Everything posted by PK htiw klaw eriF
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Ongoing discussion of Ukraine
Norman Osborn is the only Green Goblin who matters. Tony Stark. Batman would try to counter the armor with a batarang and fail. Wilson Fisk or Black Mask?
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Ongoing discussion of Ukraine
I'd say King Thor, because while Superman Prime has the edge in physical strength, King Thor has magic armor and weapons. How about Bane vs Green Goblin?
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Drop your heretic thoughts on CRPGs and RPG systems here
I don't think most devs think about sodomizing a baby while forcing the parents to watch and be penetrated by horses, then cannibalize the lot and feed the flesh to the other child, who will then be kept in a cage to be raped repeatedly by a fishman and starved to death. The only person who would think of that is Alan Moore.
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Ongoing discussion of Ukraine
Sure. Captain America can beat the **** out of that Canadian **** Wolverine.
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Drop your heretic thoughts on CRPGs and RPG systems here
Which is why RPGs shouldn't advertise freedom of choice, because "most heinous acts" is going to go down some really ****ed up paths that the devs never even considered.
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Will Pillars of Eternity have better combat system than Dragon Age Origins?
PK htiw klaw eriF replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)0/10
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Varied loot and balanced random loot tables = even more replayability?
PK htiw klaw eriF replied to IndiraLightfoot's topic in Pillars of Eternity: Stories (Spoiler Warning!)Yeah it is realistic, but PoE is set in an unrealistic universe. Besides, adding in a resizing mechanic would be a bitch to implement.
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You can balance EVERYTHING by changing just once aspect of a game aspect that is subject to balance...
^Over-Powered.
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The Funny Things Thread.
Perhaps it is because I've just consumed a rather large amount of whiskey, but I don't get it.
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Tomes are lame
PK htiw klaw eriF replied to Mr Moonlight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You aren't entertained by two Wizards vigorously shaking their wands at each other, hoping a projectile from one of them penetrates the other's defenses? Anyways, Warrior supremacy all the way.
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Easter
Isn't that true of every Sunday for you? It is for me.
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No more GM sucker punches, and the gameplay challenges thereof
I could see it working if items had a durability value and the special attacks targeted that directly. Enchantment could increase resistance as well.
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New PC Gamer interview with Josh.
PK htiw klaw eriF replied to Starwars's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Hmmmm, while my first playthrough will be as a Paladin, sassy jackass/**** Cipher sounds tempting.
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The NPCs of PoE and their classes
PK htiw klaw eriF replied to Mannock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)^Cadegund
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"Maidan" in US
Netflix, Hulu, and Porn are currently unavailable?
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- US
- Maidan
- Democracy
- Obama like it
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No more GM sucker punches, and the gameplay challenges thereof
Yes, but only in the spellbook section. So to look up the effects of a particular spell, Ffordesoon would have to open the spellbook, find the correct spell level section, then right click the icon. Doing this for every spell is time consuming, especially considering many of them had similar names and functions. NWN2 was far superior in spell management to the IE games, because you can view spell descriptions with far less rummaging around.
- What you've been drinking lately.
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How does PoE innovate?
PK htiw klaw eriF replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think Rogues should be much different from Fighters, but both should be roughly the same level of usefulness in combat. The reason Rogues get compared to Fighters is that in too many cRPGs, a Rogues abilities are not as useful in combat, which makes up a very large portion of cRPG gameplay. In the IE games combat, Rogues weren't very useful if they weren't backstabbing(often a one-time option for most battles, and a large swath of ToB foes were immune IIRC) or setting traps(an ability limited to a certain few uses per day). Meanwhile, Warriors could beat things till they dropped, Mages got spells(which in BG2 did pretty much everything), and Priests got a different spell set and were slightly better in martial combat than Rogues. I don't think being Balanced necessitates equal damage in all situations or similar abilities for every class, it just means that every class should be a good choice and there shouldn't be any options that are superior in all(or almost all) circumstances. This isn't dumbing down, streamlining, or casualization.
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How does PoE innovate?
PK htiw klaw eriF replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)That'll be the 4th Ed that was the shortest lived iteration of the game, right? The one that turned droves of gamers to Pathfinder, or to sit out D&D until a better version popped out of WotC? Jesus wept. Funny story, at my LCS when they were trying to get people playing PnP, they put the 3.5 books out front and kept the 4e near the back.
- Dragon Age: Inquisition
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No more GM sucker punches, and the gameplay challenges thereof
Save or die isn't very fun. All it amounts to is "better reload and cast Death Ward beforehand". Rather, a spell that inflicts negative energy over time or weakens the characters would be much more challenging(rather than punishing), because the player can actually get through it without cheese and dealing with that is more difficult than using a hard counter. Karkarov is right, BG2's "Counter the Mage" was boring and repetitive. If battles consist of the same tactics in every instance, then it isn't challenging.
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Josh Sawyer on dealing with grognards
PK htiw klaw eriF replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)At best, the Kickstarter RPGs will encourage some publishers to put capital behind more niche products. We have seenthis to some degree with M&M X Legacy. I highly doubt it will cause publishers to abandon the CoD cash cows, because those games sell very well to a broad audience known as the "console peasants".
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What you did today
Woke up feeling great. Going to go work out, then spend most of the day putting off studying.
- Dragon Age: Inquisition
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No more GM sucker punches, and the gameplay challenges thereof
If the only way you can make a battle challenging is by inserting a sucker punch, either in the form of an immunity or a nuke, then perhaps the encounter isn't very well designed. Whenever I GM a PnP game, I attempt to avoid immunities or nukes and instead try to coordinate the player's foes in a difficult manner. I believe this leads to a more satisfactory experience.