-
Posts
1036 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by redneckdevil
-
Mmm seeing how we are getting some AI Tweens already, I believe we will be seeing more AI tweets to where later it will be more challenging than what it is right now. Me personally, at times it isn't difficult but I am finding it a lot of fun. And no I'm not doing the one tank and everybody's range, my characters are using what their characters use and would do.
-
True, but it does come with its own problems though. In dnd at later levels we have to accept that the reason why magic users can do all the things they can do is "because magic" whereas the nonmagic classes that try to do u believeable stuff are pushed down because "without magic, ur judged by logic". Magic users in dnd eventually defy and reshape reality and logic to their whims "because of magic" but if u are playing a non magic class ur left in the dust because ur class is bound by "realistic" expectations of what would happen in real life. What they are trying to pull is that magic "doesn't defy or define logic" but is subjected to logic and thru scientific means nonmagic users are able to step up and sometimes at least reach the plateau that magic users are on through science. IMHO I like it and wanna see where it goes because I have a feeling that magic won't stagnate but will evolve into something more to combat and try itself against what science has and will create. But it's all preference and a lot of people may not like that against what magic was in other games.
-
Compare a lvl 1 thru 5 wizard and then compare a lvl 10 to 15 wizard. When designing around dnd's philosophy that magic is "king", the amount of options are lower when low level because dnd's philosophy that magic users become "king" because they had to start off lower than marshals. Poe is set in that level of design whereas bg2 is set in the design level that wizards already went thru their crappy levels and now are gods so we need to design around that, whereas lower level the Wizards had no where near the options at higher level but still had options. Just like in Poe, they don't have as many options due to levels but still have options to use in combat still. I also pointed out that bg2 was "magic is king, marshals suck" and Poe is trying to put magic users and marshals on the same level of power. Bah, hope that makes sense why "I" don't see the merit in comparing it to bg2 with what I stated above but do think it has merits when comparing it to bg1.
-
i find the comparrisons to bg1 fair game and actually a good game to compare it to. For comparing it to bg2...I don't think it's a game to compare it to and I will explain why. 1. Poe is low level vs bg2 high level. In Poe we start from level 1 and go up to lvl 12, and after we get some levels we get more options and the characters become more fun to play. Bg2, u already start off with a high level where u already start off with those options from the very beginning. 2. What levels and options the game is designed around. Poe a lot of the enemies are designed around what options we have at low levels which is less than when it's higher levels. Bg2 we are already high level with a good bit of healthy options and we can get even higher into epic levels and the game is designed around already having many options from the very beginning. Starting out at higher levels means that equipment, magic, encounters, etc starts off designed around those factors instead of being designed around the much fewer options and equipment and magic at low levels. 3. Design philosphophy. Poe seems like a low level low magic campaign where non magic users and magic users can find themselves on the same level. Bg2 is a high level high magic campaign where magic is "GOD" and the game is designed around the high epic magic and not around that AND marshals non magical classes. Also for Poe to compete that would mean that Poe 2 would have to step up and go beyond the epicness (aka brokeness) of system mastery to starting out near if not at mythic and/or epic level of gameplay when I think the design is to keep it more down to earth than basically "party of 6 but each and every combat solely relies on our wizard/sorcerer getting a spell off first and if the other side gets a spell off first, battles done and time to reload" scenario. 4. Yadda Yadda one already had a system in place and many many many dnd books to use as reference and pull from and incorporate with rules and designs already in place and tested whereas obsidian is from scratch basically all the way from engine to rules to lore etc (which tbh with their budget I believe they did fantastic). It seems more natural to compare to bg1 since they share a lot of similarities than bg2 whereas there's just to much stuff getting in the way that screams out "of course bg2 felt more epic because of the reasons I just listed" type of deal.
-
I'm digging the setting where there is magic but technology is growing along side it. Magic arm is still better but will see equal footing if automatic or advanced gun get created. Magic isn't top king that has no way of being toppled, and then the idea of magic evolving to catch up with technology advancing. I love my Tolkien settings and I love my scifi and advance settings. Tbh the way they are mixing it and what could become in the future for both sides has me enjoying and curious.
-
It's problemly a bit obvious but I will admit I just found it a few days ago and reading the complaints about engagements stopping pcs from moving, thought I would like to share. In ur options, u can turn off stopping movement with engagements. Tested it out and yes my pcs can move thru a horde and won't get stopped from what they used to when the enemy engages them or gets off that attack. Edit-just to clarify u still get hit by doing so, u just don't stop each time now with that turned off.
