, Ian Currie. That sparked my interest. Unsurprisingly, Ian Currie found a new home quickly after Sir-Tech went under. He joined an MMO company called Turbine and ended up being a lead on my other favorite game ever, Lord of the Rings Online. There is definitely some magic in his work. He was at Turbine for close to 2 decades, but had retired. So I was excited he had a hand in it, but worried that he was just a retired advisor with a limited role. My worries were unfounded. Jagged Alliance 3 is definitely the sequel I was waiting for for 23 years. I'd go so far as to say it was worth the wait. I'm very content with the idea I got to return to the world of AIM, and I believe this iteration will tide me over for a good while.
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I finished the game. I'm already pretty excited about another playthrough, but I'll wait a bit. Game was very much worth it.
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Wot I bought last - a fool and their money mystary edition
Hurlshort replied to ShadySands's topic in Computer and Console
I kickstarted it and I've already played it a bit, but I'm still waiting for the full release to start a serious campaign. They expect to be done with it within the year (a year from now, so 2024), so it's not too far off. I like to support the smaller developers this way, as I know that $30 or whatever goes a long way for them. Big AAA releases can sit and spin. I'll buy them when they've worked out all the bugs. -
It looks like the free mercs don't count towards the cap. I only have 2 (plus my AIM guy.)
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I don't want to spoil anything, but play nice with Che for now. It is worth it. I'm 50 hours in. I have real world stuff going on, so that's pretty amazing. It's simply the perfect sequel to JA2 and JA2 1.13. I'm super happy. I go to sleep thinking about missions and wake up ready to implement strategies. I'm close to the end now. Technically I really only have 2 areas I need to take to win the game, but I'm procrastinating so I can just explore the areas. I have 3 good squads rolling and they are all pretty unique.
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Quests are a bit buggy. I'm not too surprised, since some are super complex, but I've had a couple issues with completing stuff.