I think they will both set standards, and as far as I can tell they are very different. I haven't played D:OS but it doesn't really capture my fancy. People always cite it's gameplay, but that style of turn-based gameplay really turns me off. Larian seems like a great company though, and GM-mode is a game changer.
Infinity-like crpgs on the other hand are exactly what I'm into. Unfortunately this style of crpgs went unexplored for over a decade, and really has only had a few examples upon it's return. Deadfire will inevitably ship without some features that I'd very much like to see the medium include. I can imagine a slew of features to pull in from 4X and RTS games to better serve the combat. I can think of many optional settings. So the medium still has a lot of headroom for it's fundamentals to grow. Tyranny has also showed us some neat experimentation so there is always the growth towards the unorthodox as well.