Everything posted by RedSocialKnight
-
I reskinned the wolf and cat spirit forms
These look great.
-
Hard mode is too easy.
Hah! Getting the bestiary XP as a half-measure toward combat XP was the fanbase's big victory during the backer beta. Now we're complaining it's too much.
-
Who would you remove in this group for Hiravias?
In my party, Aloth and Hiravias switch out with each other, since I use Hiravias mostly as an offensive caster. Edit: I answered on the assumption that you didn't want to cut Sagani for sentimental reasons. Objecively, she is the obvious choice.
-
Built to Last: only one resolution?
At the end of the Built to Last quest, it's revealed that creating Forge Knights involves binding stolen souls to them. Because I have Benvolent-3, Dunstan comments that he's surprised I'm okay with it. Well, I'm not okay with it! But there doesn't seem to be any option not to go ahead with the plan. Is there an alternate resolution I'm missing?
-
Hard mode is too easy.
I'm starting to feel this myself. My second playthrough will definitely be on Path of the Damned.
-
No buffing outside of combat, why?
If eye-rolls could kill, though.
-
No buffing outside of combat, why?
You are assuming a system in which everyone's abilities use spell slots, which isn't the case in this game.
-
So is this game actually good?
RedSocialKnight replied to rkade8583's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It's completely freaking me out that the poll options are not meaningful answers to the question in the subject line. Q: Is it fun? A: Yes, I did. [redsocialknight's brain]: AAAAA THE WORLD MAKES NO SENSE
-
No buffing outside of combat, why?
Nope, you can decide not to do the pre-buffing, save time and start offensively even if pre-buffing is possible. That is obvious but pointless -- sure, some fights might be so easy that buffing doesn't matter because you're going to faceroll them anyway. That doesn't change the fact that pre-combat buffing is never a negative. In-combat buffing is always both a negative and a positive -- you must decide how to use the scarce resource of combat action. That's what makes it an interesting part of tactics, rather than just busywork you have to go through before every fight. Buff or attack in combat: interesting decision, fun. Buff or don't buff pre-combat: boring decision, not fun.
-
Any way to make characters more distinct?
RedSocialKnight replied to BBprojet555's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yes, this is irritating -- not so much with the character models as with the sparkly combat effects obscuring who is where. I frequently pause combat and then click back and forth between portraits trying to figure out who is standing in which green circle.
-
No buffing outside of combat, why?
I love this feature. Pre-buffing is obviously an advantage to the player, but it's a boring advantage. It's a no-brainer. Buffing in combat is a strategic trade-off -- buff or attack? It's nothing to do with "balance" (which is kind of meaningless in a single player game) and everything to do with keeping combat active and interesting
-
Solo triple crown, complete.
RedSocialKnight replied to folsomdsf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Good lord!
-
Can this be what inspired it all?
Probably not, but... https://www.youtube.com/watch?v=MwWnx91Rq_E
-
Reputation Effects?
I'm pretty deep into Act 2, but I don't think I've noticed any in-game effects from the various regional reputations yet. Am I failing to notice a vendor discount in Defiance Bay, or something similar? Or are the reputations mostly just window-dressing?
-
Twitter outrage over the "[spoiler]" quest
RedSocialKnight replied to AlterKnacker's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
- Keep needs a serious overhaul
RedSocialKnight replied to Ichthyic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah, I was totally expecting to get the bonuses from all my buildings at Brighthollow rather than having to pick one.- Keep needs a serious overhaul
RedSocialKnight replied to Ichthyic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah, that guy is a net zero prestige/defence and costs more money than the hirelings who are a net positive. Unless you're desperate for defense for some reason (I haven't yet encountered persistent damaging bandit attacks, so I don't know if this'll ever come up) I can't see why anyone would use him.- I don't like that the right way to play this game is: sneak+fast mode
God, this. So many times this.- Stupid question - How to raise downed characters in a fight? (0 endurance)
As far as I can see, down is down until the end of combat -- with the exception of the "Second Wind" ability on the armor Eder comes with (which my PC snagged and has been wearing ever since).- The Official Romance Thread
RedSocialKnight replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Well, before the game came out I saw no need for romance, but now I've met Durance and I can't rest until I become his FIERY WHORE. Make it happen, Obsidian.- Your RPG system sucks!
Really? I saw a lot of critical response to the Beta -- particularly to the attribute system, combat XP etc. Sawyer stuck to his guns in many cases, and made modifications in others. One point of agreement: yes, perpetually speed-sneaking is a little irritating. Really I don't she why trap detection shouldn't just be a constant passive for those with sufficient skill. There's no meaningful in-game trade-off to having it on or off other than player convenience. Personally, I do always sneak into fights, but there's no reason parties have to be built that way -- you mention that you have a rogue, and obviously sneak attacks are a style of play suited to rogues. But a party that had (for example) a front line of two fighters and a paladin, and a back row of two ciphers and a priest should have very little trouble just rolling into combat without too much maneuvering beforehand. The design of the game does make control of the battlefield central one way or another -- and that's a feature I like a lot. The rest of what you're saying I just can't agree with at all. The magic system is great. I rely on buffs, debuffs, and CC constantly -- I don't know how I'd get through fights without them. And my offensive spellcasters, Aloth and a PC cipher, are according to stats my primary damage dealers by a comfortable margin.- Most enjoyable companions?
RedSocialKnight replied to sffrrrom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I love the talking chair. She's my bro.- Tip of the hat to Justin Bell.
- Controversial Limerick Discussion
RedSocialKnight replied to Arsene Lupin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)To his clubfooted child said Lord Whipple, As he poured his post-prandial tipple, "Your mother's behaviour Gave pain to Our Saviour, And that's why He made you a cripple." (Hey this one's actually kind of PoE relevant)- Controversial Limerick Discussion
RedSocialKnight replied to Arsene Lupin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)A pious young lady of Chichester Made all of the saints in their niches stir When she knelt down at Matin Her behind in pink satin Made the bishop of Chichester's britches stir - Keep needs a serious overhaul