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pukoid

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About pukoid

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  1. Will Deadfire Arbalest be fixed? https://www.nexusmods.com/pillarsofeternity/mods/171/?tab=description
  2. Thank you! Uploaded both files at http://rghost.net/6KXfmLT8Y I think thread named like "Missing draining.unity3d and spirit_bane.unity3d" worth to be pinned at top in Announcements and News or this Technical Support branch.
  3. Game version was 2.02.0749 PX1 Downloaded GOG updates: 4a1f627a0b9208867616f9beea97444e *patch_pillars_of_eternity_2.6.0.12.exe 69f30eb0f328f24d11adc390ab9571a8 *patch_pillars_of_eternity_the_white_march_part_1_2.2.0.12.exe Update patch_pillars_of_eternity_2.6.0.12.exe writes in patch_log.txt Pillars of Eternity patch log File not found (for patching): d:\games\pillars\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle\spirit_bane.unity3d Update patch_pillars_of_eternity_the_white_march_part_1_2.2.0.12.exe throws no error. Updated to 2.03.0788 PX1, game runs without visible glitches.
  4. It happens with ewery building smaller than screen. When you enter a small building camera zooms to get screen adjusted to building size. And you can't zoom out. When you exit this building zoom level remains "big" - as it was in the building, not as it was before entering. It was always since 1.0x versions AFAIR.
  5. Installed both patches from GOG patch_pillars_of_eternity_2.5.0.11.exe patch_pillars_of_eternity_the_white_march_part_1_2.1.0.11.exe Version 2.02.0749 PX1. Loaded game and there is invisible NPCs in everywhere in Elms Reach! Saved game: http://rghost.net/7NWYQl5T6 And DR still display incorrectly!
  6. It was never bugged. It's fine in your screenshot too. I think he means the discrepancy between the listed DR of an item found with +DR enchantment vs one without it that is later enchanted by the player. It's only a label problem, but it's still a problem. When you find an item with a +DR enchantment on it, the enchant's +DR is factored into the item's 'total' DR. When you enchant an item with +DR that did not have it upon being obtained, it is not factored into the item's 'total' DR. Basically, it's factoring it in one case(items found with +DR) and not in the other(items found without it). Exactly! I clearly remember that DR was displaying properly in pre-2.0 versions. In 1.05/1.06 totals were displayed with all bonuses, and if item has pre-built or manualy enchanted XXX-proof +3 it was always added to corresponding resist value or displayed as separate vlalue.
  7. Is incorrect DR fixed? In GOG 2.01.0721 PX1 it is like that And despite of blurry text is fixed minimap is blurry. And UI dialogs buttons randomly disappears... Is it fixed in 2.02 ?
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