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Everything posted by cleric Nemir
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Instant Death
cleric Nemir replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wow,great thread. That "battle" between Lephys and Stun was fantastic. Powerful,like duel of yes and no,dark and light,black and white. Although I mostly agree with Stun - being that he is the champion of a system that we all love or else we wouldn't be here supporting all this. However,Lephys proved as a fine duelist,representing a side that we all should recognize - a need to improve. At least I see it like that,mind me. But this one specific thing struck me after all this written here in the thread,generally. The disintegration spell. That spell is the mage's ultimate strike,when you think about it. It completely destroys a person/object,the very matter that person/object is made of. You can't be resurrected. If anything deserves "special attention",it is that spell. I personally wouldn't change a thing with instant death spells so far,but I am also admitting that disintegration is scaring the living sh*t outa me when I encounter someone who can cast it. So I gave it a lot of thought and I am suggesting that if any spell is to be reworked - it is the disintegration spell. Make it a high prize. Something that can be cast only by the most skilled,something that takes insane concentration,make the casting procedure a small ritual rather then a snap of two fingers. That sort of power is truly godlike. Make noone resistant to it,it deserves that,but make it a living hell to obtain and cast. I also suggest the divine version of it - destruction spell - completely out. Instead,I propose a soul eater/devour spell - something that destroys the essence that animates living beings,and leaves person dead beyond restoring. Also to be made a high prize. -
So, about priests...
cleric Nemir replied to Fashion Mage's topic in Pillars of Eternity: Stories (Spoiler Warning!)
One would think Divine Magic would be granted by deities, although, for example, the Mystic Theurge from D&D can use divine magic without actually having a deity. So I guess that just isn't the case, in D&D at least (as in, it's granted by the belief, not the deity). Just thought I should mention that. Druids cast divine and are not bound to a deity. There may be examples of various usage of divine magic,but a priest class,rather a cleric class,is quite simple to define. It is a believer,a servant and speaker of a deity's will. I understand the need to deepen this definition,but I start to feel rather uncomfortable with all this stretching of what a priest is and what being a priest means. Being that I like the classic concept of a healbot servant of god we find most commonly. All of this is making me feel.. stressed towards my expectations. Sorry if it sounds selfish,but I really really like playing healbot,as much as I like my voice to be heard,folks. An atheist priest or one who invents a new religion might be natural in a world like ours,but in a world where deities are actually displaying their presence sounds like a bad idea to me. I may be only one to think this and end up opposed by you all - do not blame me for having my hopes for oldschool cleric or reject all my thoughts just cause I'm a minority. It is something that I liked and loved to play for quite a years now. -
1) Being preferably a cleric/priest,I was accustomed to always cast atleast bless/deathward/circle against alignment before venturing anywhere. Mages always had mirror image on if they used crossbows or stoneskin if they used staffs. Sure as hell wouldn't mind a "custom set of buffs" buttons/slots to shorten the time required for me to manually prepare the ultimate party buffing. 3) At least this,if not inventory split to sections like armor/weapons/potions/misc that the merchants have usually. Auto-arranged,naturally. 4)Sawyer said that out-of-combat speed is likely to be limited to a slowest party member,but there is one more option that I find a must : when trap is detected,make all party stand ground until it is disarmed or I order a character myself to walk over it. Plus I like my autoattack on,so it was a drag when someone from the party charges in across the spotted trap to attack an enemy. The spotted trap is discovered so that all party can see it,right? At least,when someone detects it he should "tell" others,no? It would seem real enough it makes them stop (a priority action) without me having to pause and order individually,which usually happens when it's already sprung. 5) Ah,the merchants. If one wants to rob them by simply killing them,the proper penalty would be a major reputation decrease,even a sort of perk like "merchant slayer" if this becomes a habit. Items should stay. Any action you did,however,to benefit their trade in the times of trouble should be also recognized. Discount,item given as a token,etc.
