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AndreaColombo

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Everything posted by AndreaColombo

  1. ^ the moment you put things in the game that give bonuses of any kind, there will be builds that revolve around them. It's not wrong, bad, or evil; it's the way games work and it is fun. Food as is now is all right; some people/builds use it and others don't. If it gets nerfed to +1, nobody will use it ever. That people stack bonuses is not something that was born with PoE.
  2. Lima- durgan on armor affects everything; durgan on weapons affects only weapons; not sure about durgan on shields - will test when I'm back home next week.
  3. Ideally, dungeons should be part of quests that give you XP; there should be no bestiary XP (and definitely no exploration and trap-disarming XP); and there should be less trash mobs and more set-piece encounters.
  4. I must have missed something. Since when +2 to any attribute made a big difference in PoE?
  5. If the construct is of a higher level than Pallegina, it will take raw damage from Destroy Vessel instead of being destroyed. Could that be the case?
  6. Shields have no penalty to attack speed so it must be just a plain attack speed bonus, though I never tested that. Swift Aim is class-specific so I didn't count it; it would be like counting Armored Grace to let you wear armor and still suffer no penalty. Totally there but not universal Dual wielding is still going to be faster than other solutions without temporary buffs but that's pretty much how it was designed. You can get close to that with other solutions under specific conditions and that's it, pretty much.
  7. ^ off the top of my mind, you can be naked, stack 35% speed from a durgan-refined Speed weapon, and pump DEX to slash the remaining recovery time almost in half. That's as fast as you can get without consumables, which is pretty fast but not enough to do away with recovery altogether. With a Monk you get another 25% from Lightning Strikes; with a Barbarian, 33% from rage. That might be enough to remove the recovery bar but it would warrant testing which I can't do as I'm out of town.
  8. Lima - gambeson doesn't stack with rage. Check out my Lady of Pain build. I could get 15-frame recovery wearing plate and using Vulnerable Attack with a variant. Give up on the latter and/or wear lighter armour and bam - no recovery with a 2-hander.
  9. Very interesting changes! Will be fun to try them and see how they play out. I always put ranks in survival to pump the duration of my potions of DAOM; we'll see how the new survival works out. Fatigue was so irrelevant, as some of you have already pointed out, that removing it is likely a good thing. Why keep an irrelevant stat in the game when you can make Athletics more interesting without? The new knock-out injuries add a lot more than Fatigue to the mix imo.
  10. Not confirmed yet. We're still at the "very likely" stage. Honestly, I would be surprised if PoE 2 wasn't made.
  11. Dude, you're on a roll--and you weren't kidding about no sleep for the builders (then again I'd have problems sleeping too, if I had stolen thousands of souls to create artificial gods ;P)
  12. You make an interesting point. Two, in fact: The gods might be decaying since they are amassed souls, and the godlike could be a byproduct of that decay. Would be very interesting to delve deeper into this in a sequel. Although, of course, there is still a chance that the gods are NOT decaying. Isn't entropy a side effect of the cycle? The souls that made the gods were removed from the cycle, IIRC, so perhaps they are now immune to entropy. That would make Berath and Rymrgand two rather hypocritical gods, come to think of it.
  13. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the two Fighter dudettes wearing clothes and wielding the golden shield. Go to their record sheet and observe they have the same stats, class, levels, etc. BUT one of them has the Two Weapon Fighting talent (+20% attack speed when dual-wielding) and the other doesn't. Go their inventory and observe they are wielding the same weapon (a sword) and the same shield (Scath Gwannek, which has the Bash enchant.) Back to the game, pause and order both to attack the aumaua in red. Unpause the game and observe they both attack at the same speed, even though they're also attacking with their off-hand because of the shield's Bash enchant. This has been so since release and might as well be intended for all I know; just figured I'd point out to get some official feedback on the matter
  14. Further reinforcing this thought is the fact that wearing clothes makes Iron Wheel work, despite their also having a base DR of 0. This suggests that so long as the armor slot is occupied, a character will have a base DR value that Iron Wheel can add to—including 0. When naked, characters are likely treated as having no DR value whatsoever which, while logically correct, makes the code for Iron Wheel wonder where the heck it is supposed to apply its effects. If this holds true, a fix could be to make the engine treat naked characters as though they were wearing invisible clothes with a base DR value of 0. If this doesn't hold true, on the other hand, I've just wasted everyone's time XD
  15. IIRC, Josh did say something along the lines of true multi-classing being out of scope for PoE, but something they would like to do for a sequel. It's a hard thing to balance and do right, but could open up a whole world of interesting character builds. However, I do like multi-class talents in PoE. They put some spice in talent selection and allow for character builds that belong to a class but are at least flavored with another; the issue, from my perspective, is understanding why some of those talents don't cut it and come up with potential solutions in hope the devs are keeping an eye on the thread I don't necessarily disagree with the notion that mutli-class talents should retain the full power they are mirroring. Some of them would remain "circumstantial", as in only viable for specific character builds; they'd just be better (e.g. Novice's Suffering.) Others would be all around pretty good to have, however. I mean, who wouldn't take Outlander's Frenzy if it was the equivalent of Frenzy (including 1/encounter uses)? It would be a pretty good DPS booster. Too good, perhaps? Talents like Enigma's Charm, Rhymer's Summon, and Acolyte's Radiance would remain problematic. I still think making the latter two scale with level would be an elegant solution (plus make Rhymer's Summon have a quicker cooldown of, say, 8-10 seconds max.) Enigma's Charm I just have no idea how to change in a way that makes it attractive. Changing Constant Recovery (Fighter's ability) and Veteran's Recovery (multi-class talent) to a % of max Endurance would be a very good change, imho.
  16. Well deserved! You have done a great job with the game and helped revive the beloved isometric, party-based, RTwP genre. Kudos!
  17. The next patch will be 3.0 and will drop in late January when TWM pt. II ships. I too would've liked a 2.04 before then as there are a number of bugs affecting game mechanics that I don't really feel like playing with; however, I also appreciate that shipping a patch takes time and the dev team is fully focused on delivering a great product with TWM pt. II as well as a great patch with 3.0. Considering the prospected changes, I'm happy to wait.
  18. Devotions for the Faithful + Scroll of Valor + Champion's Boon = +45 Accuracy. That's all you'll ever need Accuracy-wise, really.
  19. The minion summoning from The Grey Sleeper is pretty useless by the time you get the weapon, by the way. I'll take Durgan Steel over it any time of day and night. BUT I do not think Soulbound weapons should have a lash
  20. Yep, and I'm fairly sure it's a bug but I cannot repro it consistently so I couldn't report it.
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