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DeathQuaker last won the day on March 11 2013

DeathQuaker had the most liked content!

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About DeathQuaker

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    (2) Evoker

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    CRPGs, table top RPGs, Doctor Who, Read or Die, drawing, reading, writing, singing, chocolate, Scottish-accented tieflings


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  1. I think the KotOR franchise should rest in peace--sometimes an excellent thing needs to end an excellent thing and not be added to. but I'd totally back an original IP space opera by Obsidian. Although I want an espionage game (a la Alpha Protocol) more...
  2. What makes it NOT obvious are two factors: 1. The reputation system. If you're unspoiled and thus unaware you are ostensibly SIDING with a particular faction to angle for an invitation, hearing them say "X and Y Factions won't be pleased," can lead you to make a very logical conclusion that all you're being warned about is a REPUTATION LOSS, NOT a quest lockout. Moreover, since you can play the game so that you have reasonably good reputation with ALL THREE factions, you could equally logically decide taking the quest would probably not lower your rep enough to lose friendship with a given fa
  3. Honestly, I've not had much trouble handwaving the idea that either 1) The Magic Soulbound Statue takes care of it all because Magic. After all, she can lock/unlock doors and seems to have some limited mystical/telekinetic control of the area (she blocks doorways, etc.), she can also communicate to other people and allow access to stores for payment, etc. and/or 2) The Watcher just sends out a notice to NPCs to do construction and has some unseen administrative staff to help handle things. Yes, it would be nice to see these people, but since they have little to no bearing on the story, I do
  4. A first look at the game is over at Paizo's blog. It's written by Nathan Davis of Obsidian so I'm surprised they didn't crosspost it, but it's here: http://paizo.com/paizo/blog/v5748dyo5lhd2?A-Look-at-Obsidians-Adventure-Card-Game
  5. FWIW: when I read "this will make you unpopular," the only "clear" assumption I could make, not having been spoiled, was that you will lose reputation with the other factions. "Lose reputation" does not lead logically to "you are declaring irrevocable loyalty to one side and declaring the others effective enemies now and forever" -- especially since the game allows you to have good rep with many of the factions at once. I wasn't aware till this thread (this is what I get for reading spoilers) that you would necessarily have to rely on one faction or another to advance in the game--the presence
  6. Thanks for seeing about changing the epitaph and listening to your fans who were hurt by it (I wasn't personally but I did see why it was concerning and am sympathetic to those who were)--and also giving the backer a chance to change it himself. Thanks also for the rest of the patch---and for a great game. Proud to be a POE backer and a longtime fan of Obsidian and to remain a fan for a long time to come.
  7. Let's be more accurate: he has CLEARLY taken on all these responsibilities in order to avoid having any time to play Arcanum, thus forever depriving us of gleefully watching his suffering.
  8. I've always liked the idea of in-game books you can read for the flavor it provides, but seldom been satisfied by how it works in practice. Either the text is too brief and/or inconsequential, or it's pages and pages of dry material that takes time to read that I could be spending fighting, talking, and exploring. I've been playing a lot of Skyrim lately and been just saddened at how long and dry these texts are... saddened, because someone took all that time to write that stuff, but I'm not going to bother to read it or only scan through it at best. And frankly, I'd rather whoever was wri
  9. I remember in 3rd ed, I think elves were described as "achieving majority" at age 120 -- which is different from the age at which you achieve maturity. They might be fully grown much earlier, but are not in society considered full citizens, for whatever reason, until that age. In a homebrew world I run, I've run with that idea, and assume elves hit adulthood around age 25-30, but are not necessarily full citizens with certain legal rights until they are much older--they have to prove their worth before they can do so. They are expected to explore but also go through various rites of passag
  10. SoZ had companion-characters -- it was limited/in a different fashion than the prior games, but you met NPCs you could recruit and take with you. If you had a full party of four, then up to two more (with the Leadership feat) could be companions. They weren't as deeply developed, it just wasn't that kind of game--but they added to the game's ambience, making comments only they would make, providing unique information, reacting to other NPCs in their own way. My favorite was the privateer captain, she had all kinds of colorful things to say about pirates and bandits, and she was really useful i
  11. Wow. This sounds more exciting than a Suikoden stronghold (and them're good strongholds!). I LOVE the idea of non-party companions doing their own thing. Really helps to add to the sense of a living world. It always felt weird to have people just sitting around whose lives had no existence or meaning if you weren't bringing them with you.
  12. I like boobies. I enjoy them immensely. I got a whole huge book of pulp art 'cause of that. But I also like the nice warrior ladies looking like they can actually take a hit because they're dressed appropriately. Every female character everywhere should not have to look like a very specific kind of masturbation fantasy fetish. NOR SHOULD every female character everywhere have to be dressed in muu muus. I think it would be nice to get away from extremes. Generally, I trust game designers to choose the art style that is best for their project. That's it. And frankly, I think of all t
  13. I'd LOVE to see them do another contemporary action/espionage RPG. I loved Alpha Protocol, despite its flaws, and I think there's a lot they (can) have learned from its development, and there is SO MUCH POTENTIAL that could be explored and realized in an espionage game. Especially since AP handled stealth so well (it was the easiest/best/most fun way to play AP IMHO), designing a game that incorporated lots of stealth and cleverness would be so much fun to see. I liked seeing how they handled a contemporary "real world" setting as well. I'd love to see what they could do with their own IP and
  14. What it all boils down to is "don't take away the player's agency." Especially don't take away the player's agency because you can't be bothered to script in exposition dialogue in a more clever way. If you're thinking of scripting a railroad moment, think of it this way: if this happened in a tabletop RPG, and my GM forced this to happen in this way, how likely would I be to do violence to my GM for pulling that kind of nonsense? If the answer is "quite likely," then don't code it in. The thing that the OP complained about... being dragged against your will by a game engine into a
  15. I'm fairly new here (joined a few months ago) and so far I've had I guess a neutral to good experience. I haven't seen or experienced any overt abuse--but again, I've noticed a lot of people assume I'm a guy (despite my profile noting otherwise). Sure I have a fairly gender-neutral username, but that shouldn't necessarily invite presumption (and given I've seen guys with "feminine" usernames, determining gender by username isn't reliable anyway). So am I treated well because I'm just one of the members here, or am I treated well because people think I am a guy? Honestly I assume the former rat
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