Dream
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Od Nua and mini-game (Roguelike?)
Dream replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually I crossed out the bits that aren't in P:E (unless you're on Ironman, but in that case Diablo has Hardcore). Like Nethack? Also it's irrelevant if you think Diablo is roguelike or not (it is) because what Hormalakh described was textbook Diablo.- 57 replies
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Od Nua and mini-game (Roguelike?)
Dream replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, Diablo is not really a Roguelike. Oh hey, Diablo.- 57 replies
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And you could just make the exact same dialogue and tactical choices you would have made anyway and you'd still be playing a hyper-casual game where you can't lose. Ridiculous idea, no different from the ridiculousness of "narrative second wind." It takes more than 15 years for a human offspring to reach some semblance of "maturity" such that they would be a viable combatant. You are proposing that the player's companions are immortal and will all sit around waiting (along with the big bad threatening the kingdom/peace/world/universe) for 18 years waiting for the reincarnated Chosen Hero of Destiny to learn how to swing a sword or sling a magic missile again. This is me ridiculing it right now. Ridiculous. I think Failion has been playing too much Infinity Blade
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Od Nua and mini-game (Roguelike?)
Dream replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Couldn't you have just said Diablo?- 57 replies
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IWD is like that; you make 6 characters and play a party. In P:E that isn't the case; you're playing a character. One character. The party is just a group of people who are along for the ride. They have their own motivations and goals and all you do is control them in combat (you're the leader). They're NPCs for a reason, not co-PCs.
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Beasts of Burden and "Stash" Inventory
Dream replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I hope they don't follow the path of ANYTHING from dragon age. -
Economy & Difficulty
Dream replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As long as "realistic economy" doesn't translate into the bull**** we got in ME2/3 where Cerberus spent 2 billion credits bringing you back from the dead but then forced you to scrounge for table scraps to get any decent gear. Dragon age did this pretty badly too (hey you can afford a ****ing mansion, but apparently not a fancy pair of boots). Basically by the end of the game you should be able to afford everything fairly easily.- 35 replies
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You're still playing the role of the PC. The ability to give orders to your friends doesn't mean you have some hive mind that persists through death. If you went a trip with some buddies in real life and then fell off a cliff you wouldn't continue the trip by taking over one of their bodies; you'd be dead.
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Level scaling and its misuse
Dream replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Good luck with that in an Obsidian game. -
Skyrim had pretty awful crafting. Halfway through the game (probably sooner) you made a full set of Daedric and were done with getting any upgrades whatsoever from exploring. Full on crafting systems like Skyrim or Amalur either feel pointless (if the crafted stuff is worse than what you can find), or they kill the enjoyment of dungeon crawling (if the crafted stuff is better). BG2 did it right with the crafting being an ancillary way to get unique and legendary one off items.
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I'll disagree. Maybe you are underestimating what a huge pull the name Baldur's Gate has. It doesn't though. As great as it was a good deal of people just don't know about it (let alone have played it). Even among all my online friends (who themselves are pretty big gamers) I'm the only one who actually played the IE games.
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Both are a whole **** load more climactic than "well that's that, but since you didn't really matter anyway so keep going." Because it's your story. There's no way to both make the PC the hero while at the same time allowing for the game to be completed with her/him dead halfway through. The whole point of these games is that for whatever reason (in P:E it'll probably be because you have some amazing soul) you are unique, and that uniqueness is the reason why, in the end, it's only you who can succeed and not anyone else (no matter how special they themselves may be). It would be like finishing PS:T with just the party after TNO himself permanently ****ed by The Lady/Lothar/whoever; Annah, Grace, Morte, Dak'kon, Vhailor, Ignus, and Nordom may be cool and powerful in their own right, but they're just not you.
