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marelooke

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Everything posted by marelooke

  1. I'm well aware of that Going to Larian tomorrow for some Original Sin goodness... So. Very. Psyched. Cool, keep us updated! (And don't forget to ask about the reloading for better loot ) *runs like hell*
  2. Is that sarcasm? I haven't played the game but it got pretty bad reviews. It looked pretty cool though. But yeah, I remember now, Hunted was the reason I was wary of Tides of Numenera at first, exactly because Hunted looked great and then got bad reviews. Let's hope Tides of Numenera won't end up the same way (especially since I backed it). By the way, it will be very interesting to see whether all those new Kickstarter-funded RPGs will make the list in the next years, and whether they'll get a good ranking. I have high hopes for Divinity: Original Sin, Tides of Numenera and of course Pillars of Eternity. And Wasteland 2 is apparently excellent already, but it's not my cup of tea I think. Personally I enjoyed Hunted. I got it cheaply in a Steam sale knowing very little about it. It's a fun little romp through lots of winding corridors all alike (quite literally). The story is pretty weak, though the ability to actually fail and only find out at the very end was pretty interesting (and probably pissed off quite a few people). The story just serves as an excuse to shoot (I liked the "archery") or hack down enemies in a rather arcady fashion. The combat mechanics were very simple but effective imo, combat also wasn't terribly hard, so if you're looking for a challenge you probably need to look elsewhere. It's not a game I'd have expected inXile to make and if I'd have bought it at full price I'd probably have felt cheated. I also don't know anything about how it was marketed or anything, so maybe people's expectations at release were off due to promises that were made. I didn't have any expectations as I wasn't even aware who made the game when I bought and played it.
  3. On that note, the original Shadow Warrior wasn't too shabby either, even though I never got too far in it (back then I only had access to the demo). I should probably go back to it and try to finish it (it got re-released shortly before the new game came out).
  4. *cough* Valve? *cough* Looking forward to Divinity: Original Sin and Unrest as well. Not sure when Planet Explorers is due, but that's high on my list as well. There might be some other KS games but I'm not really following them enough to know how close to release they are ( they'll be done when they're done )
  5. Played a few different things a bit recently. Rerturned to Guns of Icarus Online for a single match, graphics seem to have improved since I last played quite some months ago. Can't say much else since the game I ended up in wasn't particularly interesting. The addition of keyed voice commands seems rather useful, not everyone has or wants to use a microphone in random groups and communication is key in this game (at least, assuming the match ends up being somewhat of a challenge) Also gave my friend a little demonstration of how much harder XCom: Enemey Within is compared to the original (assuming you don't (ab)use the overpowered stuff). We ended up in a rather pickly situation involving a cyberdisc, a mechtoid, a sectopod and some mutons. Ended up being a rather challenging and fun fight. Good thing it wasn't on iron man though We also had a look at Dragon Commander, the first act was pretty fun, the second pretty frustrating. Apparently you just have to squeeze everything you can out of the first act so you get a proper chance in the second (otherwise you start outgunned, outnumbered and with pretty much no gold or research points). I'll see if I can manage anyway with what I have, but the fact that "gaming" the first Act is the accepted and recommended solution to the start of Act 2 points to some questionable design decisions there imho.
  6. Also worth knowing that if you sell the book to a vendor they will then stock it indefinitely, as such you can get two points out of each book. (istr reading somewhere that Tripp somehow didn't work for this, though in my expreience doing this with Tripp worked fine)
  7. Sure, but the publishers of those with a bigger budget pay them more... Anyway, looks like it might be worth picking up in a sale sometime.
  8. Okeeeee, it seems I'll need to pick up my (unfinished, due to a game breaking bug) Awakening playthrough again...
  9. Varric easily is the best companion in the Dragon Age series, I'm glad he will be back (unless they manage to mangle him beyond recognition, of course )
  10. Looks like it could be a fun game, but day 1 DLC *and* UPlay? I'll pass for now.
  11. Well, the only quest I gave up on without Obfuscate was the one where you had to hide the webcams in the flat. There were a bunch of others that were kinda hard (the museum, the parking lot and the theatre come to mind), but not impossible. Eh, EYE mostly suffered from badly explained overly complex mechanics resulting in a learning cliff that made EVE Online seem like Tetris in comparison. Never really noticed the problems you mention, but I avoided open combat if at all possible. I mean, I remember combat being clunky, but not getting stuck in doors...
  12. Personally, I would love to see Obsidian make a Fallout game(like NewVegas) set in the ruins of New York City. Would be worth it to see Deathclaws infesting Madison Square Garden. I'd be interested to see Europe for a change. That's still uncharted territory. I don't know if I would. Quite a bit of the setting of Fallout is tied to the American 50's, Cold War paranoia especially, and I don't know if it would work as well in Europe. That said, a Fallout(or Fallout-esqe game) set in London, Paris, Berlin, or Madrid would be pretty interesting. Well aside from Europe dissolving into warring city-states I know rather little about the "old world" side of the Fallout universe, I guess that if the USSR was a thing then Berlin with the wall could make for some fun post apocalyptic politics if done right, especially since the adversaries are right next to one another unlike the US and China (Visiting China and seeing the other side of that conflict also could be fun, though it would be a lot harder to make it immersive for a mostly Western audience I imagine) Ehm, but I fear this might be slightly off-topic in this thread, unless BioWare is making a post-apocalyptic game? Come to think of it, the Berlin wall could make for a nicepost-apocalyptic Romeo and Juliet story, what do you think Bruce?
  13. Personally, I would love to see Obsidian make a Fallout game(like NewVegas) set in the ruins of New York City. Would be worth it to see Deathclaws infesting Madison Square Garden. I'd be interested to see Europe for a change. That's still uncharted territory.