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Well, my question with that is why it wouldn't apply to just about every settlement (with opportunities for negative outcomes as well as positive outcomes)? I'm guessing what's supposed to separate the stronghold from other places is that the player is the top dog. Ooh! I can answer this one - It wouldn't apply because a stronghold strongly holds the stronholdness of a stronghold's stronghold. "Panem et Arcis",that's what I always say. It won't be long now before Project : Stronghold..
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It's my fault,yaminsoul. I actually wanted to say more on everything you said from 1) to 5),but I was really tired,worked overtime so that I wouldn't have to drag the job over to day two.. as result I posted what I could before collapsing into deep slumber. In short - I agree with all the points you made,even personally happy that someone is playing my favorite game in the year 2013. More on this later,when I find the proper time.
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I was talking about NWN 2 stronghold in that specific line. If you will,you may do an example on any class like you exampled mage until you twist all up to suit it to fit a stronghold environment. Does the wish for high level of personal extravagance need to turn a "stronghold you gained for loyal service as a knight of Neverwinter" to "stronghold is the op home for us all?". I said what I did in regard to what NWN stronghold IS,actually. It is MADE to be a knight's prize,and let me think again what class does best fit for knighthood.. FIGHTER. Let me state again that I do not mind someone liking the stronghold as.. whatever it is that they see it fit for,but certainly it is not to all. By making it as an only option,they would be diminishing the game experience for others that do not see it fit.
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NWN2 Stronghold is,from the NWN2 storyline point of view,a good and brave concept. I will not argue over how it's done at all. What I would like to point out is that,when looked at how immersing it feels toward your character class,the stronghold is nothing more than a suitable reward for a knighted fighter that has been offered to join the Neverwinter Nine. No other class can truly and naturally immerse in this concept than a fighter class,is it that hard to see this as something obvious? Or what,your druid/wizard/rogue/etc.'s peak of interest is to have a stronghold assigned to him after forced to become a knight to save your skin at some trial? Really? Even worse - you are forced to choose a stronghold because you're tagging along a party of different class types and need a place that can keep everyone busy? That's the excuse? I alone can think of hundred different ways to assign each and every class to help improve a trade of one's liking,and to choose the trade of my liking for my main character is all I damn ask. It's what all dedicated players should ask - do correct me if I'm wrong here. For the sake of being able to once,just once,truly feel that thing called deep immersion. Should majority that voted for stronghold win and others be left to swallow? I won't mind seeing two bloody strongholds ingame,but being forced to end up with one myself - that's where I'm all out of bubblegum. Let me put it simple: "Stronghold for all" is what it is - an extremely narrow solution that came from most linear piece of crap story that I have ever played. If the "stronghold for all" concept gets into P:E I will not blink an eye,just to make myself clear here. But I will curse the day I ever involved myself by providing my time to help this game with adding my vote or opinion here on the forum. Fuk money.
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Why a stronghold,people? You do realize that it is a concept valid only for a someone aiming to be a knight? A fighter class. Plus it is clearly something that leads to a point in game where you would stand your ground against forces of evil or whatever. Do we need that so bad? What in the nine hells would make a druid wish for a stronghold?? Is it that ego related that it breaks all immersions you ever felt for your class??? This is madness. You are ready to choose a stronghold as your rogue's residence instead of liking an idea that sugests him being able to operate the black market,a bordel,to even rise to a role similar to what Littlefinger has in King's Landing???? Or to be an Old man of the Mountain equivalent with an assassins guild so powerful that it holds half of the word in awe??????? This is all worse than a bloody stronghold!!! HOW,EXACTLY?
