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marelooke

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Everything posted by marelooke

  1. Geez I honestly can't think of worse music than that death metal...imagine being stuck in a room and having to listen to it for hours and hours De gustibus et coloribus non est disputandum. Geez I honestly can't think of worse music than that death metal...imagine being stuck in a room and having to listen to it for hours and hours You don't understand the lyrics anyway without a lyrics sheet. The reason why death/black metallers screech, grunt and growl is to mask how utterly retarded the lyrics are. Not all of them have retarded lyrics (but you'd have to define "retarded" first because I hear a lot of retarded lyrics when I turn on the radio. Maybe grunting would make some of the crap that's shovelled onto the radio more bearable )
  2. Just made it out of Ag Center in WL2, now gonna clear up the other infected areas and see what I can do about that one safe in Ag Center that I can't get open even with a Safecracking skill of 4 (and it's not the rewards safe)
  3. LoG2 is more of the same so far (which is a good thing) but in a more varied setting (graphically at least). As of now (that's like 2 hours in) I've seen 3 different environments: sandy beach areas, woodlands and dungeons. Oh, and there's a day-night-cycle so scavenging torches from dungeons has become my new hobby I just went with the default party which seems to be working fine for me (though admittedly I didn't even bother looking at character creation) So far I've found 3 or so secrets and I also managed to dig up a treasure chest left behind by a (pirate?) captain (so there's digging and there are hints as to where stuff is buried). I also found some lock-picks and a locked chest, can't remember if those things were in LoG1 but I don't think so. One of the nice quality of life changes I noticed is that doors that used to close automatically in LoG1 don't seem to do so anymore in LoG2 (eg. if you need to put down a lot of stuff on a lot of pressure plates to open a door you can pick up all your stuff again without the door closing, which was seldom the case in the first game) The automap has also been upgraded and is now much more useful than before imho (I didn't notice an "oldschool" mode that disables the automap, but doing so in LoG2 could be rather painful I imagine while I personally wouldn't consider it such a big handicap in LoG1) I also ran into one boss so far, so it seems that boss fights will be a more regular occurrence compared to LoG1 (ended up losing my Alchemist and Wizard in that fight).
  4. I'm a weak weak man... Now that we have that out of the way: I started Borderlands the Pre-sequel (before finishing up BL2), I also started Legend of Grimrock 2. I probably should finish up everything else I'm playing through first, but yeah, see the first line of this post On the subject of FEAR, FEAR was imho superior to the sequels in all respects except graphics. Of course it loses most of it's scare factor the second time through, same as most horror games do, because you now *know* what's going on. The not knowing wtf is going on around you is a big contributor to the scaryness of many a horror game (Dead Space 1 also comes to mind), the sequels lose most of that because by then you generally know what is going on (though frankly, some of the DLC for the first FEAR managed to keep that "sense of WTF" quite alive, alas they were retconned).
  5. I don't think the AI is necessarily worse (though it certainly could be) but I do think that F.E.A.R. 1's level design was much much better giving at the very least the impression of much more intelligent enemies. I also thought that F.E.A.R. 1 actually did a better job at, you know, inducing fear. The next instalments just don't seem to take their time to build up atmosphere instead opting at constantly throwing gruesome scenes and enemies at you. Personally suffering a bit of game overload right now. I figured I'd load up the new borderlands only the realize two things: the EU gets shafted again on release dates (I fail to see what the point of artificially withholding a game still is in this digital age, other than giving consumers the finger). But I also realized I hadn't really finished Borderlands 2 yet, so I got back to that for my shooter fix (sidelining Warframe for the time being) Installed Legend of Grimrock 2 as well as I greatly enjoyed the first instalment despite some of its shortcomings (those annoying timed puzzles...) and the not-so-great combat. No idea when I will finally get to playing it though... ...because I still haven't gotten anywhere much in WL2, currently trying to figure out where to go in Ag Center, preferably before my one infected party member "expires" (yes, I'm still at Ag Center, I'm going through this at a truly glacial pace. Damn you real life!)
  6. Something I found out and that might be of interest (and it's probably more relevant here than in the "curently playing"-thread), I had to turn off shadows *completely* to get acceptable performance on the Intel chipset graphics card in my laptop. Symptoms: sluggishness everywhere (not just in the game, but also in the in-game menus, like the inventory, etc.) I had the exact same issue with D:OS so I suspect it's a Unity related issue. Anyway, now that I've figured that out I can finally get back to actually playing and enjoying the game :D
  7. Returned to Wasteland 2 and finally figured out why the game was so unplayably sluggish: the shadows! Apparently Unity has really really really badly optimized shadows. I'm convinced turning off shadows entirely will fix the performance issues I had in Divinity: Original Sin as well. And here I was putting off on playing these two games because I thought something was wrong with my laptop while it's just Unity suckage (presumably only happening on Intel graphics cards). I *knew* it didn't make sense that these two games were giving the machine trouble while games that are presumably much heavier on graphics run without a hitch... Ugh. Well, making good progress in Ag Center now. Yay \o/
  8. That screenshot confused me for a bit with the Moa shown through the globe in the middle, still not entirely sure which tile that is though, must be somewhere on one of the regular Corpus tilesets I imagine, but the globe doens't ring a bell. "Don't lose your head!" (fwiw, this is a loading related glitch. Also quite an old screenshot.) http://cloud-4.steampowered.com/ugc/68998071596426090/3E5D5A32570DADC9364F95115D511641C2830F50/ Ain't she cute?