  14. Yups, gotta run your errands for Mercurio and the Voermans first.
  15. Captain Morgane and the Golden Turtle is in the current sale. For some reason that title rang a bell but I can't recall why. Seems to have quite some negative comments. What do you guys think, is it any good? I already grabbed the three Grotesque Tactics games, a bit of parody sounded like fun.
  16. This subject has come up before. Imho the best tutorials are those that are entirely separate from the main campaign and as such can be entirely ignored once one understands the mechanics (and, as a result of them being separate, can be rerun at one's leisure if a certain mechanic is unclear or one returns to a campaign after a long break) Case in point: the tutorial of Baldur's Gate 2 (which, contrary to popular belief, was *not* Irenicus' dungeon as there was exactly 0 explanation of gameplay mechanics in there), I assume BG1 also had such a tutorial, but I never looked at it since I Played BG2 first, so I already knew the mechanics.
  17. Malkavians are also fairly Stealth oriented (they also have Obfuscate, for example)
  18. Guess that depends. Sure generally the response is "Oh poor dear, you're so messed up!", but often you hear your character say stuff that (s)he couldn't possibly know yet. I mean, a Malkavian basically "spoils" bits of the ending when you're talk to the Seeress on the beach very early in chapter 1... Also the (first) Malkavian conversation with Jeanette is a pretty big spoiler. I'm not sure if it keeps up this pace thoughout the game since I never made it very far past chapter one as Malkavian (I'm a wizard guy, so I tend to gravitate towards the Tremere and seriously, a katana wielding, stealthy, blood magic using vampire wizard, what's not to like?) but the spoilers early on made me very wary of ever recommending a Malkavian for a first playthrough. (though I'm pretty sure the "Omfg my character already knew that!" when figuring out the Jeanette thing afer totally having missed the references in earlier dialogue might be worth it), though I guess it'd only work for someone not aware that Malkavians can have insight into the future through their insanity (and as such might ignore/miss all the clues strewn through their conversations)
  19. Those sheep need a good crutching, not something the average consumer would put up with. Unless rebranded as a ewe brazilian, perhaps. Plus one of the lambs looks like it has fly strike. Yes, I am awaiting Sheep Shearing Simulator 2014, now that you ask. Can't we just have a proper new Carmageddon? You know, to deal with all the sheep... ;-)
  20. Sad to say but judging by the synopsis RPS made it doesn't seem we're missing out on much. A shame really since CCP is one of the few companies I had any hope for of bringing some actual new stuff to the tiring line of WoW-clones. Maybe the issue was that it wasn't really CCP proper who was working on it.
  21. Hmm, youre the second person to mention this. I think it was Hassat Hunter that mentioned being ~16 hours in and there being little to no combat. Bummer. Well, they added a (hidden) dungeon under the starting town (shown in the video in the last update), so it might not be *that* bad anymore. And given the interactivity of the environment it might turn out better than I imagine, still very excited for the release of this game
  22. Well, I've been trying to get her to expand beyond just platformers (she loves the Trines and Toki-Toris) and games that are playable with a controller (this is proving rather challenging, while I prefer to play games from the comfort of my desk she prefers to play games from the comfort of the couch...). I'm also slightly worried about the lack of action in D:OS once you reach the first city early on since she got kinda bored already with all the text early in Jade Empire...
  23. I'm going to have to fast track my "getting gf into RPGs"-scheme...
  24. That's why I bought a mechanical keyboard, except these are nowhere near the standards that IBM used to have. These guys still make the original Model M (in the same factory) http://www.pckeyboard.com I use one at work and still use my 1993 IBM Model M at home. How well do those work to game on though (thinking Unreal Tournament and the likes)? I've been considering a mechanical keyboard for a while (though probably not a Model M because the noise those make would make me rather unpopular at work. I used to have a colleague who had one and had to ask him to stop typing while I was on the phone with him because I couldn't understand a word he said. Also I prefer keyboards without slanted keys, much better ergonomically, though still fairly rare, alas)
  25. One of their problems is their approach to rogues isn't what most people associate with rogues. The classes are Warrior, Also Warrior, and Mage. Haven't looked closely at DA:I's classes yet but often I feel that there is: tanks, healers (luckily one can often get away without a dedicate healer role), ranged dps, melee dps, just like in MMOs. Whether said ranged dps is a mage or a warrior specialized in archery makes very little difference in the grand scheme of things as aside from "flavour" they often play pretty much the same in combat. On top of that they usually give every melee class insane distance closing abilities such that being melee (rather than ranged) becomes rather irrelevant (eg. DA2's rogue/thief/whateveritwascalled) since getting around the battlefield is so easy that zero thought is required about positioning and the like (it's why I swapped my mage for a rogue in DA2, sturdier, same amount of damage and didn't run into LoS issues due to being on the edge of the battlefield). I especially dislike specialized tank/healer roles (the addition of such to DA:O is one of the things I dislike most about that game, especially since you already have such a small party of which one will pretty much have to be a tank, iow Alistair or Shale (or the PC)). The idea of a "tank" that "taunts" enemies (always wondered how you'd taunt something undead, "Hey you, zombie dude! Yer mom!") but does about zero damage is a (mostly) MMO mechanic that's been bleeding through to single player games. It might've been an overly simplistic mechanic, but in that respect I preferred the IE games' "first come first get punched" attitude to encounters, especially combined with the enemies going for whoever hurt them the most, resulting in the player not being able to go bananas with their wizards unless they wanted to get more attention of $ENEMY than was healthy. EDIT: a quick look at the (horrendously slow loading) DA:I website tells me that the holy MMO trinity will be present again, just like in DA2.
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