Everything posted by PK htiw klaw eriF
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Attributes
They should move away from attribute checks and more towards skill and class/ability checks.
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Deadfire is going to be an absolutely epic game of our generation
PK htiw klaw eriF replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It will. I wasn't around then, but if you look at BG to BG2, BG2 takes a lot from the TotSC expansion. Durlags Tower in particular with most BG2 dungeons being larger and having more levels than BG counterparts. What I would wager will not show up from WM are the mini-class talents like baby sneak attack because we're getting real multiclassing. And maybe soulbound items will be more general to avoid conflicting abilities.
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Why do we play video games?
Because they're fun and able to play on your own.
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Musing and dissertations of s13ep
Baby's first acid trip more likely.
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So... what is the current guesstimate on a release date?
So if it's out before then we can say Christmas came early?
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So... what is the current guesstimate on a release date?
They're aiming for early 2018.
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How long after the events of PoE1 will PoE2:Deadfire be?
PK htiw klaw eriF replied to smjjames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Time is a flat circle, we've always been in the Deadfire. There is hidden save called gamecomplete. You can find it in saves folder. Well I feel stupid. How do you tell the difference between them if you have the same character name though? I'm currently doing a Triple Crown and gonna use that as my main import, but I recently beat it with with a character of the same name as my TC game.
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How long after the events of PoE1 will PoE2:Deadfire be?
PK htiw klaw eriF replied to smjjames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)How do we transfer from PoE to PoE2? For me at least the game saves right after the final fight but before a huge decision that would seemingly shape much of Deadfire. Time is a flat circle, we've always been in the Deadfire.
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Deadfire is going to be an absolutely epic game of our generation
PK htiw klaw eriF replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Only if we get a codpiece revolver.
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Silly and/or strange things you do
I stripped Palengina naked and hit her with aoes to do that. It ****ed up once because Durance's dumb ass shot what she was fighting and killed it. When I have a lot of traps I scout forward and place them in the path I assume an enemy will take. If they don't set it off I kite then until they do, even if it would be faster to just kill them. I never sell unique grimoires, I keep them as trophies in my stash.
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Politics 2017 part V
It's capitalist.
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List of Subclasses as we learn about them.
PK htiw klaw eriF replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If all factors are applied at once. For the Black Jacket if bonus weapon damage, bonus penetration, and accuracy penalty are applied at Level 1 or spread out through levels. The difference between (+20% Damage, +3 DR BYpass, -3 accuracy) at level 1 with no changes with level and (+10% Damage, +1 DR Bypass, -1 accuracy) every 3 levels, if that makes any sense.
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List of Subclasses as we learn about them.
PK htiw klaw eriF replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If class abilities will be different for some sub-classes or even restricted for some. Like say a Black Jacket gets a higher damage boost when using Weapon Mastery for weapons an enemy is vulnerable to but a lower constant damage boost. Probably won't change much, but the Ghost Heart for example seems like it's companion centered talents and abilities will need tweaking to compensate for the lower duration the companion is summoned. The other thing was if subclasses got all extra abilities at once. For instance if the BlackJacket gets quick swap, bonus damage and penetration, and lower accuracy at level 1 or if those bonuses are spread out, like +X% damage penetration every X level and X less Accuracy every X level.
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List of Subclasses as we learn about them.
PK htiw klaw eriF replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Looking through this I have to wonder how class abilities selected at level up will be handled and if subclasses will get all their stuff at once.
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Attributes
If your wizard can't bench 300, go back to forgotten realms.
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On the Origin of Creatures by Means of Developer Selection, or the Preservation of Favoured Mobs in the Struggle for cRPG
PK htiw klaw eriF replied to Messier-31's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Basic attacks with petrification.
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Attributes
Get a room and **** already nerds, this is a muscle wizard board.
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Musing and dissertations of s13ep
Go back to reddit.
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List of Subclasses as we learn about them.
PK htiw klaw eriF replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)3 actually. Except Paladins and Priests which have a required subclass of Order or God respectively.
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On the Origin of Creatures by Means of Developer Selection, or the Preservation of Favoured Mobs in the Struggle for cRPG
PK htiw klaw eriF replied to Messier-31's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)So it looks like Krakens are actually Primordials and not Beasts. Which leaves me confused on what Primordials are supposed to be, besides a dumping ground for creatures that don't fit other categories.
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Attributes
I see your point, but tell me: what's wrong with this? Magnitude, class values for certain stats, and concentration being poorly implemented. Otherwise it's pretty good. Move over nerds, it's muscle wizard tyme.
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On the Origin of Creatures by Means of Developer Selection, or the Preservation of Favoured Mobs in the Struggle for cRPG
PK htiw klaw eriF replied to Messier-31's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Well there's a certain Archmage who already fits that, but I agree about wanting more undead and the lore perhaps disqualifying that. I think they could do it with more animancy research, sort of like how those fampyrs in Caed Nua managed to stay Fampyrs despite being there for an extremely long time, seemingly without many kith to eat. Not sure where they'd go though, as far as humanoid undead go Pillars managed to hit most of them. I guess there's also spirits and non-kith undead(Fampyr Dragon plz) that they could do, ot things like wichts.
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Movies You've Seen Recently
Grand Budapest Hotel. Made me sad.
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I never finished Pillars of Eternity.
PK htiw klaw eriF replied to JFSOCC's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That'd be the Geordie Shore mage. Why do people like Yoda? Probably not because he's green but because of the immense power inside a small frail looking body which makes the character *interesting*. Yoda is from a different fictional universe where getting a gf makes you turn evil and some creatures in your blood lets you mainipulate an energy field created by all lifeforms. Why would you expect PoE's fictional universe to follow the same rules as Star Wars or Forgotten Realms? Magic is fantasy after all, and if lifting weights means your spells are stronger that is fine for a fictional setting.
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I never finished Pillars of Eternity.
PK htiw klaw eriF replied to JFSOCC's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's just reinforcing that the tome does most of the work. Why are you people so butthurt about a mage having to lift to do more damage with spells?