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ShadowPaladin V1.0

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Everything posted by ShadowPaladin V1.0

  1. I very quickly saw through the devices and shortcuts PST uses to work. Never enjoyed it found the whole thing rather boring and obvious. As a gold standard for CRPGs well PST is a joke unless you want every CRPG to have a pre generated amnesiac as the protagonist.
  2. Only different in your mind. There are many ways to refelct that in gameplay and still keeping it hands on. Easier than reflecting differences in inteligence.
  3. All I'm going to say is enjoy it while you can. KOTOR is a short game, FFVII is rather large so in KOTOR terms on disk one, your not even to the selectable planets yet. Anyway what were you doing looking at FAQs for a game you were playing ?
  4. I just want to see the lightsaber fight. I've been waiting for it since I read the original screenplay. Seems very short wont take long for that to scroll up the screen.
  5. There are many games like that. Fable, Sudeki, Tales of Symphonia to name but a few. Jade Empire also looks very actiony and hands on too. A lot of people who like RPGs have a morbid fear of anything that requires any sort of skill. I was just reading an interesting post on another forum from a guy saying he liked RPGS because they didnt require much effort.. Although I dont really have anything against more hands on systems I dont think it would work so well in KOTOR because the characters play very differently and switching between the different combat types would be quite jarring. Although I got used to it in Sudeki, so anything is possible.
  6. I was just looking at one of the gameplay forums and they have a mod called Communal Toilet .... Anyone come across any weird moderator names in their forum travels?
  7. http://shop.gameplay.co.uk/webstore/produc...public_commando Some trailers there too. It has a similiar feel to GW's old Terminator game.
  8. Because then they get to keep all the profits. All the next gen developement is very hush hush.
  9. Probably varies with the individual DM. In my games people level up in interludes rather than in the middle of a dungeon. In the villiage example above they would level up during their stay at the villiage and then be ready to pursue the army responsible. Leveling up to get stronger isnt generally a factor in PnP. You dont kill things just to get experience.
  10. Thats because KOTOR isnt a fraction as popular as FFVII or a fraction as difficult. Not using a lightsaber in KOTOR not a huge deal, some melee weapons are more powerful. I did my first game with an armoured Jedi with an AC of 50 ish and nothing could touch him. Force powers were just something to add some variation to the combat.Armour cuts off about 80% of force powers anyway. The only stumbling block was Maleks cheesey end battle, but that just meant having to fight him 7 or 8 times and healing up when he ran off. If you read the KOTOR boards most people seem to be into powerbuilds and making the game even easier than it is and KOTOR is a very easy game to begin with. I replayed it over the weekend to get into practice for KOTOR II and basically walked it. I assume you are familiar with holding your levels so you can have a 2/18 whatever? Being able to complete Taris at level 2 is quite doable and yet your actually supposed to leave Taris at level 8 or even level 9...
  11. Actually they are more examples of people with too much time on their hands.. Most are totally irrelevent because they say level to 99 (max level in FFVI) where in normal play you wont pass 50 or 60. I've played all the FF's bar 3 and never reached 99. These faqs are also written by people who play games into double figures. Try playing FFVII low level challenge without prior experience and see how far you get :D
  12. Are you sure you have the whole thing ? If it's anything like Rolemaster, the game is divided over a couple of books. One which is arms lore and claw lore are pretty much nothing but tables. ICE is also the company that published MERP.
  13. It's kind of hard to understand the question. Side quests in PnP are a lot like side quests in CRPGs although in PnP you dont really need side quests for the same purpose as you can balance the main quest much more in a PnP game. Another big difference in PnP is that in most cases taking on a sidequest will have many more consequences as in PnP the clock isnt static and scripted. If for example you take two weeks to search for the missing daughter of the woodcutter. When you finally arrive at your destination you may arrive to find it burned to the ground and the few surviors telling you that three days ago they were attacked by outriders from Lord Valaks army. Had you not been occupied looking for the woodcutters daughter they would have been no match for your party and you would have saved maybe 80 villiagers....
