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Katarack21

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Everything posted by Katarack21

  1. Using Frostseeker right now, but honeslty not really impressed by it. Great for Swift Flurry, but not super impressive for this.
  2. That kraken was the hardest fight up to that point for me. I'm the first to admit I'm not the greatest at IE-style games, but that fight was a real bastard for me.
  3. Can we expand this to also include Oderisi's notes? You can give them to the Govenor of Port Maje...or you can lie, keep them, and give them to the animancers atop the Spire in Neketaka. I don't know what difference this causes, though.
  4. It's okay if the player character does it. Note: Privateers *are* sanctioned. Indeed, that sanctioning--and the limiting of targets to opposing factions--is the *ONLY* difference between a privateer and a pirate.Sanctioned by who? When you take a bounty for the Principi, you're just being sanctioned by pirates. It's not a legal sanction just because it's a quest! Nominally, the Huana are the legal authority in the region. They're really the only people who should be able to legally sanction any bounties. When the other factions give you bounties to kill Huana.... Unless you're just of the opinion that this is an entirely lawless region, and there are no legal authorities, so it's all cool... in which case what Maia is doing is okay too, isn't it? What's the difference between taking an RDC bounty to go sink some Huana/VTC ships versus Maia taking an RDC "bounty" to go kill some Huana/VTC governors? The RDC actually declared me a privateer and gave me paperwork--at least in the dialogue statements--authorizing me as an agent of theirs. So at least in that questline I'm nominally meant to be officially sanctioned by the RDC to take these people down. The Huana are nominally the legal authority, but that's actually quite a bit looser than it sounds. Really it's the Kahanga tribe that's the authority, and not all of the Huana even recognize that. The only authority that the Kahanga tribe have has been established simply by virtue of being the dominant and most powerful tribe in the region; before them it was the Wahaki, but they were massacred by Rauatai. So now it's the Kahanga, by virtue of sinking the Rauatai flagship and controlling the most islands. The farther you get from Neketaka, the less actual authority the Queen has--and thus the less authority the "Huana" have as a united people. My impression is that it's not officially sanctioned, so that the various factions can have "plausible deniability ". In fact, the gent from the RDC admits as much when he gives you his first bounty as he has his "nudge, nudge, wink, wink, say no more" speech. In fact the whole point of hiring privateers is not to start wars with other factions, instead when they complain about pirates, look at them blankly, before commiserating on their losses.... you can't do that if you've signed a contract. In the real world privateers very much had contracts called "letters of marque" and were officially sanctioned; it was essentially a way to get extra men on a problem while not having an actual naval presence that would lead to diplomatic issues. I got the impression that it was a similiar setup with the RDC, although I could have been wrong I guess.
  5. Well...I didn't have the insight to check, but there is that one chick in Dunnage who is implied to just be hiring you to assassinate former pirates for vengeance. I'll definitely have to come back to that in another playthrough with a high-insight character.
  6. Damn, forgot about that one. He... er... the number of gods with a grudge against me grew that day. **** the gods! Send a kraken after me, LIKE THAT SCARES ME!
  7. Overgrowth, from Sayuka. The one that takes you to Cignath Mor, when you learn the secret of the sea monsters and Galawain comes to talk to you.
  8. It's okay if the player character does it. Note: Privateers *are* sanctioned. Indeed, that sanctioning--and the limiting of targets to opposing factions--is the *ONLY* difference between a privateer and a pirate. Sanctioned by who? When you take a bounty for the Principi, you're just being sanctioned by pirates. It's not a legal sanction just because it's a quest! Nominally, the Huana are the legal authority in the region. They're really the only people who should be able to legally sanction any bounties. When the other factions give you bounties to kill Huana.... Unless you're just of the opinion that this is an entirely lawless region, and there are no legal authorities, so it's all cool... in which case what Maia is doing is okay too, isn't it? What's the difference between taking an RDC bounty to go sink some Huana/VTC ships versus Maia taking an RDC "bounty" to go kill some Huana/VTC governors? The RDC actually declared me a privateer and gave me paperwork--at least in the dialogue statements--authorizing me as an agent of theirs. So at least in that questline I'm nominally meant to be officially sanctioned by the RDC to take these people down. The Huana are nominally the legal authority, but that's actually quite a bit looser than it sounds. Really it's the Kahanga tribe that's the authority, and not all of the Huana even recognize that. The only authority that the Kahanga tribe have has been established simply by virtue of being the dominant and most powerful tribe in the region; before them it was the Wahaki, but they were massacred by Rauatai. So now it's the Kahanga, by virtue of sinking the Rauatai flagship and controlling the most islands. The farther you get from Neketaka, the less actual authority the Queen has--and thus the less authority the "Huana" have as a united people.
  9. It's okay if the player character does it. Note: Privateers *are* sanctioned. Indeed, that sanctioning--and the limiting of targets to opposing factions--is the *ONLY* difference between a privateer and a pirate.
