Everything posted by Nordicus
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The Witcher 3: Wild Hunt [2014]
They might try to generate some extra buzz by throwing Skyrim's name around, but CDProjekt comparing Witcher to other AAA titles, especially RPGs, is nothing new. The devs almost seem to enjoy acting a bit arrogant. Anyway, Witcher 3 had been in development soon after (possibly even before) Witcher 2's release, and that was half a year before Skyrim released. The usually dormant optimist in me wants to say that this open world aspect was pretty much planned from the get-go, especially with this whole war between Northern Kingdoms and Nilfgaard having a big part in the story. It makes the Vergen and La Valette battles look like bar brawls
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It's like Cliffy B thinks complete opposite to whatever Jim Sterling says ever since their original argument over the Gears of War review score. Funny coincidence
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Torment: Tides of Numenera?
Because no medium-to-large size developer waits for the entire development process of Game A to finish before they start Game B
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Probably will get patched out
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Torment: Tides of Numenera?
I'm afraid Avellone chose Conjuration specialization, so he can't cast Mass Owl's Wisdom or any other transmutation spells
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The Witcher 3: Wild Hunt [2014]
Ugh, the start of NWN2 was like starting a Hobbit character in LOTRO
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Dark Alliance 3
"Version"? It's a complete different type of game! It's like saying the new mmo Neverwinter is a new version of NWN
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Dark Alliance 3
If you need to "get something going" regarding Dark Alliance, it'd have the faintest chance of working on Monolith Productions forum
- What are you playing now?
- What are you playing now?
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- What are you playing now?
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What are you playing now?
Me and my friend started a co-op playthrough in System Shock 2. I'm a a gunslinging marine while he's my wrench-whacker hacker The game's not even remotely as scary playing it in co-op, but it's a whole new type of fun. Exploring, sharing resources and having our own complementing specialized roles feels really good
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What are you playing now?
Picked up Morrowind again for a bit, and explored a glass mine inside Ghostgate. I was all "Aww yeah, I'm rich now!" until I remembered that much of the spare equipment I was carrying around was almost 1000gold/lbs, while raw glass is 100g/lbs. Dropped it, glass at 50 Alchemy isn't good enough as a potion ingredient because there are no poisons in this game. Also, took me a while to figure out where the inventory button was again. Tab? No. I? No. Enter? No. Right mouse button. *slap myself on the head* Should have remembered it's on the second most accessible button in the entire keyboard + mouse set-up. I'm such a hoarder that I spend incredible amounts of time managin my inventory in any game where it's limited
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Your first cRPG
I remember enjoying Shadows of Undrentide the most (though admittedly did not finish it). Probably because it had more plentiful choices and better exploration than the original campaign, and I really didn't understand Hordes of the Underdark back when I had the game. The only things I remember from HoU is that the game was harder, filled with puzzles that I didn't have the patience for back then, and samey cave environments.
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Your first cRPG
Well, finally managed to beat Neverwinter Nights 2. The final dungeon wasn't all that enjoyable, but the final pre-battle conversation that checked many of your influence levels, and the quite massive final battle felt like somebody put real care into designing them. All-in-all, a decent, long D&D game that occasionally leaps or dives in quality. Probably won't play the vanilla campaign again, the game is annoyingly buggy even to this day.
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Schell forgets the #1 rule of any statistics reading: Correlation does not imply causation The data on that graph is positively spartan (is that graph based on means or medians? Where did EEDAR get the sales data, VGChartz?), and Schell doesn't take into account if many publishers and developers in AAA field of gaming are simply confident enough in their marketing to not need a demo. This'd mean having no demos would be a result of expected good sales, not something that slashes your revenue by half Simply a gross oversimplification of data EDIT: An example: I could make a chart where games are categorized by their launch prices, and then compare their unit sales. You can bet your ass that $60 games would be way above $10 in sold units. Does it mean higher price gets you more sales? NO
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Your first cRPG
Probably Diablo 1
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RANDOM VIDEA GAME NEWS!
I was thinking the same at first, but then that'd make the whole Night Dive Studios website a big prank. Their (nicely designed and animated) website and facebook acknowledge the article, and the facebook site was launched last November. Then again, this studio has no contact information, which does make it seem a bit fishy
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What are you playing now?
I kept the roads unguarded to support the thief gang, but thanks to precisely that, my men got ambushed on the way to keep and probably lost 30k gold (estimate, I got 170k anyway) Also, a bit off topic: the crafting systems of this game are massively clunky. So much god damn menu-hopping just to give another +2 to your armor enchantments
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What are you playing now?
NWN2, beat the optional red dragon after several tries. I got really lucky, she only used her fire breath once and everyone managed to survive it. I hadn't cast Energy Immunity on my party members, so it was a gamble. I like that they've made dragons actually powerful, tough to beat even with 5 fully buffed level 17 characters. By that level, my lone monk had killed, what, 5 dragons in NWN1?
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