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Messier-31

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Everything posted by Messier-31

  1. Traditional 2 prevents from overpowering, thank you
  2. Eternity: Fantasy Quests Offline Heroic Hero and the Swampish Swamp-Monster from the Swamps Rated F for f.s.
  3. Too bad they cannot re-use the IwD portraits, then Add some hair to the halflings, and voila! You have an orlan.
  4. so true, if anything the icewind dale art did allow for way more imagination - i have to say this is the first time i'm really disappointed by a decision of the team time for custom portraits then i'd say, i was SO getting my hopes up by looking at the concept art of characters that we have seen so far, really hoped this would be the style of portraits too I think that the reason is simple. IwD series was about a whole party of adventurers, that you were able to create fromt scratch. I know they are your characters, but that's just it - no background story, no individual quests, no nothing. BG on the other hand had just one creatable character, others being pre-made characters, a part of a larger story. They had all of this stuff that IwD characters lacked. So, if you are given a ready bunch of characters, they have also their own unique appearance. They just look the way the devs designed them, leaving no room for personal imagination of facial exressions and things like that whatsoever. They are important to the story, so you gotta know what are you looking at. I know there were a bunch of games with important characters looking fuzzy; but this explanation somehow fits in BG vs IwD portrait scheme. Imagine watching a play or a movie with blurred actors.
  5. Yeah, same to you ;] "I'm sure some people would disagree" I find it weird you were expecting an update on the fulfilment site when your post in the fulfilment site thread was asking why it's so important for everyone and why time and resources should be wasted on it. http://forums.obsidian.net/topic/64139-fulfilment-site/?p=1369082 Thank you for your accuracy, though some time later I posted something more in that matter. Didn't read it, did you? When my question has been answered, I had more intel about the subject - thus me complaining about fullfilment site. I apologize for making someone feel bad emotions because of me - I overreacted. Still, I think that J. Sawyer post in the portraits thread had more update-related information than this last Q&A. "This is Kaz, he works for us". I really am happy for this, but is that all that was there to say? PS. I don't like pizza.
  6. They never announced anything, true. But nobody saw that coming. Two weeks of work (since last update) and suddenly Obsidian wants you to know about their employee? What he thinks about the human existence? I think some people would agree, that they (devs) can do better. And yes, I find it boring. A bloke is a guy, a chap, a dude. Are you questioning his gender?
  7. This was probably the most anticipated update so far. One year has passed after the end of kickstarter campaign and all we got is this lousy dissapointing and boring Q&A with some bloke. What about the fullfilment site? What about news? Or a whole-year summary at least... the only interesting thing in this newsflash are pictures at the end. Cutting long story short: Q: Hello, Kaz. What is your job on the Project Eternity team? I do stuff. Like, a lot. YAY!
  8. It will if you enchant the heads with Magic Mouth spells. Intruders! Intruders! Call out the guards! No way... this is the only way to go:
  9. Wszystkiego najlepszego! The cake is a lie - don't you know?
  10. Damn straight. Now that I'm thinking more about it, here is a quote from a larger e-mail I got from Obsidian a year ago after asking some questions: November 1st 2012 06:24 PM (...) "Yes! How this will work is via a fulfillment website. In the next month or so, we’ll be launching this site, and you’ll be able to keep us up to date with your e-mail address, and also reconfirm the tier choice you wanted (as well as to upgrade or add on anything you might have wanted to do but didn’t have time to do during the Kickstarter.) On the site you’ll be able to choose a Steam or GOG key, and when the game is launched, you can revisit the site and get your key." (...) Thanks! Darren So, here we are in the middle of September 2013. Gee-wizz, time flies, huh?
  11. "Hurry! You must save us. The ogres ar...." You: I MUST NOT! *snicker* MEANWHILE, BACK AT THE HALL OF JUSTICE... In my opinion time limits are compulsory but not for the enitre game. Some quests should have something like that, but the entire main plot (or half of it) could spoil it. Although, the limitations from Fallout 1 & 2 were kinda facile. I had no trouble in finding water-chip/GECK in time during my first playthrough, yet had tons of fun exploring. So yeah, time limitations - but with limitations - sounds good to me. Maybe there could also be some dialogue options which you should pick in a few seconds, before your interlocutor acts? Or is it too much?
  12. Turning my adventuring party into what, a caravan? Pass
  13. Is there something about "equal choices" in my post? Something about a different approach to the same outcome? No? Thought so. Example: "Witcher 2: Assasins of Kings" At the end of Act 1 you get to side with Vernon Roche or with Iorweth. The quality and amount of story after this decision is pretty comparable, yet the results of your actions differentiate a lot. Neither of these paths is better/worse (objectively, not subjectively), yet both have their distinct pros and cons. Can it be done? It can be done. The same goes with a stronghold.
