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marelooke

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Everything posted by marelooke

  1. Still playing Remember Me, made it to Act IV and beat the boss there. The combat is kind of getting on my nerves. Besides my inability to reliably hit some combos (the timing seems really finicky sometimes. But I'm not great at these kind of games so I'm quite willing to accept the problem is me, or maybe I'm having input lag due to my laptop not being actually powerful enough, even though the game otherwise appears to run rather smoothly) and the camera doesn't make it any easier. The most frustrating fight so far was the (big) group of these invisible stalkers backed up with regular friends at the start of Act IV, most of the time I couldn't see anything due to the camera angles. Most other fights otoh, are easy (I'm playing on easy after all ) Then the bossfights, the Act IV boss was an exercise in frustration, not because the boss was hard mind you (because it wasn't), but because the fight took me well over 30minutes to complete (and that is a conservative estimate as I didn't actually measure it, note that I didn't die once, so this was *one* battle). Add on top of that the fact that to "finish" boss fights you get to do a bunch of QTEs (which I suck at) and the frustration was complete as I had to restart that QTE thing like 5 times before I had memorized all the different keys (luckily they weren't random). "skilled" people can probably do this fight faster, but seriously, if I were "skilled" I wouldn't be playing on easy. Other than that I'm enjoying the story and environments and I do intend to finish the game, but it appears it will be *despite* the combat mechanics. Semi-related things I've realized: * controllers hurt my hands if I have to use them a lot for things I generally use the mouse for (eg. looking and moving around), I never had this problem with racegames (which alongside platformers are the only game types I generally use them for) but I apparently can't play first/third person games for extended periods of time (= more than an hour) without my hands starting to hurt. * QTEs need to die and whoever invented them needs to be sent to the lowest circle of hell, and then down a few more floors. QTEs assume people know what buttons are under their fingers, I never actively do, not on a keyboard (unless my hands are in typing position, which they generally won't be when gaming) and not on a controller (where I just assign each "move" a "finger movement" in my brain), figuring out which action I need to take on a QTE takes me generally too long resulting in regular reloads. Just drop the damn QTEs and let me enjoy the cutscene, ugh.
  2. It's probably the final chapter, just like there originally were only going to be three Mass Effect games (but hey, if there's money to be had... I don't really blame them for milking their franchises btw, it makes perfect business sense).
  3. Waiting for a sale on M&M X and wondering if Aarklash will go under -60% (on sale on Gog right now though, so might just grab it there...) I also noticed Blackguards is one sale right but the supposedly insane difficulty is kinda putting me off.
  4. For them "good" fade ghosts being so generally uninterested in mortals there sure are a lot of them inhabiting various hosts...
  5. "You are not allowed to use that image extension on this community." No linking to the Steam cloud I guess. (who checks for extensions anyway, ugh)
  6. I made a list of my favourite mods as reply to a Steam forum post quite a while ago, I still stand by that list (thought it might expand if I were to revisit the Nexus now): http://forums.steampowered.com/forums/showpost.php?p=33915926&postcount=2 Especially the aMidianBorn retextures are pretty damn awesome (and they're just that, retextures, no changing stats or anything).