  10. She didn't know they were assassinations requests until after the fact. She didn't know what was in her missive until she opened it after she left the party and never opened the other missives. How could she tell you beforehand? Thinking the other two missives were assassinations after the fact is speculation from the Watcher and her too. She's shifty because the missives are part of her spy work and she hates being a spy. Really, what kind of spy goes everywhere telling everyone they are a spy? Please Don't be so naive. But whatever, personally, I wouldn't have minded her being a spy so much if she did just that, quietly spying on other factions, gathering info. But no, she had to drag the Watcher into this as well, fully expecting him/her to help even though as you say she's not a friend or comrade. I guess her joining the party somehow automatically supposes the Watcher supports her faction, even if that is not true. You call me naive because I choose to believe her when she tells me she didn't know until she opened her missives which she's done after she left the party? Maia sucks at hiding what she feels and thinks which results in saying inappropriate things or super awkwardness all over quests and tasks. She's too honest with her feelings to be a liar. and people are overblowing the "dragged the Watcher". She ask you to play postman. It was clear as day that those people were also spy and you don't have to help them with their other problems. Hell, if you hate Rauatai so much, why are you keeping one of their spy in your party? The pirates are pirates, not much more to be said. At least they're straightforward about it. I've said it before and I'll probably restate it again: Of all the various factions in the Deafire, the Pirates are the *ONLY* people actively taking down the slavers. The only ones. It's *just them*. Everybody else either ignores them or works with them as needed, but the young faction of the Principi will kill slavers whenever they can. If nothing else, you gotta love that.
  11. Priests don't have *enough* healing. Seriously, there's like three healing spellings on Priests through level five. Not nearly enough. It really blows.
  12. Galvino's great success was supposedly in transferring a fully-intact soul to an artificial body with no loss of memory, intelligence, or personality. We don't really get to see what the Steward or the former Sanitarium leader were like prior to their soul transfer, but I would assume it came with some losses in those regards. You're right though, that could of been handled better in-game.
  13. Both of them are very clear that they've had their souls transferred into the container that currently houses said souls, so I'd say they are vessels, just of a different sort.
  14. Well, Persok died, his soul was reincarnated, and now he's somebody(-thing) else. And with creatures like fampyrs, they're inhabiting *their own dead bodies*, so they're dead. Devil of Caroc 1) Did not die and reincarnate, but simply had her soul transferred whole and entire 2) Is not currently in a dead body. It's a question of what's more important to you being you, your body, your soul, or your mind. Persok has his soul, but not his body or his mind. Devil of Caroc has her soul and her mind, but not her body.
  15. Devil was technically dead Concelhaut too, though it's not clear whether he really joined your party. No no no, Devil of Caroc was not dead, she was a construct. She never died, her mind was transferred *while she was still alive*. Theoretically her body wouldn't even have died after her soul left it, until it was killed by some outside force--witness both the Hollowborn, whose bodies are alive, and Berath's statement that your body is breathing and your heart pumping in the material world while your talking to her in the In-Between.
  16. Since always. Always, always, always. Or at least since PC games started to gain complexity at some point in the late 80's/early 90's, and ever since. Hell, Ruins of Myth Drannor uninstalled my friggin' Window's partition. All in all, the bugs in this game are not that bad.
  17. Are you one of Ondra's supporters then? Better to let the past be forgotten and for kith to continue living under a rock or somthing? If anything, with Eothas's help they may as well bring a new golden age for the kith and dismantle the gods all together. This is *exactly* the problem with the God's in this setting--it's all black&white, my way or the highway, this or that. There is no change, no progress, and no middle ground. It isn't actually a dichotomy between moving forward or staying still. There are many layers in between. Just because I don't want the VTC to be experimenting on a fully functional Adra pillar doesn't mean I want the world stuck in medieval stasis for all eternity.
  18. I feel like I should stress that ME3 was quite fun to play, just that it's story, narrative pacing, and ending were all a festering cluster****.
  19. Interesting. Has anybody checked if it has to be a companion your in a romance with?
  20. Well in defense of the modern setting of Eora, if the God's are incarnated Engwithan philosophies then the Engwithans were clearly a bunch of ****s.
  21. I think you're being overly harsh for what are essentially "lies we tell to children", only it's "simplified concepts we tell to people who don't have a wide base of knowledge".
  22. Maybe try actually looking at statements about the game outside of just this thread? Five seconds on Google will give you a literal list of threads going back to 2015, during the actual launch of the game, with people already complaining about how forcing you to backtrack to rest when you run out of camping supplies is annoying and frustrating. It's not up to people to prove to you that their experiences happened. If somebody chooses to, that's whatever. But your demand of calculations to prove that this is something people experienced isn't a legitimate debate tactic and undermines the whole integrity of your argument.
  23. Well first he threatens you. Then if you keep being an ass he just kills you and goes on with his life. How many time do you have to tell him to "do it" before he does? I had the options like 5 times while talking to him. Also, Rymrgand wants Eothas to succeed, I'm kinda surprised he didn't interfere more (but he's the first DLCs so). His suggestion is also the best ending. Twice. Do it once and he let's it pass, a second time and you're dead.
  24. Well first he threatens you. Then if you keep being an ass he just kills you and goes on with his life.
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