Everything posted by Mungri
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Patch notes for 1.03
Also I don't like the arbalest Nerf. The weapon is super slow to make up for its stronger hits.
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Patch notes for 1.03
I'm not butthurt, but chill fog lingers for so long that it was nice tanking mobs inside it.
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Are there rings to increase the number of spells per rest for Druids?
My priest running around throwing 4 warding seals and one shotting Potd encounters ... Kekekekekekek!
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Path of the damned should be the default, and only difficulty setting
Path oc the damned too easy. It should at least be made the lowest difficulty level with harder ones added.
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Path of the damned should be the default, and only difficulty setting
That I also a good idea.
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Are there rings to increase the number of spells per rest for Druids?
I bought both the wizard and priest ones ofc. They are great.
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Stamina Regeneration
Holy Radiance is the weakest, its just a single use per battle. The paladin also gets some strong healing skills, even more with kind wayfarer.
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Path of the damned should be the default, and only difficulty setting
Because I think so.
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Didn't realize I was paying to join late beta...
You're not speaking for 99% of the player base. If I weren't reading the forums, I wouldn't even be aware of the bugs. Mainly because I never double-click to assign items and I tend to run with a single quick save, so my reloading is limited. The only bug I've actually noticed during play is the cage cursor issue. Which is annoying, but hardly game breaking. If I wasnt speaking for 99%, then 1 in 100 players would have the bugs. That really doesnt seem to be the case. It doesnt even seem to be 1 in 1000 if you consider that the game sold millions of copies, hence 99.9%.
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Patch notes for 1.03
Seems cool, but I cast one interdiction and the whole map gets agroed QQ
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Combat is just too frustrating
Its not more challenging. It just relies more on reflex and micro management, whereas turn based relies more on the understanding of a fixed ruleset. Yes and the increased reflex and micro management makes it more challenging and also more intense.
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The pretty robe I found for my pretty hat
Wow, I found this hat from another backer NPC:
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Are there different weapon rarities?
Actually more colour coding might have been a little fancier. Maybe it could have been based on the amount of used enchants on the item, e.g. <5 enchant points - blue 5-9 enchant points - yellow 10-12 enchant points - orange. This could make a nice mod.
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Combat is just too frustrating
No it shouldn't have been turn based. Pause and play is better and more challenging.
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When are attacks targetting Will most common? Samples please?
Just cast any of your friendly fire will save spells on your wild orlan tank(s) and voila.
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Didn't realize I was paying to join late beta...
Maybe none of the beta testers got stuck with a bug that prevented them from progressing, like 99.9% of the playerbase.
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What is a "turn?"
I found Tha ring that gives 5c a turn. Silly question but must it be equipped to get the bonjs? I assume so.
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Didn't realize I was paying to join late beta...
The game is currently very playable and fun. And patches are already under development. Its impossible for a video game to be released with 0 bugs, especially when built on such a large scale as this one.
- Spell system is god awful.
- To be blunt: Hope Eternal, inexplicable weapon rarity and the short end of the stick
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Controversial Limerick Discussion
What's funny is that when I started posting in this thread, I was referring exactly to your OP the backer NLCs, then the SJWs start jumping at me for supporting the offensive limerick and I'm wondering WTH is that? And its not even offensive. Oh, and back to page 1 with this thread, yippee!!!
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Equipping/Leveling Stronghold Companions
I send them naked. I already looted and passed all their unique gear to my custom party.
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Accuracy?
Rogue starts with 30 I think.
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Gameplay videos!
Searing Falls Cave: Lighthouse:
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Firkraag was hard, but he wasn't cheating.
Oh this isnt the easy one in Searing Falls Cave right?