Everything posted by Sacred_Path
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Terrain effects?
It depends on how you feel about tactics as a gaming art. If you just want to line up and whack at your enemy until they drop, then exploiting terrain advantages probably isn't for you. It has been said it makes for a tabletop feel, but that's not exactly true because there's the transition to realtime. It's more of an RTS feature, but this game won't have the strategic depth of an RTS, while on the tactical level RTS is mostly about twitch skills. Face it, this idea is bad and you should feel bad
- No dumb memes
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Terrain effects?
Enlighten me, what would be the gameplay value of having to micro-manage your wizards to hide behind trees/ on hilltops, and in realtime no less?
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Terrain effects?
I refer you to my earlier post about hedge wizards, who obviously evolved from wizards hiding in shrubbery to avoid snipers and artillery fire.
- Respectful discussion
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Harder difficulty enhances encounters - not damage?
In most games, that's the only reasonable thing to do. Play w/o reloads and against the clock for difficulty. I hope that PE will be balanced in such a way that the higher difficulties are still superbly balanced in all respects like melee vs. magic, direct damage vs. status effects etc. but that kind of thing is very rare.
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I need Ironman mode because I have poor impulse control
Gize, will PE be bug free enough to even make Ironman a viable choice?
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Armor Slots and Clothing
oh, the IE era rants about how cloaks must be visible. Good times
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Emotional Impact
that's entirely dialogue driven.
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On Pacifism & the nonlethal takedown
Well, definitely tied to the different factions. You should never punish a player for a certain approach. While it might add some challenge to the pacifist-cause it's also really frustrating if you can't do a proper playthrough because everyone hates you just because you've been nice. o.O It's just about balance. Like it has been said, diplomacy is too often akin to an insta-win button. You shouldn't always get patted on the head for it on top of that.
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On Pacifism & the nonlethal takedown
Pacifism should be, like vegetarianism, spat and looked down upon. Not necessarily by us, but certainly by factions in the game. Use diplomacy? Lose reputation. Or at least suffer in standing with a certain faction. Oh, but I hear the masses howling. Well, at least some snide remarks should be directed at you if you peacefully solve a quest that had originally intended you to kill.
- Real Estate Business in Project Eternity
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Emotional Impact
The breasts of your love interest will scale to your level.
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Suicide by adventurer
Sacred_Path replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Having them stand back isn't a solution to this problem. Imagine a world where bandits, skeletons, slimes and rats just stand there in awe while your glorious band shuffles by. No, my point from my previous post stands.
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Using multiple members of a party at once to solve a quest
Didn't you have to split your party somewhere in the Ice Temple in IWD2? Anyway, I'm all for this. Realms of Arkania 2 made sort of good use of this, not only for a single lever puzzle in a dungeon, but for different areas of the game. Made it worthwhile to have i.e. two characters who were good at picking locks or with social skills.
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What about Greek Mythological monsters? (harpy, dryad, satyr, pegasus)
Dilldapp is the new white gazebo. In seriousness, I don't think it's a good idea to base every region on a different existant culture, or even to base only one on a real culture and the others are generic fantasy. That would be pretty horrible IMO. Now the entire Dyrwood region could be based on one specific culture/ epoch but I don't think so after reading the lore tidbits.
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What about Greek Mythological monsters? (harpy, dryad, satyr, pegasus)
They add that element of uncertainty, too "You are confronted by an Angry Bussekater. Run away yes/no"
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What about Greek Mythological monsters? (harpy, dryad, satyr, pegasus)
I've never heard of a Bussekater or Dilldapp before, but I'm sure the game would profit immensly from them.
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Effectiveness of Gear
This ain't no Diablo.
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Trivial: Can we not have every starting character at age 21?
In a CRPG, how would you account for the different life expectations (different races have different definitions of what's old)?
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Armor Slots and Clothing
There is something to be said for skimpily clad barbarian elves. If only because it's oh-so-contrarian.
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Unwinnable Main Questline?
True, but personally I'm surprised what people can interpret to be a feelbad ending. That just seems to be such a jaw-clenching approach to playing. To me the only feelbad ending is one that completely negates all your previous actions (destruction of the world when you tried to save it). But there are so many possibilites inbetween.
- Magic Mechanics that annoy you
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Unwinnable Main Questline?
I know this is a troll thread, but I want PE's writing to kick as many feelgood clichés in the groin (critically) as possible. Like I said in another thread, if there are romances, I want less than ideal (physically and personality-wise) characters aggressively pursuing the main character; no idealized persons enganing in unrealistic and kitschy behaviour. Do the same for storytelling; go loopy where necessary. This is such a unique opportunity, with no meddling publishers to mind.
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Harder difficulty enhances encounters - not damage?
If the additional XP would make up for the fact that you have to deal with 6 foes instead of 1 is just a balance issue. Especially if you count the additional "cost" that comes with it (like spells and items used up). IOW, I'm sure difficulty could be increased as you describe it w/o XP alleviating the problem. Especially in an Ironman game, and considering that you probably can't resurrect anyone.