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Coincidence

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Everything posted by Coincidence

  1. Yes, but not because the NPC is a Paladin like character and you kicked a puppy once. If you continue to always act against what a character thinks is right or do something EXTREMELY heinous (like P:T bad) that would cause even someone like a thief to go "Wait a minute..." then I'd say the NPC in question should try to stop you, and if you refuse perhaps storm off and return with a group of "good guys." If you act goody goody all the time a more morally questionable character could betray you at an extremely inconvenient moment. It should be rare and only in extreme cases though.
  2. As long as there is an option I can toggle where my character says "Updated my journal" then I'll be happy.
  3. I don't think you can call the Practical Incarnation an antagonist at all because, like you said, he doesn't really oppose the protagonist nearly as much as he helps him. Sure he turns on you at the end, but in a way it's tricky to say he turns on *you* because you're both technically the same person, and he just thinks he can help you/him better than you.
  4. I've always thought the same. The whole surprise and hoping you get a good item part is nice but I don't see why you can't actually use it.
  5. I'd find it hard to be an atheist in many fantasy settings I've played. In real life a lot of religion is faith while the gods are usually a direct presence in most fantasy worlds, applying blessings with measurable benefits or even physically manifesting. You could always be rebellious, but I don't know how you can really be an atheist and deny the existence of gods if PE is how I think it'll be. Maybe nihilism, but in a way that has to also acknowledge souls and life somehow being chaotic with no purpose when there is in fact some sort of cycle. The Dwemer in Morrowind are a nice example of how to be sort of "atheistic." Rather than deny gods exist they simply believed the beings commonly known as gods DO exist, but were imperfect and not worthy of worship. In a world with gods the Dwemer simultaneously downplayed their power and attempted to become divine themselves. In other words, acknowledging a god exists because their presence is shown in undeniable ways, but don't consider them gods.
  6. I agree 100%. The whole idea of being good to me is sacrifice, while the whole idea of evil (or at least selfish) is to be self-serving. The middle area there is to be "good", but expect compensation. Being good anyway with no tangible reward is the display of heroism. Make selfish choices reward the player and it will actually be more difficult, even if just slightly more, to avoid the temptation of slipping into selfishness or evil.
  7. What do you mean here? It would be great if Obsidian gets more contracts. They can't survive on Kickstarter or their own alone, without firing a massive amount of their employes. As mentioned in the stream they would also like to work on more licensed properties. Because the behaviors of publishers, especially rushing the game, have been a reoccurring problem for Obsidian in the past. Maybe it would be a necessary evil and I'm pessimistic.
  8. I've always liked Faustian bargains in stories, and characters who take them. It doesn't necessarily have to be with the traditional demon though. I don't know if I'd take the option though since it turns out to be a bad deal the majority of the time, although I like the idea of a "good" guy selling his soul to have enough temporary power to defeat an evil power, knowing s/he's making a huge sacrifice doing so.
  9. If this convinces publishers that the type of game Obsidian is making can still create a profit then I'd be... cautious of it. I'd prefer it didn't happen.
  10. Maybe the Warcraft RTS series and Morrowind influenced me... But I like orcs who are as developed as anyone else, and can be good or evil. It seems much rarer, which would make PE more interesting to me. Perhaps some racist persecution going on by other races who think Orcs are just mindless beasts.
  11. I like the approach Morrowind had (if you can't tell.): Make everything killable, only bother to mention if you killed someone related to the main quest, and create a backdoor that makes the game beatable, but harder, if you killed an essential NPC.
