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Everything posted by marelooke

  1. I can fully accept that you enjoy this aspect of the game but bringing up "it's a spy game" as a reason for the timed dialogues makes no sense at all to me. Or is it somehow acceptable for NPCs to stare at you blankly for minutes while you ponder a response (or go to the restroom, or whatever) in, say Mass Effect, but not in AP because it is a spy game? If you think all dialogues in all games should be timed then that would make sense and arguably be more realistic. I would, of course, still disagree because I don't need that kind of realism to invade something I do to enjoy myself. Which
  2. The timed dialogue was a major point. It was setup to instil that tension and remind the player that in those situations, you don't get half an hour to consider your options. I thought it added nicely to the whole ambience of the game. Besides, it never actually takes that long to make a decision on conversation choice. For me it does, I often spend minutes to tens of minutes pondering a dialogue reply. I'm also one of those weird people that will "rehearse" a conversation I'm about to have with strangers in my head irl as well and will prefer discussing things in text over "by voice"
  3. It is a great mod that adds a BG2 feel to BG1 companions (even some romances). That sounds cool, companion interaction was one of the big things that were lacking in BG1 for me (and it was very noticeable since I played them out of order...). Overall it sounds like a cool project, BG1 in the BG2 engine, though dunno how I feel about changing the movies around. But if feel it's kind of expensive for a game I already own and I'm not exactly happy about having some company specific software forced down my throat by the shop either.
  4. Minigames should go die in a fire imho, the lockpicking in TES/F3 is probably one of the least bad examples (which might be why it's brought up constantly?) and I can actually live with it most of the time (there's areas where locks are so many it really gets annoying though, picking 4 master locks and a few others in a row isn't my idea of "fun"). But that's the exception, many minigames are just annoying for multiple reasons, the infamous hacking minigame in AP comes to mind. But worse are the kind of minigames like they're found in the second Witcher game, obviously designed for control
  5. Tbh it depends on the kind of events. I think this is exactly what they were aiming for in Alpha Protocol with the timed dialogues and savepoints, forcing a fast decision that you're then stuck with. Personally I hated it and I shelved the game over it (I like to think decisions through, especially dialogue responses, but that's another subject) For other things it really depends, I've often found it annoying when things just depended on randomness, like lockpicking. I think it's fair game that if your thief cannot pick the lock and you try to force it there's a chance you'll break stuff i
  6. Thats true, for many the DA series has become a paradigm of how not to produce an RPG Which is in some ways a bit of a shame as DA:O had more than a few strong points and overall was decent. It was DA2 (and DA3 doesn't seem to be shaping up any better) that really brought out all the hate for the franchise and makes DA:O seem bad by association. To be fair DA 2 wasn't that bad, While I didnt like it as much as origins, I think the real problem is the fact that the game and main character looked like Bioware wanted to create backup Shepard While they'd been promising
  7. Jedi didn't capture my attention early on. I loved the first chapter of the smuggler arc and am loving Imperial Agent. Though I only have gotten to the part you get your ship. The smuggler arc seriously disappointed me later on by not being able to make me care about the villain. Act 3 picked back up, but it just wasn't the same anymore. Now I am a bit worried about the Agent arc Worst part about any story that isnt female smuggler? They aren't voiced by Kathy Soucie. Jedi Knight starts out really weak imho, with very "petty" dark side choices (and the light side wasn't much better
  8. XP is very valuably I'd think. Something like (thinking really black-white for a second, just go with it, okay?) the good guy goes to hell and back, so gets loads of XP (cause he went through loads of effort) while getting relatively small rewards from the questgiver; while the bad guy just murders the questgiver and takes his stuff so he gets more gold and items but much less XP. That said, the more grey the moral choices are the better, I think KotOR2 made an interesting attempt in that direction. That's where the story comes in I'd think
  9. I got Divinity 2 in a Steam sale, then somehow ended up on the founder of Larian Studio's blog. It's a company that obviously does what they do because they love doing what they do, they've been through some seriously rough times it seems and from what I've read it's half a miracle they're still around. I never actually played Divine Divinity, it's bug ridden reputation always put me off, but that apparently is mostly a thing of the past as it seems these guys keep on supporting their games well after release (sounds like a certain company that tends to bring out "enhanced editions" of the
  10. Since there's a pretty big shortage of modern titles I'm really enjoying (unless I missed something somewhere) I've started going through my backlog (there's some on there that I won't even admit to not having played ). Having some fun being a dragon currently: Though I'm playing them in reverse order, apparently Divine Divinity is isometric and pretty good now that most of the bugs have been ironed out.
  11. I would probably vote "no" if I were to vote, but I won't as it's no for me to decide what people should like (or what Obsidian should make), though "Would you buy AP2?" would be a definite "no". The AP concept was nice, the story and characters no doubt were (it is Obsidian after all). But the gameplay was seriously broken as far as I'm concerned. I've tried getting into AP numerous times but I just couldn't get past the gameplay issues (and some, imho of course, bad design decisions). In fact, I've never given up on a game this early in (that I can remember anyway) and certainly not one
  12. I never said Fallout 3 was a bad game, but it is a bad Fallout game for reasons already mentioned. I've never encountered that companion, and of the NPCs I encountered in Skyrim were hollow shells compared to hundreds of other RPGs. So they were able to create one NPC that actually had some depth to it? Excuse me if I don't break out in applause. Serana was added in the Dawnguard DLC (who's main story isn't exactly stellar even though it does contain interesting tidbits). Same as Katria. They are probably the two most interesting NPCs in Skyrim. They're nowhere near the level of a Vic
  13. Wizard. I always start out as one (if they're an option). How long I'll stick with him depends on how well they're done though. In BG2 I didn't really play anything but a Wizard, in Skyrim I didn't last very long as pure caster on the other hand.
  14. I usually reload,unless it's someone I'd want dead or really don't care much about (I remember Viconia thwapping Keldorn right after I obtained Carsomyr and I went "Meh, didn't like that git anyway"). Usually I do sort of get attached to my party members, at least if they're properly fleshed out. I mean, really, Minsc dies. You wouldn't reload...? I thought so Being able to ressurrect dead party members is rather nice, for me it often created the challenge of completing fights without anyone dying (or, even worse when sticking to BG series references: getting Imprisoned). But if I don
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