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Everything posted by AndreaColombo
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Update #101: Update 2.02 is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
It works! Endlessly obliged, Oralaina I'm on GOG. Let's see if anyone from the Steam world is experiencing the same. Enchantment names stopped appearing in 2.0 by choice of the developers; "20% of damage restored as endurance" is the correct writing for the Draining enchantment. Does it retain that upon saving/loading? Tidefall didn't for me when I tried (but it does now that I added Oralaina's file to my objectbundle folder.) -
Update #101: Update 2.02 is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
I've consolled in Tidefall and when I save/reload, it loses the Draining enchantment. -
Update #101: Update 2.02 is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Yeah, got the same error message. Really need that file if we want the draining weapon enchantment to work -
Update 2.02 Beta is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
For those wondering, Novice Suffering still doesn't apply to Druid's Spiritshift. -
Update #101: Update 2.02 is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Would someone be so kind as to send me their "draining.unity3d" file from a 2.02 Windows install? It looks like I don't have that file, which means I'm still experiencing the bug whereby loading a game removes that ability from my weapons. I don't really feel like reinstalling the whole thing just for that. -
Update #101: Update 2.02 is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
It's safe to assume there will always be two patches from now on. You only need the WM patch if you have the expansion. -
Update Notes: 2.02
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Get this. -
The Dozen's Thugs
AndreaColombo replied to AnjyBelle's topic in Pillars of Eternity: Stories (Spoiler Warning!)
^ I usually say he went too far and would've likely caused a scandal. In all my games I'm usually in favor of animancy but they've got to have standards -
Unplayable White March
AndreaColombo replied to sapientNode's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ precisely. -
Unplayable White March
AndreaColombo replied to sapientNode's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Try installing 2.02 first. It was just released. If it doesn't fix it, then yes--I suggest reinstalling. -
Unplayable White March
AndreaColombo replied to sapientNode's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What game version are you running? It sounds like a corrupted install to me (pink is generally a symptom of missing textures.) -
I don't exactly have a list of modifiers, but modifiers in PoE work differently from D&D. In general, bonuses to the same attribute/stat do not stack and only the highest one applies. There are special cases where bonuses to the same thing stack, but they are few and far between (a notable example is the Accuracy bonus from the spell "Devotions for the Faithful", which stacks with "Scroll of Valor" for a whopping +35 Accuracy—confirmed by QA as intended behavior, as the bonus from the scroll is generic and the one from the spell is specifically labelled "melee accuracy" and "ranged accuracy.") There's a list of special talents you can acquire in-game on the official PoE Wiki (although it doesn't currently include the two new talents you can get in the expansion.) Other than that, there aren't really many kinds of bonuses that affect the same thing as in D&D where you had inherent bonus, enchantment bonus, dodge bonus, natural armor bonus, etc..
