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About Anthile

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  1. To be more specific, they improved Wizards that use buffs to become warriors. Wizards that are played as standard IE casters appear to have actually been nerfed in the undocumented changes (e.g. to nobody's surprise, Gaze of the Adragan has been severely nerfed). RIP one-shotting the Adra dragon. We hardly knew ye.
  2. The health buffs for casters were necessary. Spells like Stag's Horn (also nerfed) could easily one-shot them before and I doubt that was ever supposed to happen.
  3. I noticed the burial isle thing as well, in the easter egg thread. The game is full of references to the other IE games and that is mostly certainly a deliberate nod. Remember, the Fallout series also featured "natives" prominently.
  4. I am genuinely surprised to see so many people defend the faction choice. It's one of the most baffling quests I have ever seen in a game. It's so strangely designed that instead of simply being bad, it almost seems to be like this on purpose. Here's what's the issue. You enter Defiance Bay and get a very vague idea of what's going on. The first problem is that the game does a poor job at establishing the factions - and why they are mutually exclusive. I know when I joined the Dozens I had never met a Doemenel and had no idea there was even the possibility of joining them. The whole facti
  5. No, a priest is not necessary but it helps. Generally, the more often you expect to get hit, the more useful a priest becomes. Besides from heals and buffs, the priest also offers powerful debuffs as well as decent if limited offensive spells. Magranite priests also make for decent fusiliers. In my opinion there's basically there's two ways to spend talents as a priest. The first is to pick your deity's special talent and pick other talents that compliment the use of your favored weapons. This usually means turning the priest into an off-tank but pure melee DPS is also possible if not exactly
  6. Yeah, I had no idea that is even possible. Foes in this game have very little regard for their own safety and will gleefully use AoE spells at point blank range. In this case I simply gave Kana a Moonwell scroll and had him use Gaunt's Share one-handed. Not much Wymund can do about it once you got him engaged.
  7. I managed to trick Wymund into suicide. Wasn't so hard after all. Your inventory is disgustingly clean. You really need more alternative weapons and armor. Also more scrolls. You also want more crowd control for your casters. On top of that, invest in talents that boost the accuracy of those characters who rely on their weapons. In the end you probably want a weapon focus for everyone and for Durance his special Magranite talent.
  8. The Saints War is basically the US Civil War. Or as they call it in Readceras, the War of Southern Aggression.
  9. It's one of the most difficult encounters in the game. Wymund is a high level priest, most certainly higher than your party when you first meet him. He has access to some of the most powerful spells in the game such as pillar of holy fire, which can easily end your party. You have to take care of him first via some sort of crowd control spell or ability, then get rid of his entourage and finally take him out for good.
  10. In most Obsidian games, being evil rarely has any immediate payoffs. I do mean going out of your way to be evil, not just being aggressive or greedy. It's mostly for flavor and roleplaying. In the Fallout games you could do absurdly evil like giving addictive drugs to children or becoming a slaver but the rewards were rarely worth it. Think of it as an inversal of the saying virtue is its own reward: it's good to be bad. Ay, that I had not done a thousand more. Even now I curse the day—and yet, I think, Few come within the compass of my curse,— Wherein I did not some notorious ill, As
  11. It's just a game, you should really just relax. As any decent roleplaying book will tell you, any number in a game is always an abstraction and can potentially mean a lot of things. Generally it's whatever is most interesting for the story.
  12. I don't want to spoil for anyone but let's just say the gods are not exactly the agree to disagree types.
  13. Somebody must have really have a thing for burial islands. Another one was also prominently featured in the first Icewind Dale expansion, Heart of Winter. Both times it is there that you figure out that somebody is not quite what he pretends to be. Heart of Winter also introduced Heart of Fury, an advanced difficulty setting. In Pillars of Eternity it's reincarnated as a Barbarian skill. The shady tanner in Dyrford is likely a callback to his equally shady counterpart in Baldur's Gate 2, who is responsible for one of the most memorable sidequests in that game. The fantastic "It's possible.
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