  7. From the sound of it they're just going with a console interface that should be "good enough" for PC users. What the video showed didn't look very great, from a kb/mouse user's point of view anyway. I'm hoping the radial menu can be skipped favor of shortcuts at least (then again, they couldn't even be bothered in the latest 2 Mass Effects, so I'm not going to get my hopes up)
  8. Finished Demonicon and I ended up enjoying it. It's got a fairly interesting main story even though it's rather shoddily told (making the PC say and do dumb things because of *plot* is annoying, or at the very least could've been handled better) and an interesting setting (I wasn't really all that familiar with the world of The Dark Eye, which reminds me that I really ought to start playing Drakensang in earnest). C&C is limited to binary choices with limited consequences later on, however which is the "good" or the "bad" choice (or whether there is even a good or bad choice) isn't generally clear cut, which is something I rather liked. Combat is average and magic (aside from the frost bolt that freezes and the knock back ability) seemed rather lackluster. I've now started playing Remember Me, the combat system isn't something that 's usually my cup of tea so I'm playing it on easy. The camera seems a bit annoying so far and I generally end up using KB+mouse for world exploring and a controller for combat and climbing. The environments look great and the story started off rather interesting so I'm curious where this will go since the game got rather mixed reviews
  9. The toon you "rolled" or the toon you are currently controlling? For example, I wouldn't want the mage I rolled as my main to face an Athletics check if I have a beefy barbarian who would (presumably) have a higher Athletics ability. I'm guessing that in some case everyone needs to pass the check, like when diving through the waterfall (assuming lack of equipment to get other characters across once one has passed). It wouldn't make much sense that because your rogue managed to leap over your mage suddenly gets a DEX boost and manages the same. But I don't see any reason why you'd need multiple check when, for example, moving a rock out of the way. If one character is strong enough to move the rock that ought to be good enough. Whether it's actually enjoyable as a gameplay mechanic is another matter though (personally I'm rather optimistc that it'll turn out fine)
  10. I just filled in the name-a-pet today, don't really have much inspiration for the other two I have access to (name an undead and the message in a bottle)
  11. They refunded some money for people with alpha/beta access (since they ended up giving it to every backer), maybe it's that?
  12. Well Larian has been providing their games DRM free for a long while, in that regard they're probably on the same page as the Gog guys, on top of that the lack of decent matchmaking on non-Steam platforms was a bit of an issue for Dragon Commander, so it doesn't seem inconceivable that they've been working with Gog on integrating their new multiplayer service for quite some time already. Which would possibly turn D:OS into a "launch title" for the Gog thing. Btw, I generally grab a Larian Vault key as well, if only for the fact that this has so far provided me with a DRM free copy *and* a Steam key (has been the case for the Divinity Anthology (currently 33% off on the Vault btw), which I got in a nice box as well as Dragon Commander).
  13. I think you're confusing the Original Sin delay with the Unrest delay? Larian have been pretty clear from the outset the reason for their delay (mainly voice stuff), whereas the Unrest devs are the ones who used that line. The best guess however is that they don't want to release during the Steam sale, because that would completely swamp their game under all the sale hype. No I'm not, from the latest KS update: Emphasis mine Or am I the only one who thinks it's odd that D:OS hasn't been announced on Gog yet?
  14. Divinity: Original Sin (scheduled for 30 June now)? Wondering what the "other things that will become clear soon" reason for the delays is, Gog's new service? That confirms what I heard, alas. Thanks for confirming it (and hopefully a second part does get made at some point)
  15. Disclaimer: watched the video without sound (so if something useful was said I missed it) Combat doesn't look very impressive to me (more of the same DA2 crap). I do dig how the dragon appeared to fly off instead of fighting to the death, finally a dragon with an IQ that doesn't place it in the "special needs" category.
  16. I'm holding out for the pubic war simulator... I think you stumbled into the wrong thread
  17. I don't really know, as I haven't played the game nor have any interest to, but it doesn't paints a pretty picture of the gaming industry if the PC versions are being gimped. But they apparently still use the superior capability of the PC to create the pretty sales screenshots and videos, oh the delicious irony...
  18. It looked interesting but apparently the publisher decided it wasn't successful enough to warrant a successor. Which wouldn't be such a big deal if it weren't half a story ending in a (or so I've been told by pretty much everybody who's finished it) major cliffhanger with a big fat "to be continued sign" sitting on it. Will developers never learn to not do the major cliffhanger thing. You'd think they'd have learned after HL2Ep2... Needless to say I passed it up, maybe I'll get it once it's really dirt cheap in a sale or possibly when/if they ever decide to finish the story.
  19. Not really unexpected and well... there should be enough RPGs released to tide me over until TToN's release (unless they all get pushed to next year, of course...)
