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Everything posted by Ineth
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Why would anyone knowingly want to upgrade to a "higher-tier" edition that costs twice as much (!!) but gets you exactly the same game, with only some useless ringtones / PDFs / etc. as "bonus"? I thought the expensive editions were just there as a marketing ploy, to sucker in customers who are too lazy to realize that the cheaper edition includes exactly the same game. That people who already own and know the game would consciously want to 'upgrade', baffles me.
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White March Part 2 Reviews
Ineth replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The wilderness areas (east and west of Stalwart) were kinda overstuffed with unrelated encounters though. I liked it better in Baldur's Gate where you could explore wilderness without running into a battle every two steps. Wilderness should feel like wilderness, not like you've walked into a Woodstock for beasts and monsters. -
Why is headgear not enchantable?
Ineth replied to Gairnulf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because the fans of the Godlike races would complain too much? -
Weird Idionsyncrasies?
Ineth replied to why's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Me too, though it's not just armor. Many of the unarmored sets of clothing also look much better on female characters. Here's an example (which I've probably posted before): Both of these character have exactly the same attributes, except for their sex. Both are wearing the exact same clothing item: But for some reason, the powers that be decided that a set of clothing which is a stylish coat when worn by a woman, should transform into a crappy potato sack when worn by a man... Add to this the fact that the best scripted companions (in my opinion) are male, and I'm pretty much forced to make all my PCs and hirelings female if I want a somewhat balanced and stylish party. -
Weird Idionsyncrasies?
Ineth replied to why's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
On my female tank Paladin playthrough, I let her wear Brigandine armor throughout most the game even though I found Plate armor which would have offered more protection - because in Brigandine she simply looked much more stylish... :D -
Background Map Assets?
Ineth replied to Memm's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Stitching together screenshots is indeed your best bet, though for some maps other people have already done it, for example here. -
There are two things to take into account regarding that 1% number: When Obsidian promised during the Kickstarter that they would release the game for Win/Mac/Linux, they had no way of knowing what exactly the Linux market share would be, as this seems to vary considerably from genre to genre and game to game - anything from 0% to 5% is realistic from what I hear. (And then there are outliers like some Humble Indie Bundles which have made up to a quarter of their revenue from Linux customers...) In any case, since Obsidian had promised Mac & Linux support during the Kickstarer, they were pretty much forced to go through with it regardless of what statistics they had learned about their customer base in the meantime. Just because the Linux customer share was only 1% when PoE was released, that doesn't mean it will stay at 1% during all of the game's nominal life cycle (say 20 years). For example if Valve's "Steam Machine" (which is Linux based) will become popular, that could change the picture entirely. Looking ahead is especially important for a game like PoE which was always meant to be only the first in a series of games. But it is pretty easy when approached correctly... Could in theory, but probably won't in practice. What many Windows people don't realize, is how dramatically the supply-and-demand situation has changed for us Linux gamers over the past 10 years. 10 years ago: Maybe 20 decent games run on Linux. None of the "big" engines support Linux. None of the major game distributors sell Linux versions of games. Now: Thousands of decent games run on Linux. All of the "big" engines support Linux. Most of the major game distributors sell Linux versions of games. Sure, in relative terms "thousands" is still small compared to the hundreds of thousands of games that Windows gamers can choose from. But in absolute terms it is a sufficiently large pool for many people to find what they like. We are no longer so starved for Linux compatible games that we must write off the cost of having a Windows partition as a bare necessity. (Cost = the financial cost for a Windows license and extra hard-disk space + the considerable time & mental stress for set-up & maintenance & usage). Some Linux gamers still go to the trouble, but it is becoming less common. The attitude in the Linux community is shifting towards completely ignoring any game (and game Kickstarter) that doesn't support Linux - in keeping with the motto "if you don't get invested in it, you won't miss it".
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The Custom Portraits Thread
Ineth replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So many nice portraits ITT... @Elsbeth Lamentia, those two would benefit from cranking up gamma/contrast some more. -
I bet that the main reason why adding Linux support was such a burden for them, was that they simply ignored the platform for most the development period and developed the game as a Windows game like they had always done, and then at the end started looking into porting it to Linux and realized "Oh **** we haven't taken into account a case-sensitive filesystem, and some of the Unity addons we bought are not crossplatform, etc... This is gonna involve re-doing a lot of things from scratch." If they had started by giving their developers some training on how to create cross-platform games (not rocket science; letting them watch a free 30min youtube video would probably have sufficed as training), and then taken all platforms into account at each step during development (e.g. while designing the filename scheme; while considering Unity addon purchases; etc...), I'm sure it would have gone much smoother.
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Regrowth of plants
Ineth replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The game should allow us to become a farmer-slash-enterpreneur, instead of an adventurer. One could probably make millions by establishing a Pilgrim's Crown plantation in Dyrwood ... -
How is this game evolving?
Ineth replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The solution is to never scale monster stats, but to scale the number and types of monsters. I.e. the same encounter could have 5 Xaurips, if your party is low level 10 Xaurips, if your party is medium level 5 Xaurips and 5 Xaurip Champions, if your party is high level The encounter difficulty would match your level, but you'd still "feel" your party getting stronger due to how much faster and easier it becomes to down each individual Xaurip. -
spell mastery - please dont do this
Ineth replied to Gidpo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One gamer's stress, is another gamer's excitement...- 29 replies
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Summoners nerfed hard?
Ineth replied to AzuredreamsXT's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I suspect it does, but can't check right now. -
Summoners nerfed hard?
Ineth replied to AzuredreamsXT's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Everything poofs before long. This is not the kind of game where you start by summoning a Fire Elemental and casting Stoneskin and Protection from Evil 10' Radius and whatnot, and then explore the whole dungeon like that. Instead, summons/buffs/debuffs are all short-lived things within an encounter, and combat is also more fast-paced. So you don't really need summons to live for more than 20 seconds - most encounters wont even take that long, and in the ones that do you're better off actually sending your summons into battle to deal and soak up damage and die, rather than keeping them alive. And in the rare encounters that are actually long enough for the chanter to use multiple invocations, you can simply summon things multiple times. I.e. don't think of summons in this games as companions that will follow you around; think of them as just another form of short-term protection (as "meat shields") or damage dealing spells during a battle. -
Idea for Better Combat Gameplay
Ineth replied to nwillard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wouldn't mind if they tried an actual turn-based system, but jamming rounds into a RTwP system is just not a great solution. The Infinity Engine games did it, but I always saw that as a compromise (seeing as they were tied to the D&D ruleset), not something one would design intentionally for a custom ruleset.