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About forfs

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  1. Oops, seems like I lost connection before posting... Well, my point was more about skills acquired than experience, but okay, I accept these answers. I still think it would be better to change this lore, as IMHO a race that spends 130 years on idle chatter with friends is not likely to give birth to any adventurous types. Yes they have 10 times as much time in life but it doesn't mean that each seconds lasts 10 times as short for them, therefore it takes very lazy person to waste THAT much time.
  2. That's 8 year gap not 110... And even relatively speaking your 12 year old zulus are still 60% as old as 20 men from Oxford. Here we are talking about someone who is 6.5 times as old, that would be comparing your 12 year old to 78 year old, or 20 year old to 3 year old. This just does not compute. What about elves that are not part of court? Does their food fall from the sky or do they hunt it?
  3. I think that is actually implied in Forgotten Realms lore about Drows. They are said to be masters at the art of love but come on! They can't possibly suck day and night for 130 years...
  4. In at least few of the systems I know of the age of an adult elf is around 130 years, and that's often the age of newly created character. Is there an explanation on how does elven ranger live 130 years and have no skills whatsoever above those of 20 year old human ranger? I mean.. if you start learning your trade at your "teenage" years of say 80, that's 50 years of shooting bows and tracking animals. Then when those two ranges are in the same party they level up at the same pace meaning they can become twice as proficient in bow in the same timespan of 2 months or so. Moreover there are stat
  5. Arcanum seems like a great game, unfortunately for me it's broken because of music... It seems incredible, but I installed my copy of Arcanum about 5 times, and never got to play it longer than 5 hours with the longest play session lasting about an hour before I fall asleep. Nothing in this world has been able to bore me as much as Arcanum music, and mind you I had to read 200 page book on machining during my studies. I tried muting it and playing another music with another program in the background, but it doesn't work for me, music doesn't change with combat etc...
  6. I wouldn't consider your examples easter eggs. You could learn of both of those encounters from NPCs. BG1 had many more easter eggs (or things that I would consider easter eggs), and I didn't really care for them. Whether you're aiming for humor or secret encounters you can make those without silly references to real world.
  7. Current image of dragon is very recent and may even be partly inspired by dinosaurs, but originally dragons were serpents. The fire "evolved" from a forked tongue that was over time depicted bigger and bigger until it didn't even resemble tongue. And given that dragons I don't think they should resemble any particular creature extinct or extant. They are what they are, dragons.
  8. https://www.youtube.com/watch?v=PztO-OvzRyg your move, cat lovers...
  9. Dog is man's best friend, but what if I play a female elf? Can I then become crazy cat lady and unleash upon the world the terrible power of purring and sleeping and being lazy? The reason cats haven't been done in games before is because they are insubordinate brats. I'd like to see a cat that listens to commands. When the revolution finally comes dog army will crush disorganized cat forces! Until that time let the cat people watch funny pictures of their cats, while we, dog people, train our pets in art of war
  10. Drawbacks so that having pet does not always equal having more power. What I had in mind for example: Pets take up party spot or you have to share experience with them, or when they die you loose hitpoints etc.
  11. I'm all for pet's if it makes sense, e.g. it it's ranger's pet or mage's familiar. And it should have some drawbacks too, it's not pokemon game. Yeah Lim Lim was fine, partly because it was useless, no mechanics involved, just increased depth of the game.
  12. Level scaling may even be necessary if player has a lot of freedom in terms of the quests order. Take DA:O for example (and possibly KOTOR games?). If the level was fixed, there would be no point in allowing player to choose, when there is clearly one and only one correct order of doing quests. Having said that, IF P:E is going for more linear storyline I would prefer fixed levels. A wizard that you fight at levels 5-7? Make him level 8 and let player deal with it. You could always use difficulty slider to affect A.I. I'm always wary when developers try to optimize the gameplay to every styl
  13. I have never played ToEE, but I recently bought it on GoG sale. Any non-spoiler tips before I start? (like e.g for Torment I would give "keep the bronze sphere" and for BG2 "don't take portal over ship" )
  14. Ewww! I don't understand you Jaheira lovers... She never really attracted me, but I suppose it could have something to do with voice actress. Maybe in English version she is the hottest one, but in my language Viconia was always clear choice. I had ear boner every time she opened her perfect evil mouth
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