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junk11

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Everything posted by junk11

  1. I'm not a fan of immunity system if overly done... I will wait for more patches before continue the game again or maybe after part 2 is out..
  2. The Paradox statement does imply it's Steam only, but doesn't state it outright: "..over half a million players have purchased the game worldwide, making it one of the best-selling games on Steam this year." Though it certainly also says it includes kickstarter backers. Though given it is Paradox I wouldn't put it past them to have forgotten that alternatives to steam exist. The money from PoE almost certainly goes to Paradox first, as they are the publisher. That would exclude KS and backer site sales but would include everything GOG/ Steam/ Origin and non backer site pre orders. Well..I'm not a indsider, but I would say Paradox & Obsidian are in partnership rather than the New Vegas contract model with a straight payment plus possible bouns. If the above is true, then Obsidian should get much more $$ from Pillars and continue to recieve $$ as sale number goes up. I'm glad Pillars got over 500k sales, but I thought the number would be higher..
  3. I hope that means Battle-Forged bug is fixed as well... but nice to have additional features. love it.
  4. Hope you guys fix stacked Battle-Forge bug in 1.05 it occurs when you reloaded save with low health & low endurance fire godlike, and rest.
  5. Blame on the achievement generation not the console, please? I mean NES is pretty old conosle.....
  6. I'm not mad about censorship, because I am not the guy who wrote it. But I do feel it is unnecessary.
  7. The racial ability for Fire Godlike is still stackable, I guess they only fix the item not the racial ability. Well, just don't save and load if you are still low in health for Fire Godlike..unless you want to cheat Steps to reproduce: 1. Get Fire Godlike to low health at which point the endurance is always under 50% out of battle --> The Battle-Forged DR is still activated out of battle 2. Save the game and quit to menu. 3. Load the save 4. Rest. --> Battle-Forged DR +4 is not deactivated. 5. Repeat above steps --> DR can be stacked again and again.
  8. hmm...My battle-forged stacked bug is still there.. My fire godlike still has 8 extra DR...not sure is a good thing or a bad thing in Path of the Damned... Maybe I should start a new game since I'm NOT that far into the game, but I want to make sure if the bug is fixed or not..
  9. I have to say DAI is actully a huge step in the wrong direction..Why? First...this video explains a lot about their decision making https://www.youtube.com/embed/O0Dp7HeW9vs Second, the decision from the engine, to gameplay including weird tatical view control, to the writing, to the horse ride that stops you from bantering, to the old silly MMO style questing, to the 8 limited skill slots, to 30fps limit choppy cutscene, to the elven noddle arms, to the lazy inventory,...none of these went to the "right" direction. Well, the characters design is the only thing that is still good enough... DAO was great and epic, DA2 was good enough. The problems with DA2 were the reused of the map and the story feels rushed after Act 1. DAI...well.. But at least they still have good taste on cRPGs and know how to appreciate it! But!! I still mad at them losing BG source arts...so it made BGEE harder to work on
  10. Simply put...they have better metabolism than us. Everything can be cured in 8 hours provided they are still alive!
  11. Good thing that Bioware still loves this type of games, and have good taste on RPG and cookie. Bad thing that Bioware improved KB/M control scheme in DAI dramatically, and move from Baldur's Gate dialog to beautiful cutscenes with same frame rate. You know what, internet hates changes
  12. I got two battle-forged +4DR on me with full health. Total of +8 free DR. I think it was added when I load a save and rest my character who was already in very low health (under 50% endurance) The DR bouns does not wear off. Since there is no time limit nor it does not act like Transcendent Suffering ability which turns off after battle, the DR bouns can be stacked again and again.
  13. It's more like an outdated official wiki. iirc, it used to "store" partial dmage, but got changed later on.
  14. 10 is the default for Monk. You can get a talent which -2. There is no damage going into wound, you simply build up 1 wound per 10 dmage received.
