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Everything posted by PK htiw klaw eriF
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Class Weapon/Ability Ideas
PK htiw klaw eriF replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would prefer classes not to have special abilities with any particular weapon. What I would like is for classes to have preferences for combat styles instead. -
I just know there's going to be a ton of cognitive dissonance after this, all the predictions of earth shattering/soul changing events will morph into less provable fluff..."I know I said Jesus would return but I never said he would make himself known! He is working amongst us now, in secret!" Jesus is here working to save humanity from the forces of darkness!
- 58 replies
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- Mayans
- Apocalypse
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Do not take this the wrong way, but you are pretty wrong about the buff sessions in D&D. As you said, you are only familiar with it in CRPGs, but it functions much differently in PnP, where resting is not as easy and where most spells have material components. If they want to improve buffing in a CRPG, they should have less stackable spells that last longer, so spending 4 minutes on buffing is not optimal.
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- project eternity
- josh sawyer
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Crafting should be as simple as possible, with an easy to use an robust interface and relying solely on character skill. No archaic rules or pressing buttons at intervals should be required. 3.X and Pathfinder are probably the best to look at for crating "basic" items, while Pathfinder should be used as inspiration for enchantment.
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This may come off as rather brash, but Hurlshot, your dad sounds like a condescending ****. From the instances in the letter, it sounds like he worked himself in to a tizzy over nothing. If you want my advice tell your dad to **** off and that you think your wife is perfectly fine the way she is. Sorry if I sound a bit dickish on the matter, I just had to deal with a girlfriends parents who were incredibly uptight as well.
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Well I worked a good 10 hour shift, got to hit the gym, and ended up reading Amazing Spider-Man 700, which is complete ****.
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Would it be possible to choose starting abilities from a list? For example, could a Priest select something other than Sacred Circle at first level? Also do you intend to have classes progress certain metrics(like base attack bonus or hp) differently?
- 317 replies
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- project eternity
- josh sawyer
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You know, this sounds almost exactly like what Sawyer said about classes except for the statement in (). [To the thread in general]Anyways, I think the general sentiment on romances here is "If you do them, do them well, make sure the other alternatives have enough character interaction where they don't seem shallow in comparison, and make it more than about boning the character in question", essentially, do not do them like Bioware does them. Can we move on to other types of personal relationships now? I think the dead horse has been beaten enough already.
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I like puzzles where what you are supposed to do is clear. I hate puzzles where there are no instructions at all.
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This is clearly an Illuminati plot to steal our guns so we can't defend ourselves against their brainwaves and stop listening to the high prophet Alex Jones. EDIT: Obviously the problem with violence in the US is that weapons are available to those who shouldn't have them(like crazy people) and that seems to be the major problem here. Still, suggesting that someone may have to wait a bit for an extensive background/mental stability check or that sales at gunshows be a bit more restricted will drive some people into a frenzy.
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We are. All we need is for someone to cleverly put together random scraps of unconnected information to unveil our conspiracy.
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Shhh, don't tell anyone the Plan.
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But it's the only time it'll ever come up for discussion. Times like this happen everyday. With some people there never is a time to talk about gun control.
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Comedy Gold. I honestly can't tell if he is truthful, his bull**** is so damn crazy. Not to mention his followers are even more religiously devoted than the paultards.
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Gun Control will not happen in the US. Any attempts to even start a conversation about it will draw the gun nuts who believe that banning semi-automatic assault rifles or requiring a through background check means that the government is trying to take away all of your guns. Damn shame.
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Two weapon style (dual wield)
PK htiw klaw eriF replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think that D&D 3.X/Pathfinder did dual-wielding very well. While it has the potential to deal higher amounts of damage than Two-Handed weapons, it is more feat and ability intensive(3 feats and 19 DEX) to be competitive. I think that PE could take inspiration from Pathfinder for combat styles, with feats(or whatever the PE analogue) for all combat styles that correct weaknesses and add strengths.