  12. What would be the consequences of such an act? Would the person still be alive without a soul? Would they still be considered human(or insert fantasy race here)? What of the individual who devoured it, would they become powerful? Would the gods take note? How would you punish someone who could rip out your very soul? a lot of questions I know but I love this stuff. Let's see... Well if you devoured someone's soul I'd imagine their body will biologically die or they become a kind of zombieish thing. Since messing around with souls is probably only going to be done by priests or necromancers, and only necromancers would do something like eat a soul, they'd probably turn the body into some sort of servant. A human without a soul would probably be considered just a shell with nothing inside of it, and so killing it probably wouldn't be a bad thing, and may even be encouraged. As for what happens if you devour a soul that varies greatly from universe to universe so there's absolutely no way to say how it'd happen in PE yet. My guess would be that since (I'm assuming) people cannot remember their past lives easily, if at all, then eating a soul probably won't give you knowledge of their past lives. Would they gain power? That depends if power is tied to a soul. If a very powerful sorcerer dies, will his next incarnation also have an affinity for spellcasting because of his past life? As for gods, I'm sure they'd notice but would probably only pay attention or care if it was a follower who had their soul eaten. How to punish a soul eater?... Death, obviously. What I wonder is how will soul absorption/devouring will be handled if it is put in the game. If you devour/absorb a soul do you gain some sort of benefit and that's it, does the soul "vanish" in the process, or does their soul literally combine with yours? If that is the case, does that mean the next life of that soul will be the next life of two different people at once? For example, if Soul A absorbs Soul B, will this then form a Soul C, or will the souls go their separate ways after death? Could an evil baddie use that logic to absorb the souls of everything into him, creating one giant oversoul made up of every other soul? Who knows.
  13. I've somehow never heard the term "boob plate" before this thread, so it did that for me at least.
  14. Cis? Do I even want to know what does that mean? He was obviously referring to the Chinese International School.
  15. Crimes worse than murder in a fantasy setting? You mentioned soul corrupting... What about soul trapping? I'm assuming reincarnation requires the same soul to come back in a new body. Assuming you can't "kill" a soul, trapping it and preventing it from continuing the cycle of reincarnation is the closest you could get to wiping them from existence permanently. You aren't just murdering the person, but you're also denying them ability to come back to life again.
  16. Because I have nothing to do for the next five minutes I'll give my thoughts on this that I've hinted at in my past two posts. I'm going to talk about women in the post but everything I say is applicable to the men and masculine traits too. 1. Having a wider spectrum of people on the "beauty scale" helps the whole "beauty" thing actually stand out. Many times there are characters (usually women) who are described as being anywhere from beautiful to looking like a goddess, but their model/portrait/whatever looks only slightly better than other females of her race, if not completely equal to them. This applies to clothing too. 2. I think people don't understand that not being a beautiful goddess doesn't mean you're an ugly disgusting hag. There's something called "average." It wouldn't be hard to do. Make women who maybe live on, let's say, a farm, not look like they are wearing make-up and getting ready for a hot date when they're just sitting in a house in the middle of nowhere. 3. In terms of the whole sexy combat armor thing, I think there's a compromise between people looking for "realism" and people who think "I want fantasy and the world has enough ugly people in real life." Make the weaker armors barely any different for both genders, since they were probably made for practicality and not style in mind. When you get to some artifacts and rare kinds of armor then maybe you can make the women look a little "exotic" in comparison to the men, since its rarity means its probably a bit more customizable to whoever asked for it. It's not beyond the realm of possibility that a duchess, queen, empress, demi-goddess, or any other woman of high importance and beauty wanted something to both protect and "show off."
  17. Why do people think the only option besides "beautiful" is "fat and ugly"?
  18. Obsidian has really dropped the ball here if they can't show us the Kickstarter dot at the castle yet.
  19. My question is this: Is having to manually backtrack 15 levels fun? Is it challenging? Manually backtracking so many levels is just tedious. It's not like it's hard and giving exits is making the game more casual. Removing unnecessary padding by running back and forth in the same dungeon is fine. I know people think RPGs have become too easy and view PE as a game recreating an era we all like because it wasn't hand holdingly boring, but don't let that make you think adding any type of convenience is just making the game easier. Unless I could die manually running out then there is no challenge being removed, no tests of skill, just needless time wasted. One small edit I want to make: If they design this dungeon to be a "gauntlet" type one, then allow people exits.... But make it start over if someone leaves. That way exits are basically "I can't go any further" doors and people who don't want to use them can skip it, knowing it'd reset progress and their only chance to see the bottom.
  20. Call me OCD but I like that the amount of levels is divisible by five.
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