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Thank you for giving it a thought. I was too tired last night to fully contemplate on this,nor do I wish to do it alone. Bottom line is that I think that there is enough pointers that so-far conversation system is not exactly the best. The collective skill checks for the party... it might work,it would require work but not as much work as doing each dialogue by switching trough party members as I first said. Yes,I noted that ultimately there would be danger of having every conversation a (quote) "there's no such thing as a bad skill check for my party" situation,but that doesn't mean that this would be bad. In NWN 1 & 2 I buffed myself often to get a check done,as many of us did,I'm sure,just to get a successful check on a situation. But I want to justify this need to "lemme reload and see if I can do it with fox cunning on" that most people will try to pull. Let me test my intelligent wizard's check - I am a party leader,situation's outcome is in our interest and he is in my crew - why screw the logic and not let him do it? And this can be displayed as "<WIZARD> present in party - checks on INT/lore/spellcraft are based on his,as he has highest points in those". The sense of dealing with something as a true party is much needed,I think. Of course there would be a need to do all this carefully,some situations should not allow the effective use of this. There should be no party keen enough to discern lies of an entire rogue guild,no party intimidating enough to scare off a barbarian tribe,nor intelligent so that they decipher ancient tomes of a people so ancient that the lack of info on them makes it impossible to lore your way through in a few hours.
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IWD 2 is my favorite game - a perfect runtrough rpg that provided no replay value,but made me immerse deepest than any other game. It gave full control over every party member and you could shape them to your liking,write any biography you imagined and set sail. The strongest positive thing in Dale 2 was This was gold. It can still be,it can be even better. It would be perfect if they make it so that you can redirect the role of speaker to a party member that can more successfully deal with the situation,not just drop in with a comment. NWN 2 irritated me with the focus on PC. It's stupid. Of course I would like my barbarian/fighter do the intimidate check if I see it as best solution but lack the skill myself (example). That's what a party engaging in a conversation should look like. The rugged ones threaten,the smart ones say the smart stuff,etc. Of course it is not logical that you are a squishy wizard physically threatening someone. But threatening while a large,nasty barbarian wielding axe taller than all stands besides you is resulting in an answer like - "How about no?". See,it is logical that the mentioned barbarian grins and says "Wuts dat,Axe? U no likes him?? AWWWWW",making a successful check for the party. I would very much love to have those unrealistic approaches out of the picture. The skill checks should be made so that class restrictions should stand for individual only, not the party. If someone with the required skill is present in the party,I see no reason that it would be bad if that party member deals with the check.
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Self-insert characters
cleric Nemir replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is why we can't have nice things,tho -
Self-insert characters
cleric Nemir replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is that all? Trollbait? Or what,you actually like us to speak of ourselves? What will that accomplish - activating your trap card now? Son,thou hast let me down mightily. -
Inventory management
cleric Nemir replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's a good question. I also wonder how it will affect diplomacy based characters. I guess not at all since it specifically states "combat penalties". Maybe just some flat negative modifier to their Diplomacy skill? Evil detected. "Your heavily encumbered packrat character is in holding one of the swords between his teeth: -10 Diplomacy modifier" -
So, about priests...
cleric Nemir replied to Fashion Mage's topic in Pillars of Eternity: Stories (Spoiler Warning!)
^This. All I want - the priest & deity connection that is very limiting on the priest,since that is what being a bloody priest is. Do I blame misinterpreting english for liking Micamo's post? No. I do like it 'cause it's an energetic opinion that made me lol. But also made me remember how many times I actually reloaded when the choices I can make are done terribly and narrow compared to how they could be done. So I wanna see some heavy focus on each class special dialogue options and I want them done good. -
Stronghold was always "meh" to me. The keep with no real use other than preparing for war? Bleh. What I want is to invest in something that has a logical place in my character's "life". I can be a respective member of society (even among the highest of them) with a good organised church. That would definitely make sense. Maybe I grow to like the smalltrade business,so I expand and open up a religious souvenir shop in front of my church? Or I aim for a place in the royal council as a high priest? Something like this,plus a house that reflects my trade,all I need. But make it an option for all to choose their own trade,logically connected to their character's class,no less.
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... that Shandra is really a masterpiece of a character,since it can make someone attack everything and everyone over the loss he/she felt deep. I can understand a temporal butthurt over her,sure,but I certainly didn't like her more than it is considered natural for a living human-fictional character relations. Yes, I had a useless raise dead that did sh*t on her corpse but did wonders to my hatred.. yet not that deep that it made me shout "FU" all over the place(s).