  9. I think I finally made it past the hardest boss in WL2: character creation. I've only made it to the Ag Center so far but I feel the skill selection I have now is finally covering all bases. Phew.
  10. Discounting Kickstarters that would probably be Skyrim, whenever that was released. Otherwise: Divinity: Original Sin.
  11. Hmm, I started with 4 of the premade party members, I figure I'll learn more about which skills/weapons I really dig by actually playing. Anyway, my starting party members: Cherry Bomb Cold-Eye Widow O'Neill Big Bert Hmm, I just realized I don't have a medic/surgeon, that might be a problem...is there one I can pick up early in?
  12. Ironically, Resi 4 is the game that dumped the horrifically bad controls of the early games in favor of more modern shooter controls, but also signaled the move away from horror and toward action, making it a bittersweet game. It also has the distinction of being one of the most notoriously awful PC ports ever. They released an updated "HD" version earlier this year (because, of course they did) that supposedly works a heck of a lot better on PC. I haven't played the new version so I can't speak from experience. Well, pretty sure the Steam version is the "HD" version, at least it has the "mouse aiming" (I don't want to imagine how it even used to be) that I hear they added in the HD version, but moving around is entirely done with the keyboard (this includes turning the character) and everything just feels horrendously sluggish in a very bad way. The HD version certainly didn't fix the game enough to make it playable in my eyes, unless there are mods that fix the control issues (most of the stuff I found is years old and probably intended for the original edition), I'll just write this one off as a loss as using a controller for this type of game just won't do for me.
  13. I'd think the opinion of a guy that ends up in similar situations (eg. wars) on a regular basis is at least somewhat relevant to a game that pretends to attempt to create an immersive experience in a similar setting.
  14. What? It's Sunday morning. Let me report my weekend experience with D:OS. OK. I have been given a rare 3 day weekend which began Friday. So, Friday morning I decided to browse Steam for a game to buy. Divinity: Original sin caught my eye. I had not been following its development so I spent about an hour researching it. I went to Metacritic. I came here. I looked at youtube etc. Everything pointed to the fact that I should be playing this game. So I bought it off Steam. Then I began playing it. The hours passed. The entire world flew by me. I did not go to bed Friday night. And last night I was planning on watching the Mayweather vs. Maidona II fight on PPV. But I didn't do that either. Instead, I played D:OS. It is now Sunday morning. And this game has sucked me in thoroughly. I think I've gotten about 7 hours of sleep in the last 2 days, and I was playing rock-paper-scissors in my dreams for the majority of those 7 hours. lol If that's not immersion then I don't know what immersion is. This game is fantastic. It scratches the itch. It fills the void. If a game of this quality and polish can be done with just $4 million, then I shudder at the bloat and utter financial incompentence from other companies who can't create a game with HALF the content and depth of D:OS even though they've got 10X the funding to work with. Too many face slaps from the developers inside the game: 1) Grave next to cyceal healer which insta kill you with no common sense warning. I'm sorry, but I think you have to confirm three times that you really, Really, REALLY, want to dig up that grave. If that is not a big fat hint that digging it up might just not be a good idea then I dunno what is. (I quicksaved before just to find out what would happen, granted, I expected a boss level enemy to spawn over what happened, but still, I expected nasty **** to happen) My main gripes so far are: 1. it doesn't run properly on my laptop (UI is horrendously sluggish for some reason) so I can't actually play it 2. inventory management 3. random nature of loot (and especially the fact that this also applies to ability tomes, if unlucky you could never see some abilities for your chosen class, which, if the forums are anything to go by, has actually happened to some people)
  15. Since I had quite a bit of fun with Resident Evil: Revelations I decided to catch up on some of the older games in the series that I could still get my hands on. Big mistake apparently: RE4 has beyond horrible controls (Not even mouse look? Really? What is this? Doom?). I made it to the first savepoint and then just uninstalled the game.
  16. A War photographer's take on The Last of Us: http://lightbox.time.com/2014/09/15/war-photographer-video-game/#1 I guess a lack of distress about the situations they find themselves in is a fairly typical thing in video games.
  17. My favourite RTS of all time must easily be Warzone 2100, it's also the only one I ever properly finished the main campaign of, twice (finished the Nod side of C&C: Tiberian Sun as well, sort of anyway, but that's another story). The ongoing campaign was a very big plus (each "base mission" in a chapter was set on the same map that you gradually unlocked more parts of until you moved on to the next chapter. There were also occasionally "away missions" where you had to pick a bunch of units and fly to some objective you got to assault) Warzone 2100 is open source now btw, but the new AIs they added are just way too hard for me, but I still occasionally fire it up. Total Annihilation went too fast for me, I always go stuck on the mission where you had to defend that base (3rd or 4th mission iirc), haven't actually tried much other RTS games in the past 10 years though I've been meaning to start TW: Shogun at some point.