  14. I played the Prince of Qin demo but it took forever for the game to get released over here and I lost track of it. Wasnt bad as a recall. Cross between BG and Diablo wrapped up in chinese clothing. Here are the blurbs anyway. Prince of Qin The game balances team-fighting (you can recruit up to 5 heroes to join your team) with various strategies and tactics and you will be challenged by many enemies in more than 100 unique scenes accurately depicting society and architecture as it existed at the time. The game's novel features include the design of the multi-scenario and multi-ending systems, the randomly created weapons, items and enemies, an equipment creating system and the sophisticated fighting system rooted in the ancient philosophy of the Five Elements. The Great Wall of China and the Terracotta Warriors Tomb are some of the world-renowned locations the game highlights. In Prince of Qin Gold you play as Prince Fu Su, the First Qin Emperor's eldest son and the Crown Prince of Qin. According to historical records, Fu Su committed suicide in obedience to a supposed imperial edict. However, in Prince of Qin Gold Fu Su does not die but lives and seeks to find out the truth behind the decree. Once he discovers the truth he launches himself on a mission for revenge against those who have betrayed him and to claim his birthright as the Emperor of Qin. Features: Multiplayer support for up to 500 gamers on a dedicated server and up to 20 gamers on a LAN or over the internet Over 100 different locations including 28 cities, 18 counties, and 78 country fields. This does not include building interiors at these locations Different endings evolve depending on player's actions during the game Choose to play from one of five basic character types ranging from Paladin to Wizard Game content inspired by the actual art and history from the period of the game Interact with over 70 different NPC's in stores, palaces, mansions and inns Magic based on the five elements Metal, Wood, Water, Fire, and Earth. Players can combine raw materials to make new weapons Weapons feature the ability to be damaged and repaired Seal of Evil The Seal of Evil story is set in the twilight years of the Warring States period of Chinese history (476 - 206 BC). This turbulent time marks the disintegration of the longest lived of all imperial dynasties, the Zhou. Out of the strife and chaos emerges a nobleman possessed of an indomitable spirit and an uncompromising vision of the future: Ying Zheng, ruler of the Qin state. He will stop at nothing to reunite the disparate Chinese kingdoms. Combining ancient legends and mythic storytelling with historical fact, Seal of Evil sets the stage for an epic adventure wherein the players struggle to thwart the Qin invasion of their peaceful homeland, East Baiyue. Ferocious beasts, merciless enemy soldiers, wicked bandits, and terrifying supernatural foes are hazards they must face in order to achieve this goal. There is still hope for them, however, for along the way they will also make many friends and acquire powerful weapons and equipment. And armed with mighty elemental magic, they may yet come face to face with the very Gods themselves... Through the judicious use of elemental magic, a character can improve attributes, skills, equipment, weapons, create magic items, and even solve puzzles in the game. The Five Elements system makes Seal of Evil a dynamic and surprising game. FEATURES Refined Graphics Seal of Evil relies upon Object Software's newly developed GFX3D engine, which blends 2D and 3D imaging techniques to deliver stunning in-game graphics. There are hundreds of fully rendered regions to explore, such as the idyllic and often mysterious villages of East Baiyue, the magnificent and dangerous cities of the Central Plains, ancient palaces, cloud-capped mountains, and other locales too numerous to name. Each environment is unique and rich in detail. The 3D rendering engine's special effects capabilities further enhance them, allowing players to take full advantage of their computer hardware's graphic potential. Advanced Item Creation Seal of Evil introduces an advanced item creation system that allows players to make equipment using a wide variety of methods. Each one relies on different materials and elemental attributes, and may be learned through persistent exploration and investigation. Raw materials for item creation can be harvested or found in the wild, bought and traded from merchants or commoners, or taken from enemies slain in combat. A character's equipment can be upgraded by means of the item creation system as well. This grants enhanced abilities, bonuses, protection, and spell casting above and beyond the gear's innate attributes. Other items, such as medicines and cut gems, can also be created. Balanced Skill System Skills add an entirely new dimension to combat and adventuring. The five heroes each have unique skills that apply strictly to their chosen professions. In addition to normal skill advancement through the accumulation of experience, skills can be improved with elemental attributes or with enhanced weapons and equipment. There are many ways to learn new skills in Seal of Evil, such as by finding a rare scroll in a secret cave, or from the unassuming old man in the street who is in truth a master of kung fu. Multiple Endings The Seal of Evil story has multiple possible endings. The one the players discover is determined by their choices and actions while performing certain quests. Conversations with NPCs (non-player characters) also have an effect on the outcome; different conversations can tip the balance from one ending to another. To assist the players along the way, the game system generates a Quest and Travel log to record significant events and conversations. Performing all available quests can potentially lengthen game play by as much as 30%.
  15. Longest Journey was a lot of fun. Only one puzzle that was really illogical that I can think of. Like why the hell do you need a paint mixer to shake a soda can ? I think the internet went a long way to killing off the adventure game. I remember when I used to play them , I would be coming home from school on a bus thinking about it and suddenly the solution would occur (or something I hadnt thought of before that might work). Or it would happen while day dreaming in math class. Now people only have to be stuck for 5 minutes and it's off to the internet (or strat guide). All of which defeats the purpose of buying those sorts of games so most likely people just stopped. Length is also another thing. From start to finish without adding in "stuck" time, they are not that long. And once you solve a puzzle, well thats not going to change next time so the game just plays faster. This is different to RPGs and games like RE where the games are still playable even if you know the puzzle solutions. The hobbit is what got me into this whole roleplaying lark in the first place. Found it at a car boot sale with the book as part of the package. Read and loved the book , played the game and thought it was ok. A week later I was taken ill away from home and my parents got me the Lord of Rings to read. Cant really say I have any great desire to play an adventure game today.I saw Broken Sword III for
  16. There used to be 100's not sure how many are left now but my attic is full of different roleplaying systems from the days when I used to get them at cost. My Favourites which I liked to DM. Close call between Pendragon and MERP. The one I REALLY enjoyed playing was Space 1889.
  17. Both IWD games were a lot fun. One of those rare games that dosnt require any big suprises to make it work. IWD II missed it's niche really, by the time it was out everything had moved on and it looked very archaic. A lot of people found some of the areas frustrating too, although I rather enjoyed the change of pace. The traversing back and forth through an empty Dragons Eye though, that I could have done without (and thats solving the puzzle on the first try) I have great pity for anyone who got stuck in those events.
  18. You forgot to click your heels together.
  19. The first MechWarrior game, name escapes me at the moment.
  20. 1. News to me , though it dosnt suprise me at all. 2. Thats not always a bad thing. Cant think of anything on the Xbox side that I really missed. Couple on the PS2 side which have been delayed for a very long time. 3. Thats true of all computer related things not just consoles. Cant see that changing any time soon. 4. In the UK you can get Ps2 , Xbox and GC titles for rental. PS2 outnumbers the others, but thats true in retail release as well. Consoles have already surpased the PC , thats not really in question. If you are refering specfically to the Xbox. Well as the new kid on the block they have some way to go since the Xbox is essentially seeking to replace the PC's traditional role. One of the great mysteries of the universe is why cant you get FFIII when you can get all the others...
  21. IMHO dosnt really come into it. Anyone playing them would have to overlook some serious and more importantly irrefutable issues.
  22. Pokemon The 2 on 2 battles make a huge difference.
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