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@Sensuki The first question in that link you provided,the one that mentions Lionheart,gave me an idea. Remember how that game dealt with highlights and secrets? There were no highlights - instead,the changing cursor icon was the indicator that something is interactive. It was not pixelhunt nor hand-drag,I feel that this system somehow even inspired the player to pay attention at what might be interactive in the awesomely drawn background,and it gave much to the immersion. This is very interesting to consider as an implementation in P:E,I think. As for secrets,you had to have a skill,naturally. For others that are not familiar with the game here's a video .
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Temple of Elemental Evil
cleric Nemir replied to wpmaura's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Friendly fire Prince Thrommel to death then take Fragarach off his corpse. It gets a lot better. In fact, the way XP is handed out (you get far more EXP and loot from killing stuff than you do from completing those retarded quests), I usually suggest to new players that they go ahead and Skip the majority of those worthless little quests in Hommlet. They're a complete waste of time and they're not fun at all. You only need 2 things to advance to the *main* part of the game: 1) Someone to point you to the Moathouse, and then... 2) Someone to point you to the Temple. You can skip everything else. Although the quests in Nulb are a bit better, and yield more loot and story. You *might* want to do some of those. Yep. Fragarach will make you want to kill him if you're goody two-shoes,yet regretful if evil cause you end up with no awesome bonuses and a penalty As of Hommlet and the local quests,it's true - one should concentrate only on mentions of any new locations to be added on your map,and quests are not only a drag but a long one; takes a helluva lot of time to actually complete 'em. -
Temple of Elemental Evil
cleric Nemir replied to wpmaura's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I dunno,since noone's texting me like I'm some kind of second coming of Valorian (yep,I read this forum thoroughly),maybe with the moderator's permission I could share my wis directly here. It would be,after all,in regard to the thread. The game is a must people, plus looks fine even in these modern times. One request and a moderator's permission is all I need to start - how was it again - "raving". -
Wow,you really had it goin on with that Ammon.. Personally,I liked him - he is what he is,a neutral evil person. Only about himself,doing everything to achieve what he wants with little regard to.. well,anything other than him. Yet still I managed to get him repent for Shandra.. I liked her too,was uber sad,almost didn't wanted to believe she ended up really dead. But being a deranged man surrounded with hellish affairs,pacts and plots got him,naturally,thinking that some demon did something in the Haven,found a "hole" much like he himself must had done numerous times to escape hells and ultimately bind those powerful creatures to do his bidding. This sounds believable to me. Paranoia is a strange thing. Point is,Ammon - I found him as much convincing as a character as lord Nasher. Two best ,besides masterful job on Shandra's character, voiced and scripted chars in NWN2,if ya ask me. I hated and killed Elaine for example,got plenty positive inf with Quara,Neeshka,Bishop after that decision - Ammon didn't say a word,lol. The man simply doesn't give a flyin f about anything else than shards/ritual/king of shadows,and that remained true till the very end. Even if you have no influence with him,he will fight against the King - 'cause that's what HE wants. "One man,one mission" is the description of him. Ammon F***in Jerro.
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Where is everyone from
cleric Nemir replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Belgrade,Serbia.. but I would prefer Icewind Dale,if you know what I mean.. -
This is fantastic. This is exactly the type of change I wish for in the future RPGs,to be even further enriched with options and possibilities,from the start to the very end. To be able to create my alterego priest in a way more deep than I ever had the chance to before? My answer is a one big "yes" right there!
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Inventory management
cleric Nemir replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Browsing trough packs,the player's nightmare. Interesting. Multiple wearable containers or one split to categories,at least. I always neatly arranged my inventory,but that so far proved to take a LOT of time and constant checking and rearranging to keep always neat. I'm for something like this. Also,I would like to express my hate towards the versions where potions and such are being limited to 10 per slot rather than 99. -
Eternity: Land before Arcanum?
cleric Nemir replied to Jwrac's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like Arcanum as much as I like this idea - it is GREAT. Count me in as a supporter of this.- 4 replies
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