  18. The first Revelations was a return to the series slower paced, atmospheric, claustrophobic roots, this looks to be more of the same, except they're trading in a ship for a prison and Jill and Chris for Claire and Moira (Barry Burton's daughter). It seems like the "core" numbered series has gone down the action shooter path to stay while the "offshoot" Revelations series will provide the old-school Resi experience. I'm fine with that as long as they keep making the Revelations series. Also, I'm super excited to get a game where you play as Claire again. It's been a really really long time. What was the last game she starred in? Code Veronica? Hopefully they have her Resi 2 and Code Veronica outfits unlockable, as well as her Browning Hi-Power, assuming she doesn't start with that as default. I *really* enjoyed the setting on the ship, I thought it was just awesome. But I wouldn't have considered it a "scary" game per-se, certainly not in the sense that F.E.A.R. (1) or Dead Space (1) were scary to me (I actually had to take the first Dead Space in chapter sized chunks and similar for F.E.A.R.). I do hope the controls will be better optimized for PC this time around (not that they did such a bad job with Revelations, but being able to look up/down when not aiming would be rather nice to have for starters) and that the boss fights will be less obnoxious (at least on the lower difficulties) It's been a very long time since it's last happened but it appears I'm actually looking forwards to an AAA game again!
  19. Currently mostly playing Warframe and still enjoying it. I tried making a new account recently to see what it's like through new players' eyes, and boy, is it horrible, glad I'm no longer a new player because given how broken the new player experience is I'd probably quit rather early in (they somehow made the new player experience *worse* compared to a year ago, that takes some skill!). Since I don't have access to my desktop the selection of games I can actually play is rather limited, looking forward to Wasteland 2, which I assume will run just fine on the laptop (unlike D:OS, for some reason ). I also still need to play some more Firefall, the mechanics still don't do it for me for some reason, maybe because they took a bit too much inspiration from Warframe so the constant subtle differences might be annoying me. Also not a fan of the graphical style, but that's something I could maybe get used to. Destiny sounds like something I might enjoy as from the very little I've read about it so far it's in a similar ballpark as Warframe and Firefall. I should probably check it out sometime (though if it's a huge download that'd probably kill it for me, at least for the foreseeable future).
  20. See, it's male only game, i don't want Your lack of ability to roleplay a different gender does not make it a male-only game. I had no problem playing, for example, KotOR2 or Mass Effect with a female character and pursuing some of the romance options. While I can respect that a set protagonist with a set character and one of a different gender to boot might not appeal to everyone calling it a "male only game" because of that is a rather shallow view imho, especially since the "banging chicks" part of The Witcher is, as far as I am aware, entirely optional (not sure if the major romances are entirely avoidable, but all the others certainly are, as they should be).
  21. Just received a Gog newsletter: http://www.gog.com/newsletter/4_0-start-newsletter_20140827 Apparently they now also do DRM free movies. They are also removing a bunch of games from their catalog and I'm not quite sure why (gossip more than welcome ). Among the victims are Jack Keane, Gothic 2&3, Penumbra, Amnesia: The Dark Descent, Spellforce (looks like all of them), Desperados,...
  22. Whether ME3s MP was good or not didn't interest me in the slightest. In my mind it was money they wasted on an unnecessary feature instead of using that money to improve what was basically a single player experience anyway (and there was certainly enough to improve about ME3 when compared to its predecessors. And I don't just mean the ending.) I'm still not sure what the point of ME3 style MP in DA:I is. Co-op, now that's something I could get behind (though then they'd probably force it upon us the way they did with Dead Space 3, which also was pretty uncool. Basically you can "get lost" if you don't have a fixed co-op partner as far as EA is concerned.)
  23. Hmm, I'm not usually fond of running into "myself" when playing sequels, and given the amount of options there were in DA:O that's surely bound to lead to disappointment for quite a lot of people that will find out "their" Warden doesn't behave like "their" Warden *at all*.
  24. Messed a bit with PoE, just walked around a bit and talked to some people, they sure got the vibe right. EXCITED! And of course I went through the settings and well, wouldn't you know: colorblind mode, and it was on by default. That is just friggin' awesome!
  25. I tried it for a bit and found the story intriguing (though not necessarily all that original) but I thought the gunplay felt.. off. Can't put my finger on what I think is wrong with it I'll have to test some more. On another note I started and finished Resident Evil Revelations. It was a fun romp, and I liked the setting (abandoned ship, yay!). Some (well, most) of the bossfights were just simply annoying though and often disproportionally hard (especially the final boss, ugh). It's obviously a console port and it shows, though the only thing that really annoyed me was how the camera was locked in the horizontal plane except when you are aiming, it made looking around more annoying than necessary and they could easily have done away with that limitation on the PC.
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