-
The "review" reminds me of my mate. Basically like I forgot to wipe the toothpaste off the inside of the sink and since my woman's an ocd clean freak, she will explode and tell me that because a smidgen of toothpaste is inside the sink that the whole damn bathroom is an absolutely ****in mess. She has a point that toothpaste is inside the sink but that point is lost because of the overreacting and vile and blowing it up outta portion. That's my impression I get when I read this "review", points to made but lost because of the overreacting, blown outta portion, and unnecessary vile that's spewed my way that my gut instinct is exactly what I tell my mate. **** the **** up and calm the **** down and talk like an adult. If it was for the vile, the name calling, the over exaggerations, then this "review" may have been taken serious. But it's really hard to take something serious when someone's having a meltdown because they are blowing things outta proportion. Don't like the game? That's fine, it's not for everybody. Meant to be taken serious, then do a "review" without the blowing up tantrum because it really feels like the person just seeking attention. That said, I ****ing love, LOVE pillars of eternity and I hope they make many more games of it. No it's not perfect, but I want them to continue on and improve because their beginning is pretty damn good imho and I'm having so much fun to play it.
-
(throws fire suit in the corner) PoE is ****ing awesome! I'm digging the setting, writing, roleplaying options, and the design. Can't stop playing or talking about it to people. Is it perfect? Nope, not yet. Is it fun? That's the important questio and will vary but to me, it's insanely fun. Bg2 had resourses from engine, lore, abilities, equipment, classes, basically everything pretty much everything already done for them from dnd rule books, previous game of BG and iwd and temple of evil to draw upon, hell even campions from previous games with a bigger budget. PoE had almost NONE of that, was built from scratch, and nowhere near the budget. People who are saying that the absence of all that preestablished lore and equipment and a lot less money don't mean ****, it's all excuses......I have to shake my head. I mean I can understand why they would want to think that but so many things pop up that screams "noooooo ain't gonna happen!" Sometimes I think the developers worst enemies are the very people they are trying to cater too. But I'm very happy and still excited about the game. I'm loving it and so are my friends too. I can't wait for patch 1.05 and the expansions!
-
How do you rate PoE
redneckdevil replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
5 outta 5 -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wow lmao ur party is wayyy back lol. -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Then switch out for melee weapons and some cc or cc and get away and/or bring a melee in to engage them so that they get engaged to them as u move them away or..... -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yay!!! -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've noticed (maybe with new patch) that if I'm fighting a big group and haven't engaged the range in the back, that they seem to always target my cipher or aloth. -
Ok there's a lot of talk about Paladins being subpar etc etc (while I am having a blast with mine) so I thought I'd make a topic on what we can do to improve the Paladins. So far keeping with the designs and abilities the paladin already offers I got 3 suggestions. 1. On kill abilities. Instead of having it proc when the paladin gets the finishing blow, why not change it to happen if the paladin crits? 2. Flames of devotion and it's like. Instead of activating it and have a chance to miss, why not just stay active and go off when the paladin does actually hit instead of turning off if they miss? 3. Have the passive buffs (paladin only) and their aruas go up or down depending on how many rep they have with their order? What do u guys think?
-
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The combat would be more exciting if there was a penalty to getting knocked out. Healing becomes more viable. Situations where a character is nearly out of endurance becomes tense, a kind of, "OMG! Please don't die Eder! I don't wanna rest yet! I know, healing, gotta heal Eder before it's too late!" *manages to heal Eder* "Heck yes!" Right now it's more like, "Meh, Eder looks like he'll go down. Oh well, I'll still win the fight." <---- Not exactly a recipe for excitement. Traps become scarier too. I'd be all for having the he ingame maiming conditions for so many times knocked out or maybe even based on what attacked knocked u out. -
It's my understanding that with those all that changes is how much of each they will have. I don't know the whole shift and this an example. Normal would be 1-15 miss 16-50 graze 51 to 75 hit and 76-100 crits. Let say with the pattern u have 10%graze to hit and 10%hit to crit Then it would look like 1-15 miss 16-40 graze 41-65 hit 66-100 crit It doesn't change 1 outta 10 times, they change the actual chart permanently for the pc. Meaning instead of 1 outta 10 times rolling a 16-50 turns into a hit, it passively changes the chart before u even roll permanently to 16-40 instead. I think, I could be wrong
-
PoE Sales?
redneckdevil replied to Palmtuna's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I kept hearing that DOs kickstarter wasn't to fully fund the game but to expand the game. As in the game was already being made and would be made, it just wouldn't have as many goodies as the money from kickstarter gave them.