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AndreaColombo

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Everything posted by AndreaColombo

  1. Looks like binding rope + lavender crown will have to wait until this fix: http://forums.obsidian.net/topic/84876-lavender-wreath-binding-rope-interaction/?do=findComment&comment=1782308
  2. In my play through the fampyr dude with Argwes Adra was wearing the relevant helmet. I haven't killed him yet but if you can loot the helmet with the armor, then clearly it wasn't meant to also be sold in Stalwart. From rich it would ensue that the White Crest helmet should be instead. I'll report this when I'm home and see what they say in QA.
  3. Has anyone found the helmet for The White Crest armor? It's the only one you can't buy in Stalwart.
  4. I've had that happen to me as well with an exceptional estoc, but couldn't find a way to repro reliably--which means it's going to be extremely hard (if not impossible) for Obs to see what the issue is
  5. Was your character Paralyzed, by chance? In my current play through I noticed Edér sometimes gets perma-paralyzed (when the Paralysis effect ends, he still has the "Paralyzed" icon next to his portrait; he can move around but won't perform any other action.)
  6. It's Exceptional and has Second Chance, IIRC. Also looks bad ass
  7. Search this forum for a thread called "attack speed 2.0"; it's got all the info you're seeking
  8. You'd like a penalty for severing the bond on top of their not being universal? You really want soulbound weapons to be bad. Unique weapons can achieve the highest DPS in the game and there are many with great on-hit or on-crit effects. You don't see many builds around here that use soulbound weapons versus unique weapons--how can that be if soulbound weapons are so much more powerful and convenient? The one variant of my DPS build that uses a soulbound weapon is the one with the lowest DPS despite its having the highest MIG score attainable in the game without cheating.
  9. Soulbound weapons are not the most powerful in the game. Not by a very long shot.
  10. Dude, soulbound weapons are attuned to your character's soul in a setting in which souls are the be all and end all. What sense would it make for your character to be more proficient with any other weapon? None. Also, soulbound weapons already have class-based restrictions and are generally overshadowed by unique weapons with Durgan steel. A talent spent specifically for one of them, especially of a weapon group I wouldn't normally use, would be a wasted talent. I'd rather use soulbound weapons without but at that point, why use them at all? Unique weapons offer better DPS anyway. Removing their universal nature would be a sure fire way to make most people ditch them (and it would make no sense from a lore perspective.) Last but not least: designing items and mechanics around the fact that "people can respec anyway" is poor game design. Not everyone abuses respec in immersion-breaking ways to get out of a talent and into another because that trivializes character development choices. There are players (not me) who would even prefer to have no respec in the game for that very reason. Oh, and +6 Accuracy is a lot better than ++ in BG because it increases your chances to crit. Besides, it's not free at all for soulbound weapons: You still have to invest a talent in it. It just gives you the freedom to use these weapons alongside your favorite uniques.
  11. It's very much intended; it was announced by Josh before PX1 came out.
  12. It's to avoid awkward moments like when you specialized your BG2 Paladin to dual-wield swords and then HELLO, CARSOMYR! EDIT: I can think of two more reasons but I'm not gonna type them from my smartphone because inconvenience.
  13. Ah, I see now. I've always talked to Penhelm before fighting; next time I'll attack first, ask questions later
  14. Dual speed + Durgan is 1.2 * 1.2 * 1.15 * 1.15 = 90% Two Weapon Fighting stacks additively, so 110%
  15. I tried to pump my RES to 18 before talking to Osric and I didn't get a dialog option to tell him I had to fight for the armor (in fact, there were no unqualified interactions shown; what I saw were all the dialog options there were.) Could you post the exact same dialog sequence you used to get the armor?
  16. I've had this issue with two weapons so far. If you turn your character to face in the other direction, you'll see the shield through him. For me, weapons that had this behavior also randomly disappeared from sight during combat, leaving my character unable to attack (even though they were still in the quick slot.) I didn't report it because reloading would remove the coloring issue and I could not find a way to reliably reproduce either issue.
  17. I think this was reported during the beta for 3.0. Sounds like a job for ... BMac! Nanananananana BMac, BMac, BMaaac nanananananananana ;D
  18. Indeed. At a certain point I stopped trying so I never noticed it got fixed. Good to know
  19. I haven't really tried one yet, but I think light-armored Monks are viable. Monks rely on taking wounds, after all, and a lower DR lets you accumulate them faster (and at level 11, if memory serves, you get Iron Wheel that grants you +1 DR per wound.) Besides, even if you went for the Monk's Outfit, you could still upgrade it to Superb (DR 9) or even Legendary (DR 11) and add Second Skin (+2) and a bonus from Survival (+2 or +3), which imo is plenty enough unless you were soloing. If I built a light-armored Monk (which I will, sooner or later), I would most certainly make them wear the Lavender Crown and Binding Rope and take Rooting Pain. This would passively hurt and disable enemies that hit you so you'd maintain an edge even when taking punishment.
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