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Everything posted by melkathi
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What are you Playing Now? - Right Now at the moment edition
melkathi replied to melkathi's topic in Computer and Console
At first I only read this part of the post and wasn't sure if I was reading the What are you Playing Now thread or the What You've Done Today thread. -
Would someone named Eldar really pretend to be a Mon'Keigh?
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We suspected that you were not Gromnir since we have never seen you refer to yourself in the plural.
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Toybox is your friend
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Just one piece of advice: If you want to follow a specific alignment route, don't expect to find loads of chances to raise that alignment. You can skip the odd choice, but don't make a habit of it. Just don't pick heretic when you discover Foulstone and the Order of the Hammer
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What are you Playing Now? - Right Now at the moment edition
melkathi replied to melkathi's topic in Computer and Console
Started Songs Of Conquest and am a bit disappointed with no fault of the game as such. Reviewers made it appear to be something different: As you play a song for your faction is being written based on your actions. That made it sound as if there are different actions, different outcomes woven into a soundtrack. That would have been amazing. The actuality: the little story cutscene after each mission is a bard in a tavern singing about that mission. It doesn't help that the main character in the human campaign (Song 1) is not likeable. -
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The last two tooltips link to one another in an endless loop
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Learning all about tooltips in the TavernKeeper demo
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You mean the "FÃœR 1,5 degrees Celsius"? probably something for the cyclists to keep the footprint low.
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What are you Playing Now? - Right Now at the moment edition
melkathi replied to melkathi's topic in Computer and Console
To go into numbers, At the last dialogue for her personal quest I was at 0 Fire, 2 Humility, 1 Fury (let's be honest, in chapter 3 "we'll f em up!" is the only reasonable dialogue choice in any dialogue). So in theory I should have been able to nudge her towards fury with a double fury choice. But because the Argenta quest blocks that dialogue, she failed the quest. Both Fire and Fury complete the quest, just change the stats of the power armour and the ending slides. -
What are you Playing Now? - Right Now at the moment edition
melkathi replied to melkathi's topic in Computer and Console
No, each companion except for Adelard has three stats. For Argenta it is Humility, Fire, Fury. Each time you talk to her boosts one of them. It is extremely easy to boost humility if you don't play an idiot. For example telling her she should have informed the Ecclesiarchy of the suspected location of the relic before heading off. In other words she should have lead a proper exhibition to reclaim the artifact not run off without a plan, is a humility choice which causes her to lose faith. The biggest problem is, at the end of each quest there is a dialogue which gives double points, so that if you got the odd discussion wrong, you can still nudge the character in the right direction. For Argenta, humility choices lock you out of that dialogue, giving you an alternate dialogue without choices for fire and fury. Fire has her found a minor order and is the good option Fury has her go full fanatical crusader and run around burning people alive. It is the worst companion quest because it just ends in failure and railroads you into it if you are on the path to failure. I got Ulfar to lone wolf. Better than Wulfen, but still a dumb illogical resolution (then again, that fits space wolves). But at least with his quest the quest competes regardless of what he'll do afterwards. Yrliet's quest works. Either you are iconoclast enough and do it, or you probably do not have her in your party anyway. Similar with Idira and Jae. The advise you give Carissa is pretty clear, so the result makes sense. Pascal is probably the best quest. It actually has substance and ties in with the main quest. It isn't just an NPC saying "hey Playa, can we talk, I want you to do my personal quest". -
What are you Playing Now? - Right Now at the moment edition
melkathi replied to melkathi's topic in Computer and Console
Rogue Trader completed Post Mortem: They tried. They tried to do something with the setting that was more than a space marine spouting fascist one liners while shooting anyone not a space marine. They tried to show a setting that actually works, and how it doesn't. They care about the setting - more so than Games Workshop and most fanboys do. People queuing in the bureaucracy being sleeping bags, not knowing how many days they'll be there. The story both works and does not work. In general, if your villain needs to monologue at the end and explain their plan, because Mr Bond the laser will kill you anyway, then your plot was contrived. The game is split into a tutorial prologue and five chapters. The prologue works. It sets up how you become the Rogue Trader, gives you the first three party members, and lets you explore the setting and system. The first alignment choice is good - the scene with the choice is crap - if a person materializes out if nothing in a fire, in a world where daemons are real, you don't chat with it. *Rolleyes* Chapter 1 shows, as so often in rpgs, that it got a lot of attention. It is compact, has choices that make sense, with outcomes that are understandable. The outcome is over the top and slightly confusing, as two things happen at the same time - luckily the villain at the end of the game will monologue and explain The choices at the end all make sense (except possibly the heretical. I wouldn't know, I