  20. I can certainly see you point and even though they make improvements that should reduce the repetitiveness (eg. each planet is supposed to have its own distinct tileset; also the enemy pool differs between planets and, as one would expect, is more diverse in the later planets where the hard hitting enemies are also let loose) Warframe is and will remain a glorified grindfest, much like Torchlight and Diablo. So yeah, if you're not into that sort of thing then this game probably isn't your cup of tea. One important thing about XP in Warframe though is that if you're after XP then doing it solo is a really really bad idea, you'll get a lot more XP when in a group (assuming people stay somewhat together) and missions like (mobile) defense and survival give a lot more XP than regular missions and even more so the longer you keep going (not to mention that these mission are, imho, a lot more fun) That said, I always enjoyed Onslaught in UT2004 so having that back in the form of Survival missions is a big plus for me. I also avoid most of the grind for money/resources by regularly doing the alert missions, many of those provide pretty big payoffs and they are usually quick to do (unless they're defense/mobile defense).
  21. Yups, Warframe is pretty awesome, it's my go-to game when I want to play a quick session of *something*. It does have some annoying flaws (a lot of the weapons in the game are merely affinity food as they're not practically useful except as a gimmick for low level missions) and some of the ways the devs are using to push people toward the cash store are rather obnoxious (the new Vay Hek grindfest or the expiry timer on Argon, ugh. I also rather despise how Prime parts can be traded, kinda kills their status as hard-to-get stuff imho). I'm getting close to Rank 13 now and I still have loads of gear to rank up, I think I can probably make it to Rank 14 still with the stuff that's currently available in the game. I've also just finished the one but last non-rank related Steam achievement for the game (Brawler Mastery), so now I only have the 1000 hacks one left (which I'll get in due time as I only have like 270 to go) Now that I've got the Helios sentinel I started completing the solar map and getting scans from the various bosses. Guess after that my next project will be acquiring more prime gear, something I hadn't really bothered with too much so far (even though I've been playing for a while...). Having to get a group together instead of just jumping into random matches is a bit of a hurdle for me. Aside from Warframe I've picked up my Demonicon playthrough (I'm intent on finishing this thing ). I got an immediate reminder about the awesomeness (not) of the voice acting in the game I also started Avernum: Escape from the Pit. Looks like a game I'll play a bit every now and again. So far I've killed the nuisance in the sewers (he kinda wiped the floor with me, I had to go outside and heal up before I managed to take him down). Currently I'm being sent to "The Castle".
  22. That's good at least, though I'm wondering how they'll make it useful and still work properly on consoles (which as I recall, was the problem with DA:O, they couldn't make it work so they just stripped it). Still, untill I've seen it I'm remaining cynical, though I've changed from pessimistically cynical to optimistically cynical As whenever I play party-based cRPGs my first toon is almost always a mage, the lack of the zoom out camera was among the very first things I noticed. That was probably one of the main reasons I stopped playing a mage in DA2 (the other being the extremly limited spell selection and *pew* *pew* mage staff swinging), I often ended up at such a range that the enemies were outside my screen, so I constantly had to move closer to be able to actually do anything.
  23. Safest bet imho is to assume that whatever they haven't shown simply doesn't exist. They promised a tactical overhead view for DA2 as well, remember?
  24. TW1 certainly made it known that silver was not always the way to go against monsters. Aside from the often pretty clear difference in effectiveness it was also listed in the book you could buy that described the monster which sword and stances were most effective. Dunno about TW2 though since I didn't manage to finish that one (which I need to fix before TW3 is released, so I still have time )
  25. Looking good, my chances of a pre-order just went up again. Just noticed the pre-combat quaffing of potions is still in. I guess that's okay as long as you don't end up dead whenever you run into something you didn't anticipate, though while I can understand it from a realism perspective (see the trailer of Witcher 1) I still find it a questionable gameplay mechanic. But I'm hopeful it will be better implemented than in W2 (couldn't really judge becuase I had to watch the video without sound). The rest looked like net improvements though (barring the remarks already made about the Griffon fight). Excitement++
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