  15. At least you have IE Mod for POE http://www.nexusmods.com/pillarsofeternity/mods/1/
  16. We can't rename our pet. 3/10 No place to show them all. 1/10 Wurm better
  17. As a backer living in Asia, option 1 is definitely the best option. I mean I only received WL2 physical items last weekend… It does take a long time… but then I don't really want to play too much before the game patches few more times after launch… anyway I am fine with either way :D
  18. Really nice changes in this patch, love it!
  19. I do not get my kickstarter badge.. and I have completed my order survey
  20. Guess I have to download and play on my "Tuesday", not "Monday".. Need some drink to calm myself down...so hyped up
  21. The most annoying thing i hate in IE games' UI is spell selection...too many spells, too less slots, too many clicks The best spell selection so far, I think nwn 2 does a good job..(not perfect) ,offer a small level-ordered spell box Don't get me wrong..I hate the hotbar like DA2 (and DAO isn't perfect either) DA2 just ruins the atmosphere, not because the minimal look, but the lack of aesthetic visual. I like how witcher 1's UI look, simple yet artistic (but only that's for single character play-through only) What I want to say is.. Does it necessary have to have a "box-shape" UI to feel like a old-school/IE/IWD2 feel UI? I think there are still room for improvement..
  22. One thing PE is different from PS:T is that no companion is needed for main plot.. so it's more like "addons" to the whole story. Since some people don't want any companion at all, I think is a good number. And I agree with others, quality over quantity!! The most important thing is how well their stories are written. Just like NWN2 MotB companions are better than NWN2 companions, even though MotB has less companions to choose from
  23. an unarmored/light-armored monk can using soul to enhance body reflects with predicting (from training) and dodging (with enhaneced reflex) there are many explanation really, that's for obsidian to decide.. and we can see that guns in PE haven't excess the capacity of bows, that's why they still have bows in the game.. longer reload time, less accurate, jammed...etc so if people want to see how "chi" works in real life...well here is the video....best ever http://www.youtube.com/watch?v=-yP0_Ie0WAo and for people who really want to go "Logical" and "realistic" in combat why would you think a heavy armor wizard can withstand a bullet hit and keep fighting in the game? if you want to say how people are stupidly crazy about unarmored monk can be made in the game, I can say the same to heavy armored warriors. if heavy armor is that good, there won't be a ballistic vest for bulletproofing in real life...we will still wear plate armor in the battlefield (hmm..guess I went to modern) heavy armored knight usually has less field perspective with their helmet, no agility compares to light armored archers, need "great strength" to wear, arrow shot from a skilled archer can still penetrate through armor (except the very good quality ones), and a musket can pierce plate armor easily even in normal life so what is the point of wearing a plate armor against rangers? and Why didn't warrior wear plate armor all the time in real life but they do in the game? There can be so many questions to a fiction heavy armored fighter in the game... Why the majority don't ask it? Because it seems "logical" and "plausible" for a fighter to wear plate armor with a sword and be invincible, but is it really? This game is a fantasy world with some medieval backgrounds and few other things added in the world.. fictional magic, soul theory, religions and races...etc The game is a imaginary world with infinity possibility at the hand of the creative team.. How they approach/focus on the lore, fighting system doesn't have to be the same as our physical world having the choice between an unarmed class and armed class can bring more diversity to the game.. with good lore and background story, anything can be explained... but then it depends on how the majority of readers react to such lore... anyway to me, I enjoy playing as normal fighter or unarmed monk. Paladin is another different aspect of melee class in most of the game (well...especially on DnD) For me, fighting ability isn't the most important thing I looked at a class, it's how the class fit in... monk can really fit into PE because the setting of the soul, you can really play this setting around, for example in combat techniques, people can use soul for direct damage, weapon enhancement, pure body enhancement, chant enhancement or even manipulating others like jedi Why limit its use?
  24. never played that game, but I like the idea of the monk being sort of a xfiles detective person who uses his knowledge of the entities and a sort of mystical ghostbuster maybe. It's a novel..and a movie..with Sean Connery...
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