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RingMachine

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About RingMachine

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    Role-playing games, adventure games, horror games.
  1. Not really. The majority of the people there don't care enough about Obsidian these days for that to happen.
  2. If Tim Cain and Chris Avellone can't then nothing will.
  3. Boyarsky joining Obsidian is great, but I'm pretty sure none of the Bloodlines writers are there. It won't be the same without them. (In fact, I think I'd prefer a WoD game from inXile, with George Ziets as the creative lead.)
  4. According to Davis, Matt MacLean is either the lead writer or a senior writer on Tyranny (Davis said he wasn't sure, since he's working on Armored Warfare). This explains why MacLean didn't contribute any writing to the Pillars expansions.
  5. The guys at Obsidian probably deserve it tbh the more chrisA posts such stuff, the more he yields whatever moral high ground he mighta' once held a claim to. the twitter and interview sniping that chrisA indulges in, knowing full well that obsidian has not and will not respond, is getting extreme old. am actual curious why, given the 'mount o' time that has elapsed since his obsidian departure, some folks keep posting chrisA's one-sided slappy fight with his former colleagues. HA! Good Fun! You know what I like about Avellone compared to other Obsidian devs? His honesty. He's ne
  6. The guys at Obsidian probably deserve it tbh
  7. If Obsidian's writers had more control on SP then we would have probably seen some more narrative reactivity and less banal fetch quests. Anyway, what I said about Ziets caused me to look over an interview he did a while back last year: http://grimuar.pl/interview/george-ziets Reading this is so ****ing depressing. At least he's working on a project he's passionate about now.
  8. You're right, New Vegas is the most disastrous game release Obsidian ever did because they didn't get any royalties nor a bonus for it. Just imagine where the company would be today if they did get royalties for it. P.S: you can thank Avellone for letting us know about that Metacritic thing. Don't have a Codex account. Seriously. And the thing Fenstermaker said is a statement from Obsidian, not 'Codex content' or whatever you call it. As for your pre-edit comment: it's called 'reading between the lines'. I guess you're just not used to hearing these criticisms outside the Cod
  9. "But you also said Avellone "Apparently, Avellone's title as 'chief creative officer' didn't mean much in the grand scheme of things over at Obsidian." So which one is it? He had a huge impact on the writing at Obsidian or he didn't?" It's a combination of both. He couldn't decide which games they would make or which settings they worked on. For example, Feargus and Jones are the ones who came up with the idea of a Spy RPG, and apparently he had no say on whether they would work on Aliens. On the other hand, he's responsible for a lot of Obsidian's best writing, as you probably already kno
  10. Everything points to him being a bad director, so I'm not sure what more you want me to say. By the way, Mitsoda isn't the only one that left when MCA took over. Holmes, the first lead designer, did too, which implies the mess had to do with the project as a whole and not just with Mitsoda's script as you two seem to think. I already addressed this point about the owners in my very first post about this subject. Recap: the owners didn't contribute nearly as much to the narrative and writing aspect of Obsidian as Avellone did. Ergo, you're kidding yourself if you think this won't affect Obs
  11. Chris Parker was the project director, Raymond Holmes was the lead designer. Mitsoda was the creative lead, which means he had less say on direction and design than the two previously mentioned guys. There's also that rumor from back in 2010 about how Parker managed the project horribly. Monahan, Jones and Parker have done less for Obsidian than Feargus & Avellone and that means the former are less known than the latter. Not rocket science. I like how you mentioned Pathfinder but not the tank MMO which is Obsidian's biggest game to date. I really doubt Mitsoda's version of th
  12. Not sure what you're saying here. I just thought it was obvious the project was in a state of complete disaster before Avellone, with help from Stout and MacLean, swooped in to save it. How did you reach that conclusion? I was talking about the owners in general and the public perception of them. I know. But it wouldn't surprise me if those projects are among the reasons he left. Apparently, Avellone's title as 'chief creative officer' didn't mean much in the grand scheme of things over at Obsidian.
  13. Humor/comedy should always be included (to some degree) in every video game. Humorless games tend to be boring and bland, similarly to a certain game we all know. *cough* "While Mitsoda created the initial characters, names etc. their dialogues and tones were mostly rewritten when Mitsoda stepped down / was fired. From what I remember the game was supposed to be more serious before Avellone took over." Doesn't mean you have to downplay his contributions, Mitsoda still had a big hand in creating the game. He's the one who designed its innovative dialogue wheel after all. "Why? Obsidian is
  14. "Tess was a producer, not a writer." But she's credited for adding writing and I was listing writers. "Fenstermaker was working fulltime on South Park as well as writing for PoE. Not that easy jumping from one project to an another." Avellone did Fallout 2 and Planescape at the same time. Just sayin'. "Which parts of F:NV did Travis Stout write? Other than AP's Steven Heck I have no idea what else he created while at Obsidian." According to Sawyer: He also did the majority of the Taiwan hub in AP. "They just had Ziets back over to work on PoE, what makes you th
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