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Everything posted by Nordicus
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Started playing Dungeon Siege 2. Right off the bat, at least 3 times more fun and interesting than Dungeon Siege 1 Seriously, Dungeon Siege 1 was one of the most boring games I've bought, but I needed to play it so when I finally move to Dungeon Siege 3, I can see what Obsidian did right and wrong. Played DS1 for 20 hours before dropping it, and apparently I was barely hitting halfway point
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Objective complete. Moving on to killing someone by punching a car
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I've spent a couple of hours in Crysis and all the different NPC trolling methods "birgirpall style" are starting to open up to me So far I've: - jumped into lakes while grabbing enemies, killing them immediately - tackled them continuously - thrown them off high bridges - thrown a flaming barrel at the group, then hit it with one bullet, so it explodes with a timer (just barely before they get up) - snuck towards an enemy manning a vehicle turret, then jump on the vehicle while cloaked, and then beat the guy with my fists while practically standing on his head! - thrown heavy weapon crates down stairs while they were trying to get up to me en masse
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ALL OF MY "YES"! Seriously, this game was a rarity for a while due to the legal battles regarding D&D licensed video games, it would have been really hard for me to find the game (without expansions) for less than 30€
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Depends. Is this just one of those contracts where Obsidian does not get any of the profits? Because then, having lower *PC version* sales won't really hurt Obsidian if the reception is good anyway. Furthermore, do you think Obsidian is going to do all that much more business with Ubisoft anyway? Project Eternity, the kind of game they want to make, is a PC title that's going to be light on DRM. Aren't Ubisoft's priorities completely different, with them treating PC gamers as second rate customers? That rather depends on the contract though. Not buying FONV would have had ~zero net effect for Obsidian since they weren't paid royalties, for example. I wouldn't worry anyway, gamers as a collective tend to have zero spine when it actually comes to following through with not buying stuff. Ninja'd
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I hope they'll give their own version of Barbarian enough little twists, Torchlight 2 showed that it can be done. While yes, Torchlight 2 is different sub-genre of RPG, they managed to make the "Berserker" look new and fresh, only making one of the 3 skill trees straight up "old-school Barbarian" (even then, with varying degrees of attack power, speed and critical hit emphasis). One of the skill trees revolved around dealing frost and lightning damage in different ways, and the last one had you inflict shadow-themed debuffs, and summoning all sorts of wolf spirits. It was a very Druid-ish way to make a Barbarian
- 265 replies
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- project eternity
- update 39
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Trine 2 So PRETTY
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Played and beat Super Meat Boy (light world) My fingers hurt like they'd been smashed with a sledgehammer. Apparently Edmund McMillen did not see a reason to include a button configuration option! Thumb on spacebar, ring/little finger on left Shift. Aaagh
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Platinum Games never seem to pull any punches, do they?
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A few strange sights in Spec Ops: The Line Pretty clear Warhammer 40K reference Not a spot for barb-wire fence Are these eyes intentionally glowy? I wonder if there would be another graffiti if I chose not to shoot So Walker is forced to break a window, thus burying a miniature Dubai in sand? Hohohoo, game u clever
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I hope it becomes a massive success and gets a multitude of sequels
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Yes, I read the specifics of the ghosting bonus a bit after. In some areas, knocking out everyone unnoticed doesn't seem like much of an option though, but I like it that way
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Remember how in most cases, cyborgs (and androids) have this layer of soft tissue (or otherwise skin-like synthetic material) covering the metallic parts? That layer is so amazingly thin on that girl that her skin could just be a paint job, and whatever makes her so indestructible, must be very flexible material
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Deus Ex: Human Revolution. I'm surprised that they went further into favoring stealth from the original Deus Ex (though I've heard of the notorious bossfight). You get positively vaporized under gunfire, you have a radar right fduring the first proper level of the game, and you get a big chunk of extra XP for ghosting (though naturally, less cash and bullets) Really enjoying it, the only thing bothering me is my own hoarding tendencies
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The idea of ****ing Matt Ward up the rear with a heavy bolter?
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I wonder if Bioshock's reveal incited discussions like this
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Fixed that for ya
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There's a hidden message at 2:14 that says both Cyberpunk 2077 and Witcher 3 will be open-world RPGs. With Cyberpunk I already knew that, but Witcher 3? I mean, it makes sense, given that Witcher 2 kind of foreshadowed that with its epilogue, but it's still surprising
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But I burnt him down. Bethesda: "No, you didn't"
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I'll wait for the actual Kickstarter to start hating on it, inXile might be on to something if Numenera setting is as cool and weird as it seems (something more out of an adventure game than your standard fantasy RPG), and if they really emphasive protagonist's character development, ideologies, moral stance and inner struggles over whatever calamity has struck the world. Then again, they might just start a Kickstarter with a video that explains jack ****, and puts heavy emphasis on getting funds with developer and brand name recognition. 'Cause no developer has done THAT before amirite?
- 114 replies
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- Planescape: Torment
- Brian Fargo
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Legends has a crap tonne of boss fights and QTE, lots of combat, hardly any tombs or environments to explore, and the puzzles were simple and boring. Underworld doesn't have QTE, it has less combat, and the only boss fight it has is right at the end, and you don't fight, you just avoid and platform. Underworld has as much combat as Tomb Raider 2, maybe even less. Tomb Raider Legends taught me the true meaning of crappy camera. You don't just make a combat system that revolves around sommersaulting over enemies, while shooting with pistols, near deathpits, while also giving you a camera that doesn't let you see your environment well. It's my first and probably will be my last non-spinoff Tomb Raider game, unless the reboot turns out to be really, really good
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My renewed eagerness to play Torchlight 2 is slowly starting to diminish, I'll probably be playing my other games more in the future (Indigo Prophecy, Frozen Synapse, Bard's Tale, Guild Wars 2). I learned a surprising amount of new things though - According to Steam achievements, only 2% of the people who've beaten the game, have beaten any Hardcore mode. - Even when playing on Casual difficulty, the last half act of the game is very vicious and likely to kill you at least once. I only survived thanks to my extreme range. - On Veteran difficulty, you can run into having your giant 2-handed sword deal 0 damage for some of the blows, as early as Act 2. Granted, my character (Shadow Berserker) has her attribute points rather spread out rather than pure Strength, but this was still an alarming thing to see
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Because the altruistic, and the artistic, video game companies have been trampled on by ruthless unfair chaotic capitalism and 95% of the ceaselessly swashbuckling internet, causing the CEOs to live on crackers and dirty water. They spend time and money on DRM because they WUV US! And we never-ever-ever love them back
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I myself am not as optimistic, because people are sometimes willing to cope with surprising amount of **** when it comes to gaming
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Easy, the control setup was made for tablet computers and they didn't give enough of a **** to give PC version its proper controls