  14. Why even consider siding with the dragon? Because a role-playing game means you play a role (duh). Since when all of ours unique characters have a role of dragonslayers or landlords all of a sudden? You kill every single living thing for xp or gold? That's not role-playing, that's power-gaming.
  15. It greatly depends. Used to read all the things, not only books, but also all of the item descriptions. I guess the less time I have for gaming, the less time I spend on such a thing, like reading the entire lore hidden in those descriptions. But still I try - mostly. Books are "kewl", both: real and virtual. Flying ship spell ingredients protected by Shandalars daughters. Well, at least you get to know some of its inhabitants
  16. People in bad relationships are not having these relationships because their partner is a strange resurrecting villain cliche. They just choose it to be that way - on their own! Sorry, but this part of your post is completely missing the point. Still, I loved that part when I read it; it made me chuckle You didn't notice the depth? Your games lack mystery? C'mon, weren't the antagonists of Infinity Engine games the opposites of your description? I got a feeling you were playing some other games than me, because none of those evildoers match your description. They were mysterious, they had depth, they were bad-ass characters with a purpose, a man-with-a-plan. I see what are you reffering to, but a nemesis of this sort, a typical generic bad-guy being evil just because devs want them to, your usual dragon... well, there you put Dragon Age. Pretty cool, but far away from aforementioned titles. I hope we will get back to this conversation after the game is ready, and compare our thoughts after beating the sh@# out of that bastard, whoever it will be Tarquin is also the man pulling all the strings behind the back of his superiors (or at least one superior, even though stupid she may be). Don't mind the people behind the curtain. Should the villain be known to us - gamers - from the beginning, or should he/she be revealed later on? Whatever the devs decide, I don't want to know at this point. The less we know, the bigger fun out of discovering the story.
  17. Spare information for a newb? Can anyone explain why a fullfilment site is so important? More work on the game itself means the game should be better, why waste time and resources for this "fool-feel-ment sight" everybody is yappin' about? Thank you in advance
  18. Even though I never played Zelda I bet Ganon was one hell of a villain, same as Bowser (everybody knows King Koopa)... at the time. A forever and ever recurring nemesis is somewhat an infantile cliche, don't you think? A childish idea of a bad-guy that will reappear after his numerous defeats. Some immature scheme which shows the younger generation, that even it was you who was victorious (again), the beaten one will come back, he's all right, so don't worry. That was fun when you we're, oh I don't know, 10 y.o.? "Haha, you thought, you killed me? I am back, more powerful than... that last time... when I was more powerful than the time before that... cough! So anyway prepare to die, this time for realz!" Correct me if I'm wrong, but Eternity is going to be set in a dark(ish) world, where pain, injustice and death are present big time, like in the dark ages of medieval societies, not some happy-go-lucky fantasy world of fairies and princessesss's's's. Sure, maybe some comebacks are to be expected, but not so long-term. Imagine fighting Sarevok instead of Irenicus in "Shadows of Amn", and throughout "Throne of Bhaal", hell maybe even in those console spin-offs of the BG series. Not much of a climatic role-playing game if you ask me. "And I would've gotten away with it too, if it weren't for those meddling adventurers... and their dumb familar, Dragon-Doo" Maybe there should be more recurring characters of a little less storyline based importance. Anyone remember Saemon Havarian?
  19. ^ Yeah, what he said. Polać mu! (polish for "pour him (some vodka)"
  20. This is how I see this issue. Eternity is not hack'n'slash, mate. The defeated foes, opened containers etc. will not throw up with whatever gold or gems or other treasures they have stored. Gold will not be laying around on the ground like sand on the beach. You want to loot something, then you just gotta do it the cklick-on-it-and-check-what-is-inside way. As a character, you will decide if you take all the content, or just pick some that you like and leave the unwanted trash. This is how it worked in all the games that devs are taking inspiration from (BG, IwD, P:T). So, even if there is a pile of gold on the floor left for a reason, it will not magically appear in your bag because of your immense force of magnetism or gravity or some other mojo. (note to self: magnetism spell, that would be interesting) Am I right, or am I right?
  21. True; I'm excited and all that jazz, but I just hope the stronghold will not be a gimmick, like a cRPG dollhouse and a time-to-resources automatic farm. Time will tell. Fingers crossed.
  22. it would be of small avail to talk of magic in the air

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