Everything posted by AndreaColombo
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just noticed something new...
AndreaColombo replied to topologista's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, found these poses by pure chance the other day and loved them. A shame they weren’t mentioned or advertised, also because someone did spend time creating them and they deserve their work to be recognized. They’re pretty neat
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[4.0] Xoti's Lantern's Threshing Aura ability no longer scales with Religion skill
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)*catchy riff*
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God Challenges Feedback!
There will be a 12th challenge, but it is not known what it’ll be: https://jesawyer.tumblr.com/post/181174749701/does-the-studio-has-further-plans-on-pilars-of/amp
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Hasango Eothas Conversation...Gods?
AndreaColombo replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Good question. I do not remember whether the point is addressed at all. Hopefully someone does and chimes in
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Hasango Eothas Conversation...Gods?
AndreaColombo replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)That would be technically correct. In PoE we learn of how the Engwithans sacrificed their own souls to create the gods, so in a way they are ascended Engwithan souls (with the caveat that each god is several kith souls.)
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New base game reactivity introduced with The Forgotten Sanctum
AndreaColombo replied to hamskii's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Not necessarily. It depends how they develop it and how it interacts with the established “western” religion brought about by the Engwithans. It doesn’t have to be like the existing, real-life abrahamic religions
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4.0 Character models and NPCs are all Black Silhouettes
Try a verify/repair through Steam or GoG Galaxy; sounds like some of the files may be corrupted.
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Game breaking bug in Vilario's Rest
AndreaColombo replied to Christliar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I have just went through the scene yesterday with a heavily modded game on 4.0 and haven’t run into this issue. Have you tried a verify/repair? Failing that, I think the devs would fine your output.log file very useful for debugging this one.
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[4.0/Forgotten Sanctum] Whispers of the Endless Paths bug
AndreaColombo replied to SWA's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Bonus question: are you using a custom A.I. set? If yes, could you post a screenshot of it?
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Why do Swords and Greatswords have -1 PEN?
AndreaColombo replied to Ensign's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think food counts as active.
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Bug with Shapeshifting?
AndreaColombo replied to baron_saturday's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Besides, many abilities with the same name actually work very differently in Deadfire compared to PoE; combat mechanics in general are fairly different.
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New base game reactivity introduced with The Forgotten Sanctum
AndreaColombo replied to hamskii's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Now I must take Rekke to Ukaizo...! I really hope we’ll get to know more about Yezhua and their religion in a future game—and I hope it’ll be isometric and party-based, as opposed to an action RPG. I really don’t enjoy playing the latter and I’d hate to miss out.
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Bug with Shapeshifting?
AndreaColombo replied to baron_saturday's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not sure I follow. Same as what, exactly?
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Bug with Shapeshifting?
AndreaColombo replied to baron_saturday's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This might be working as intended. IIRC the devs chose to prevent all VFX from displaying in the inventory (primarily spell VFX, but apparently also the effects of Spiritshift) because they were causing a variety of issues. Disabling them proved simpler than trying to fix all the issues, it seems. A shame, as some of the VFX is truly superb.
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4.0 Sound Issue Engwithan Digsite
Same here. Wings flap very loudly across the whole map.
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Nungata missing and Watcher-Pallegina immortal bug.
AndreaColombo replied to ThalmorRep's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The "Nungata missing" bug has been there since release in May. Really hope it can be fixed!
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Sanguine Helmet. Shouldn't it be unique?
AndreaColombo replied to Gregorovich's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I obviously agree, though the armor looks so good with Helm of the Falcon that I can't complain either way
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Forgotten Sanctum soulbounds?
You can use the console in a save file to give yourself the new stuff. There aren’t that many items in general; some are nice and of course the Crimson Panoply is the best-looking armor ever Posting screens of each item is a bit time-consuming and I won’t have time to do it this weekend.
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Robes of the Weyc. Empower and Blood mage
AndreaColombo replied to Gregorovich's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I unlocked it with the Unity Console and didn’t make note of the conditions, sorry : -/
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[Feedback] Soulbound weapons should upgrade to Legendary
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Bumping this thread in hope there's been some feedback re the possibility that this will happen in a future patch.
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Robes of the Weyc. Empower and Blood mage
AndreaColombo replied to Gregorovich's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)There's at least one additional ability that's not shown in the screenshot. IIRC it gives Brilliant to allies within range for 4s after using Empower. You can still use it with a Blood Mage and benefit from the first two abilities and a rad-looking Legendary robe, but there'll be Empower-related abilities that'll do nothing for you.
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[4.0] Forgotten Sanctum soulbound items have no illustration
Contrary to all other soulbound items in the game, the two new soulbound items introduced with The Forgotten Sanctum have no fancy illustration in their description: Hopefully this can be added in a future update; the items themselves look rad
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[4.0] Xoti's Lantern's Threshing Aura ability no longer scales with Religion skill
Saved Game: LINK Repro steps: 1. Load the attached saved game. 2. Select Xoti and go to her Character Record. 3. Observe Xoti has 23 ranks in Religion. 4. Go to Xoti's inventory and right-click her Lantern. 5. Click on Threshing Aura to see the details for the ability. 6. Observe that even though the ability's description clearly states its damage bonus scales with Religion, it currently only provides +1%. Hovering your cursor over the 1% yields no pop-up with scaling details, as the ability isn't scaling at all. This issue appeared in the beta and was originally reported in the beta patch subforum, but I figured I'd bring it up here since it is now present in the live version.
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Forgotten Sanctum soulbounds?
Subbing. Robe doesn’t appear to have the description illustration. Haven’t checked out the other one.
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[4.0 Beta] Xoti's Lantern's "Threshing Aura" no longer scaling with Religion skill
Just to confirm that this bug is still present in the live patch.