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Two weapon style (dual wield)
Dream replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm not even sure what you're arguing here. The point was that a "realistic" 18+ str person (not to even mention someone in the 20's) would look like a walking mountain of meat and that's just not appealing to a lot of people (of both genders). The fighter comment was referencing the fact that there's pretty much no other class that requires a high str value so if strength was realistically portrayed then people's mindset might be "well I want to roll fighter but they look ugly compared to all the other classes " Also its not really about being forced to appear strong, but about looking more like Brad Pitt or Edward Norton and less like Ronnie Coleman when it comes to what "strong" looks like. You kind of took a running leap down a teflon covered cliff side there. No one was talking about having the game take place in Limbo, but about not worrying about things like "well this doesn't make sense because of friendly fire!" when it came to big weapons. Pretty sure Lara lived in a world full of crazy **** too, and those games were way more realistic than your standard fantasy RPG. The point is unless you have magical armor that weighs nothing you wouldn't be ale to explore caves in anything that offered any real protection; it just wouldn't work. That said if a game adhered so strictly to things like that it would probably be a pretty awful game (dungeon time... time to take off all my gear) which is why we shouldn't worry about things like "that swords too big to use around allies in tight spaces!" (and before you say it: no, this is not an endorsement of not worrying about the caves being filled with ants wielding tree trunks). -
Two weapon style (dual wield)
Dream replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Pretty sure Annah was just a tiefling street rat. Also for a big bit of the game you were doing battle with bandits and thugs that could give you a run for your money. And that has what to do with soul powers that give select individuals (like the PC) superhuman abilities? Unless you're telling me mr 18 wheeler got himself a super strength soul and Hawkins got a physics soul. Actually I was just gonna go with "it's a video game." I have no real life examples of people carrying 5 suits of plate and 10 different swords in their backpacks either and I'm pretty sure that ****s with physics too (but you know, that wasn't a staple of the IE games either... oh wait). If you're actually expecting the character models in P:E to change one iota as their primary attributes shift I'm gonna tell you straight up you're going to be thoroughly disappointed. The graphics don't represent it not because the mechanics don't allow it but because people don't want to run around looking like a brick **** house just because they rolled fighter. In the game? I suspect there'd be no penalty for it else it would be kind of **** with the game since any light armor/small weapon characters would have a massive advantage. Well I guess there's the solution. Just don't use the **** that apparently ****s with your overly sensitive sense of plausibility. Yea, but the point is none of those would at all be viable when spelunking through dungeons and caves. You'd be better off throwing on your best Indiana Jones or Lara Croft outfit. -
Beasts of Burden and "Stash" Inventory
Dream replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So what's reasonable, 10 times what a normal person can carry? 100 times? 1000? At what point do our hammerspace bags fill up and we begin having to use the mule? Besides the whole "must pick up everything to sell!" mentality kind of goes away on its own since in most of these games the "basic" items become worthless really quickly compared to the price of **** you need to buy. On top of that money as a whole usually becomes meaningless by the end when you're able to afford everything easily anyway. -
Two weapon style (dual wield)
Dream replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actually I asked why you felt that your desired aesthetic for P:E was the correct one despite it not even being in line the games that inspired P:E. If I had to rank games by realism PS:T would be near the bottom somewhere around Bayonetta and Devil May Cry (and far below pretty much every JRPG). None of those are even close to being possible in real life so why is it acceptable to have one but not all (especially considering all of them can be boiled down to "superhuman muscles and reflexes"). Yea, he's real practical to have around you in tight spaces. Didn't you just say you were okay with being superhuman as long as you're not too super? Are you now only okay with being totally normal, or still a little super? Maybe half super? Also I guess Baldur's Gate is not the game for you. Plate mail is even more impractical when exploring a dungeon, but that's okay because it makes your moves look REALLY great, right? -
Two weapon style (dual wield)
Dream replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So what does any of that have to do with no super strong 100lb super models being allowed because I'm pretty sure BG, IWD, and PST all had that since there was no difference between a 1 str and a 25 str character. On top of that the weapons in PS:T in particular could compete with most JRPGs when it came to how crazy they looked. Also aesthetically I'd say WoW does have more in common with BG than it does with JRPGs (which is an awful label in and of itself since Dragon's Dogma and Dark Souls are technically JRPGs but look distinctly "western"). -
Two weapon style (dual wield)
Dream replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Isn't that whole argument defeated by the fact that the very game you use to describe what JRPGs are like is... not a JRPG? Additionally while you may not like the aesthetic clearly a great many people do (even amongst IE fans; bastards weren't exactly small and female elves were the definition of super strong 100lb supermodels) so why should Failion be the one to find a different genre and not you? -
Two weapon style (dual wield)
Dream replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Just to reinforce this: from the kickstarter. -
Kotaku Obsidian Article
Dream replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would have found some bugs more acceptable than the abortion of a control scheme that that game had for the PC. A bug is one thing, but ****ing up the controls to a game from a genre that started on the PC (and in which the controls have pretty much stayed exactly the same for the a decade and a half). How do you do that? -
Two weapon style (dual wield)
Dream replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Oh, really? Been fighting dragons, have you? -
Josh Sawyer: Balance and Utility
Dream replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Balancing is one thing, but nerfing after its been released? -
Josh Sawyer: Balance and Utility
Dream replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think that in case that one class or race is superior to others, then that class or race will get nerf update. Who nerfs singleplayer games? That's about the most retarded thing I've ever heard of. -
Two weapon style (dual wield)
Dream replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think the issue there is they didn't have a very good choreographer. Also the fact that realistic sword fights in general look boring as ****.