didn't make choices that would unlock it). Chapter 2 starts OK and theoretically gives you freedom to explore. The Devs expect you though to play in a specific way. You go to Janus first. If you head off in the wrong direction as I had done in my first attempt, you do things out of order and break stuff. Is it important stuff? It depends. Do you want Yrliet and to do her personal quest? If you want to do her personal quest you do Janus first. Not because by delaying the visit time passes and you are too late, but because while exploring you will likely run into the personal quest encounters before having the quest, so once you do get it, the encounters are gone and it can't be progressed. In general chapter 2 works, but lacks a cohesive feeling. It has the BioWare Game middle problem: you need to do three things, in the order you choose, where each thing let's us tell a different story and use a different colour palette. This is always detrimental to cohesion. Chapter 3 was created out of fan enthusiasm that Games Workshop gave the okay to use a specific location and explore it in a way it hadn't yet. I get it. You are allowed to do something cool. But why do the players need to suffer for it? And I actually like Harlequins! I understand what they tried to do. Part of it works. Part of it is terribly made. I replayed the complete chapter because I didn't manage to talk to an NPC - they were behind bars, I should have clicked between the bars, yet I always clicked the bars so always got the boring description and eventually decided "I probably can't talk to them yet". Chapter 3 is where you find the most people online getting annoyed, looking for walkthroughs. Chapter 4 throws you back into freedom. The difference to 2 is that theoretically you care a bit more. And if you are cynical like me, you may be positively surprised that there is more stuff to do than you expected after the experience of Chapter 3. They are working on the bugs. I only had one. The problem of this chapter is that it shows, Owlcat expects players to play in specific ways: full dedication to one alignment and always picking those choices when they come up. You are supposed to do three playthroughs and each with 100% dedication. If not, you suddenly realise you are locked out of gaining any alignment points halfway through the game, as you don't meet the requirements to make more alignment choices... On top of that, a number of companion quests complete in this chapter and I have ranted about that already. The conclusion of the chapter held some annoyance on a mechanical level for me (what do you mean you are saddened I never collaborated with you faction, when in every choice I have sided with you, simply did not trade enough to reach the final tier?) Chapter 5 goes back to being linear. It is expectedly short and throws new stuff at you because plot twist. I understand the plot twist, saw it coming. But still, "and now for something completely different" should be left to Monty Python sketches, not for plot resolutions. I feel the finale and certain possibilities are too over the top. Verdict, the best look at the setting in a video game. A lot of love and excitement by the Devs. Direction completely pushed aside by said excitement. No understanding what makes mechanics fun/unfun. An attempt to learn from their Pathfinder games, but not truly having learned the lesson. -
What are you Playing Now? - Right Now at the moment edition
melkathi replied to melkathi's topic in Computer and Console
It remains possibly the best 40K game when it comes to exploring the setting. But they don't know what makes a game tedious and un-fun. -
What are you Playing Now? - Right Now at the moment edition
melkathi replied to melkathi's topic in Computer and Console
If you are not fanatical enough in your conversations with Argenta, she has a crisis of faith, simply fails her companion quest and becomes a Repentia fan service nun for teenage boy Warhammer fans. She then gets an insignificant buff when not wearing armour. Incidentally, the only item in the game that also buffs characters when not wearing armour is for psykers and not for her. -
What are you Playing Now? - Right Now at the moment edition
melkathi replied to melkathi's topic in Computer and Console
Nearly done with Rogue Trader. Both as in nearly completed it, but also nearly at the point where it is more annoyance than fun. My party is so powerful, most fights are finished before the opponents get to act. Level ups are boring. I have run out of things to pick at level up, meaning most times I pick the options I chose not to pick earlier in the game, not because now they have become interesting, but because I already have everything else. I have gotten to the point where I don't necessarily do the level up right away and simply continue playing. There are way too many skill checks. And since you are at silly high skill levels, the game throws silly high penalties at you to make the checks *interesting* - Check for Lore-Xenos with a -100 penalty, since you have at least one character with 150 in any given skill. *yawn* Throwing arbitrary, ridiculous penalties around does not make the game interesting, it just shows your advancement system wasn't balanced. Companion quests are WTF. Suddenly at the end of chapter 4 you discover that all interactions fed into a hidden counter and suddenly your companion decides that she wants to be a masochistic nudist because at the end of the prologue you were nice to the orphans. It doesn't help that there are still bugs in the later chapters. The guy I executed early in Act 4 showing up at the start of Act 5 to help me. But god, that overabundance of skill checks. Those and the environmental hazards. At least I know I will not be getting the DLCs. No way I'll endure this game a second time. -
This tooth had a very old filling which had to be changed a few times. So it was the problem tooth anyway. The good thing is the nerve is already dead because all dentists I know said "Yeah, this tooth will cause trouble again eventually". It wasn't completely unexpected. Still annoying. At least it doesn't hurt.