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Nordicus

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Everything posted by Nordicus

  1. Well, my 2012-release list is rather short 1. Guild Wars 2 2. The Walking Dead 3. Torchlight 2 4. Lone Survivor 5. Spec Ops 6. Insanely Twisted Shadow Planet (PC) 7. Superbrothers: Sword & Sworcery EP The list is too short for proper Top 10, so I also made a list from all the games I first played on 2012 1. Fallout: New Vegas 2. Witcher 2 3. Thief Gold 4. Guild Wars 2 5. Walking Dead 6. Bastion 7. Deus Ex: GOTY Edition 8. Killing Floor 9. Torchlight 2 10. Lone Survivor
  2. I am going to vision you as Walking Dead game's Kenny from now on
  3. *throws his fist up in the air* I did it! I finally beat The Void! 20+ nerve-racking hours, bloody hell! The ending was a fantastic emotional gutpunch, I felt so wrong but it also felt goooooood. I think the lack of reaction to Alvin's possible death is more due to engine limitations, as bursting into tears is not something Geralt would have done. If the scene were done with Witcher 2 graphics, you'd see more body language from Geralt. Witcher 2 is better in 90% of the possible ways. The only thing I find lacking are the kind of "How do you feel, Geralt" moments that are plentiful in Witcher 1, where you can properly roleplay the inner workings of Geralt's mind. I guess to put it very bluntly, the roleplaying in Witcher 2 is more shallow, in my opinion. Granted, it's still one step above most of its competition.
  4. Yeah... that's something. I'm not completely sure what they were thinking when they were making the whole "Gamer" career path. Game Designer, the top level of "Gamer" career path, earns almost as much as Executive Vice President in "Game Development" career, and that is triple what a Designer earns in "Game Development" path. What is this i dont even
  5. Yeah well, about that... bitComposer Games website brings up the game series in particular, so I don't know if that's misleading information or just a rather major goof on their part
  6. Remember that old rumor about Bethesda getting rights to S.T.A.L.K.E.R. franchise? Well forget all about that for now, because bitComposer Games gained the license (at least to the film and book, not 100% sure about the computer games) "What is this bitComposer Games?" A publishing company founded in 2009, they're so niche they don't even have their own Wikipedia article. I'm both surprised and intrigued by this
  7. Only if they're still eating 200-year-old sweetroll
  8. Hi, my name is no one. Pleased to meet 'cha
  9. Eeh, hardly. I'd much rather call Zone of Enders 1 a tech demo than a game, since even the gameplay is horrendous. You've got: - little to no enemy variety*, and later in the game you just fight enemies with buffed up stats. YAY - each enemy is an uninteresting one-trick pony* - the missions are either "find a needle in the haystack" or "kill everyone in the area" - the combat itself is extremely simple (circle strafing pewpewpew or shoving a sword in their face) and stays that way from beginning to end despite the handful of secondary moves you learn along the way* - bland level design - a combination of the novelty of each (I think 3 total) enemies fading in 1-2 fights and the game duration of around 6 hours *with the exception of bossfights, the only half-decent part of the game.
  10. Narrative - Roleplaying games and adventure games (latter of which I have less experience with) have this rather unique quality compared to other games, where you're allowed to have a longer lull in action without people getting impatient, so they can take the time to tell the story properly. Granted, this can be taken to annoying extremes like Hyperdimension Neptunia (ugh), where you pretty much listen to stock anime bull**** for 40 minutes before you're actually allowed to PLAY the game Immersion (exploration) - I can't really separate the two in my mind, because for me, exploration is a tool for strengthening immersion. Choice of playstyle, plot-related choice and consequence help immersion immensely, but exploration is like the game is letting me give a **** about the setting. Going somewhere out of my own free will, is like I ask the question "Hey game, what's that over there?" and finding something worth noticing is as if the game is giving me a proper answer. Then, something minor/major about the game world is properly solidified in my memory.
  11. I would recommend you try it during the next time it goes on sale. Some would think having gameplay reminiscent of Fallout 1&2 and having large dungeons would be the worst thing ever, but surprisingly, it's strangely addicting with its own sort of exploration feel. If I were to give you a hint, it'd be to take at least ONE point in any magic training. The game seems to have been balanced around mages or mage-hybrids. Definitely not sneaky assassins like my character. When you're in the dark, you're harder to detect, but you can't hit for **** and will waste arrows. When you're holding a torch, the monsters come beeline at ya. So suddenly with a low-level night-vision spell the game becomes 5 times easier, and I'm finally using my mana for something.
