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Everything posted by Diogenes
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Deity centered world
Diogenes replied to Emerwyn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Listen to me, my brothers and sisters... heed my words. We have been chosen as the recipients of a most holy miracle, one that should be neither dismissed nor ignored! I, Gaal... I, who have been stripped of my eyes most mercifully, have been shown the truth that has eluded the sighted! The gods that you worship are false gods, icons that serve to increase the wealth of the churches and heathens! Listen to them not! Would you, priest? I ask of you all a question, for a moment, if what the priest says is true. Yes, his false god grants him power to fuel his spells, much as any wizard might possess. I say that the churches lie to you! They claim their gods are present when they do nothing other than require your coin to fill their pockets! Have they protected you from famine? Have they protected you from disease? Have they wrought harmony upon the land? No, they have not! They lie and cloud your sight to gain your worship of their false images! I have stripped myself of their foul eyes and I see what is the truth! The truth, I tell you! I call on you to abandon your false gods! They have done nothing for you! Cast them aside and join me on the true path, join me in the calling of the true sight! -
What NEEDS to be fixed before launch?
Diogenes replied to JohnnySideburns's topic in Backer Beta Discussion
You and your logic... -
Deity centered world
Diogenes replied to Emerwyn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You don't have to believe in the Gods in this videogame. -
What NEEDS to be fixed before launch?
Diogenes replied to JohnnySideburns's topic in Backer Beta Discussion
They need to fix the soul whip glow when dual wielding, my gamer OCD demands it. -
Deity centered world
Diogenes replied to Emerwyn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Paladins don't need a deity. -
End-game Critical path too easy?
Diogenes replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you go around and do every sidequest in the game and drape yourself with loot then the critical path SHOULD be easy. Thats part of the fun! -
I don't know how it works in game but I'm going to assume its basically equivalent to its real world version. Of course the real world is complicated but heres the basic idea. Erls/Earls: Comes from the Anglo/Saxon Jarl which you might recognise from Skyrim. Back in the day a jarl was a chieftain or a petty king but in the middle ages it became a lesser rank. It's about equivalent to a count in terms of rank. Thayn/Thane/Thegn: Another you might know from Skyrim. Its an Old English word meaning "servant, attendant, retainer", "one who serves", etc etc. Usually describes an aristocratic retainer of a king or nobleman. Gréf/Graf: A Germanic title which can be compared to the English Count. Generally grafs ruled a territory known as a Grafschaft (same as counts ruling a county.) As I said before this title is about the same rank as an earl. Duc/Duke: Comes from French duc, which comes from the Latin "dux" meaning leader. Can either be a monarch ruling over a duchy or a member of the nobility of highest rank below the king/emperor. If you just want a basic rank chart then: Emperor King Duc Count/Erl/Gref Thayn Theres more titles in between these but I"m just going off the ones you asked about.
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A problem with Stealth + Discovering traps.
Diogenes replied to Bazy's topic in Backer Beta Discussion
You won't always need to worry about searching for traps while scouting in stealth and you won't always need to be perfectly in stealth while searching for traps. -
Dual Wielding, Styles and Specialization. What why?
Diogenes replied to JohnnySideburns's topic in Backer Beta Discussion
Realism is less important than one handed style just needing something to make it worthwhile. -
I would assume you meet them at level 3 or so, that way people who are new to the system start with a friend who is basically set up to fight monsters and they can build on that as they learn how the class works but not too set in stone for a more knowledgeable player. Starting all NPCs level 1 would be cool for replays but a lot of people would be lost the first time around, not know which wizard spells are worthwhile, what weapons set should I give this dude? etc etc.
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Response and recontextualization are vital parts of art and artistic traditions (or the artistic tradition). All art is, in some way, a response to previous art, some more overtly than others. Virgil writes a Roman continuation to Homer, a highly scholarly version of the national creation myth. Shakespeare retells history and Italian short stories, expanding them into a universe. Jean Rhys writes Wide Sargasso Sea to give voice to the "madwoman in the attic" from Charlotte Bronte's Jane Eyre. All authors write in the shadow of their forebears, creating an artistic tradition. But every author who is remembered is remembered because they managed to add something to that tradition. All good authors will try to escape the shadow of their forebears.
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Dual Wielding, Styles and Specialization. What why?
Diogenes replied to JohnnySideburns's topic in Backer Beta Discussion
I'd rather be automatically be decent with everything then improve than to be **** with everything until I put a talent point into the right skill, meaning I can't pick something thats more mechanically interesting than more accuracy. -
What kind of stat spread are you guys thinking for Ciphers? I guess 18 in Int and Might is probably ideal, or is a more balanced spread better? I'd like to be able to make Resolve checks in dialogue etc but not if it makes me useless in combat.
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Volley and shock tactics
Diogenes replied to Verenti's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah this is a really great technique, the arquebus does a huge amount of damage so you can just explode a couple of guys instantly then rush in and do your normal fighting. You don't need to worry about ammo though, the game just assumes you always have some. -
Backer Beta Build 480 Portraits
Diogenes replied to InsaneCommander's topic in Backer Beta Discussion
From Sawyer: None of the human ethnic groups in PoE have clothing that maps to their equivalent on Earth. Aedyrans are essentially Anglo-Saxons and their outfits are Greek-inspired. Ixamitl are Mesoamerican and their outfits are Bulgarian- and Ethopian-inspired. Dyrwoodans have fantasy clothing that doesn't really map to any specific culture. -
Backer Beta Build 480 Portraits
Diogenes replied to InsaneCommander's topic in Backer Beta Discussion
Well, they're supposed to be "almost albino" so... Are there any specifically Savannah folk portraits? There's not much info on them and I'm trying to picture how they look. It's not an exact one for one thing but they supposed to be kinda Mesoamerican with some other stuff, maybe mestizo I think I remember? Or if you wanna have the basic general idea they are Hispanic I suppose but thats obviously a generalisation.