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Everything posted by Pray

  1. So I've been a lurker and occasional poster on these boards and I've read a few threads lately about how buffing abilities need to either be castable pre battle or they feel bad. Well here's just a quick suggestion that may sway some others to like to keep it the way it is, balance pending, of course. Give every buffing ability a more immediate and tangible effect, for example, if you cast a "haste" spell, it cancels the receiving targets next rest period, as well as it's usable effect. I think this is a great middle ground that prevents players from wanting to be able to pre-buff (yuck), while also not feeling like they've casted a spell without visceral, tangible, immediate benefit. In a high-paced game like PE, it's important that players feel immediate benfit from their spells. Just food for thought.
  2. Eh... I disagree. Chrono Trigger A Link to the Past Nethack Diablo Warcraft 3 Baldur's Gate Baldur's Gate 2 Planescape Torment World of Warcraft in late Vanilla and early BC Civilization 4: BTS I could name more. All of the above were amazing games, and widely acclaimed. Not for everyone of course, but nothing is, and out of the people who loved those games you won't find many stating that they'd want much changed in them. ie: I doubt too many who backed PoE who did so because the spirit of Baldur's Gate was primarily channeled would want to change much about that game. Yes, there are a couple minor things I'd change with all but the first three (those really are perfect), but they are mostly UI changes. ie: The one thing I'd change in the original BG is the tedium of the inventory system, or remove the XP cap (but a mod can do that), and that's really about it. BG2 I'd remove the 'romances' and revert to the more open world of BG1. Anon. We're talking about a major design decision that is not ignorable, not a minor UI issue or things that are ignorable. Obviously, I'm still going to play the game, and hope it's good. But the decision in regards to Combat XP and a few other biggies give me reservations in regards to the direction the game design was taken in. 'If it's not broken don't fix it' comes to mind. I just hope all the fixing of things that weren't broken doesn't diminish the quality of the game experience. Unfortunately I don't know of a single game out there that had a lot of things fixed that weren't broken come out for the better. I most certainly am hoping that PoE is the exception. But PoE is not those games.... And those three games you mentioned at the top (all of which I loved) are Japanese RPG's, and not western. These are vastly different games, which vastly diferent goals, often speaking to vastly different audiences. It took me a bit to get used to the idea of no Xp without combat, but when you relax for a second, think about the possibilities, and take a step back, you might see a lot of merit to the idea. Stop being so dogmatic, and give it a chance.
  3. A lot of players really enjoy having the feel of creating their party and controlling the strengths/weaknesses of their party - IE, forming how that party member plays in an example of this. I think the OP's point is excellent, personally.
  4. Logged in just to up this. So vital that talents spells be VERY explicitly clear about EXACTLY what they do. it empowers the player to make valuable decisions and never feel fuzzy about if they did the right thing.
  5. Being able to boost your primary attributes at every new level has always been bad design. You'd be able to break the game way too easily. Or it could just be balanced to allow some odd amount of stat increases throughout the game?
  6. What you are discussing seriously negates a lot of the value of Action Speed - i am not a fan of this, and I find pre-buffing to be tedious and unfun.
  7. Thing I dont like about this level is you're wondering "well what abilties will I get later and will this choice cripple me later?
  8. But your thought process here is terribly flawed. You're doing 18 odd strength or whatever damage bonus u get from the beginning, second 1. Potential is potential, not a realized thing. Either stats are realized now or stats need to be set for you, because potential is just a stupid term that doesn't exist in a video game where you control everything. And it doesn't even accurately represent the thing you are talking about. I'm not saying my way is better or worse, but calling the current system potential is just flat out silly.
  9. Give ranged abilities a significant aim penalty if the champion has moved in xyz time.
  10. I'm having a real hard time enjoying Wasteland. It feels like they were so close to a masterpiece of a game, but so many little things nag at you that the process becomes more tedious than enjoyable. If my sniper with min/maxed skills shoots his friend in the back one more time, or his 3% chance to jam weapon jams MULTIPLE times in the same fight, and my team for some reason cannot make a formation in which to not shoot each other in the back, this game could be so much better. The Camera is so awful, literally your window into the game, that it makes doing everything hard. There are so many skills in the game that seem useless, (toaster repair... I know it has it's uses in the game but I just find it annoying). It also feels like the diplomacy skills are mostly useless. I almost rarely get a chance to use them, and even though I level them up fairly consistantly, I never seem to have the specific one I need at the time I need them. The game is not polished. It needed another month or two to become the great game it could be.
  11. Well, regardless of what happens, I'll probably want to install a mod that gives me 1 attribute per level up, and play on a harder difficulty level to accomodate, or have all the skill checks increased slightly. I just think it's vastly more fun to see my character grow in more than 1 direction.
  12. I didn't know players were made of stupid with brains formed out of pudding.
  13. I have only 3 comments -Resolve seems very broken. -Is dexterity really "attack speed" only, or is it for "speed?"? -Perception seems way too ranged, centric, and needs something to make it more attractive for melee classes.
  14. Love this idea. More customization is better, and this is very structured.
  15. I very much like the feeling of being able to inch my characters in the directions I want. Not knowing exactly what feats etc my team will be taking, it would be nice to adjust the attributes as i learn more about the game. I think it's a minor thing. Many of you have pointed out that it's the strength/weakness inherent to your character - but even those things can change over time and with effort. It's a very shallow answer, when the only real answer that is acceptable is "i prefer it that way," just as I prefer to be able to continue to manipulate attributes as my champs level up.
  16. If you got one every 2 levels, it would only be 10 by the end of the game, and it sure as hell would make me feel like i was customizing my characters a great deal more. I feel like without gaining attributes, leveling your character will feel a little more bland than it already does. I mean why wouldn't you character get a little faster/smarter/stronger/courageous as he experienced all these combats and experiences. Also this means your companion champions will be a little more set in stone when you get them.
  17. Wow that's, so very lame. To have to make such a character developing decision at the start of the game with no chance to change it later.. Very lame. Give us 1 point per level up, at least.
  18. I find that to be really lame. Really hampers the growth of your champion.
  19. Some reason, with all the talk about it, I thought you did. But you only ever set attributes at level one and that's the last time you play with them?
  20. This is incredibly confusing to me - how is speed NOT a tactical spell? 1) Engage enemies sooner 2) Avoiding being engaged -- (and remember, POE has an engagement/dissengagement mechanic. 3) Potential to avoid some spells. 4) Kiting (yes, it is exists in some capacity in POE, though not to the extremes). 5) Positioning your team as best you can in ambush scenarios. 6) Getting to your ideal position faster, therefore taking action faster into more damage. Speed LITERALLY translates into damage and defense if you consider that it helps you spend less time moving, and more time doing. I think this list could be doubled or even trippled in size, but thats what i thought of instantly. Lastly, i'm pretty sure that the auras can be swapped mid fight.
  21. I actually really like your idea about finding the "old friend." It makes more lore sense, too, and would be awesome for people who want to get an early adventurer to customize.
  22. As long as i get my duel-wielding ranger who can howl at the moon with his wolf companion as they chop and chew their enemies to death, I will be happy.
  23. I never once thought you've come of harsh - if anything you seem passionate about a critical discussion of the game.
  24. So with this added feature, do you see making single target abilities AoE-able? If we decrease the AoE of a NON-DOT spell, what is the bonus then? I'm liking the idea here but wondering how this all works out in your head.
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