  12. I... what? At first I thought it was some kind of subtle joke video, but then I saw the uploader is "hitman" Again, what? I mean, at least it's decently priced at $1 per DLC, but what?
  13. Err, Eschalon and Avernum series want to say hello? Or maybe you want to check the public beta of Age of Decadence?
  14. We must have played different games, because to me, Beyond Good and Evil's platforming was so effortless and automated that the Assassin's Creed series could be based on it more than we'd ever know
  15. Going back to Killing Floor for a small while. And now I remember how this game, though bloody brilliant, annoyed me the last time. People don't heal each other. They just don't. Healing is twice as effective on ally? Healing others gives you money? Does not seem to matter at all, on Normal anyway. Might be that on harder difficulties, as people begin having to rely on others for help consistently, that might change. I'll try playing Hard now more now since my Medic perk is level 5 already. During my last match, this is what I felt like, being a high-level Medic surrounded by varying levels of (constantly) bruised allies http://www.youtube.com/watch?v=fR8cI4HHUvQ
  16. It's a great budget title, probably the first Steam-game that I hundred-percented. The thief's swingshot mixed with wizard's floating blocks is all sorts of physics-based awesome
  17. After giving up on Freedom Force because it got ridiculously hard at the end and caused my best save to crash 2 seconds after loading each time, and after beating the rather average but still solid Half-Life 2: Episode 1 in 2 sittings, I'm now playing Void Okay, so I gather paint plants to put them in my heart so I can metabolize them into other type of paint that I use for spellcasting and bribing these "Sisters" into showing some skin. Then I get new hearts to contain paint in, preparing for the eventual clash with "Brothers" who guard sisters but hate these sisters and worship color, and whenever I use color I damage the world but I need to do that to progress in game, and- What the fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu- ?
  18. Personally, I'd encourage everyone to play it through twice if they enjoy the story at all, because playing the game once will only answer about 2/3 of the questions you might have about the plot. Why are the Sorceresses so interested in having an independent Upper Aedirn, especially Philippa, who is the advisor of King Radovid and has nothing really to do with the conflict? Where did that damn dragon come from? If you don't play Iorveth's path, you never find out. Were there any additional assassinations? What happened to Temeria after the prologue? Again, not answered unless you play Roche's path.
  19. Oh I can accept a differing viewpoint, this is about how you present yours. There are plenty of other people in this thread that don't care for Morrowind, did you see me being a jerk to them? For this whole thread you've presented yours as "The Elder Scrolls series sucks. That's that", as something widely agreed upon, or factual, and now, that you are forced to occupy a defensive position, you say "hey, opinions, what's the big deal" and then right after "MW simply isn't a good game". Flip-flopping much? Oh indeed, it simply isn't, that's why it gets remade in both Oblivion and Skyrim as mods. It is so bad that people make the time to remake that massive game world. Don't keep pokin the hornet's nest and maybe you won't get stung by an ***hole hornet such as me, and then victimize yourself There ain't no tear on this cheek my good man. Only a smug grin
  20. Let's not forget Warriors of Might & Magic! No wait, actually let us do just that. When I bought that game, I expected Legacy of Kain: Soul Reaver, but I got a game with crap story, dialog and voice-acting, with even worse combat, level design and puzzles than Soul Reaver has during its worst moments
  21. To say something about the regular Might&Magic series, I only played MM6 and at far too young an age to really appreciate or understand it, despite having played it for hours, and the starting town is downright embedded into my cornea. I didn't even know what 1d6 meant, for goodness' sake!
  22. I don't really play strategy games aside from the odd Japanese Strategy-RPGs like Final Fantasy Tactics, but there is simply something immensely gripping about Frozen Synapse's gameplay. There's just something immensely satisfying about having your lone shotgunner kill 2 enemy shotgunners just by having him stand behind a blind corner at the right time
  23. Well, there is one game that I think is on 360, and has become a cult classic due to its almost Witcher-level of depressing storytelling, and the 2nd playthrough punching you in the gut emotionally. The game was however met with bad sales and lukewarm reception because it had a lot of samey, rather boring side-quests as filler for the stellar character development The game I'm talking about is NIER and it has one of the best soundtracks I've ever heard Game intro and my favorite song under the spoilers
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