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melkathi

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Everything posted by melkathi

  1. I toyboxed her personal quest. I found those hidden counters based on your dialogue responses stupid.
  2. It seems to be some strange bug with the two main quests - if you talk to one governor but not the other, then go to the mines to check out the ruins, all quest related npcs in New Serene disappear (even meaningless npcs like the two guards outside the governor's mansion, who are just there for the dialogue when you first arrive).
  3. I had to load a save about 6 hours earlier in Greedfall to get to an unbugged state. Ignored a couple of quests for now that others mentioned online bugging out or conflicting with the stage of the main quest I was on. Now I'll need to see if I can continue those or if it'll bug out again.
  4. Greedfall just bugged out on me. All quest NPCs have vanished from the game.
  5. I don't know of any way. But I didn't have that problem - I played at a time when Argenta killed trash mobs faster than it would take to search for a mod and install it At least encounters don't respawn.
  6. That is what first put me off in Pillars 1. Reaching the city and having to choose between two factions without enough time to get a feel for things.
  7. I just realised I own Greedfall. And have it installed. So I am trying that. First impression: yup, definitely a Spiders game.
  8. Not bought it, but looking at that Sacred 2 Remaster that just released... edit: read the one review that says it is terrible...
  9. In retrospect, the biggest difficulty in original Starcraft comes from the horrendous pathfinding. Where you click and where the unit goes sometimes, randomly coincide.
  10. I find first person better for combat. The most important mod for me (besides no random dragons) is the alternate start one. It still allows you to get a rumour about Helfen and be the first to get there after it's destruction, and link into the main quest, but the different starts really help make your character yours.
  11. You are not really convincing me to want to play this But it looks like something to go on deep discount quick - similar to midnight suns
  12. Apparently coming sometime next year (aimed release date 31. March). Starter Box will have 12 Terran marines, 2 marauders, and 3 medics VS 24 zerglings, 3 roaches, and 1 queen. Protoss will get a faction starter with zealots, adepts, and a sentinel. Three phases, move, shooting, close combat. Each with alternate activations. Whoever finishes their activations first in a phase gets to go first in the next phase. Units have both point cost and supply. Points for list building, supply is the way of implementing unit cap - as the turns progress, the supply you can have on the table increases, so you can bring in more units. Seems OK rule-wise.
  13. Sometimes a solid sequel is all we need. Just have more fun of the fun we were already having.
  14. Because of the imminent release of the StarCraft miniature wargame, I have started playing the original StarCraft. I had a bit of a disagreement with General Edmund Duke. Raynor and I said we need to stop the zerg from killing whole planets. Duke asked "But do you condemn the sons of Korhal?" We didn't. Now we are terrorists. Obviously now the zerg are trying to eat Duke, so we have to save him. We should have just sent him a message: " When the zerg came for Mar Sara, I did nothing because my villa wasn't on Mar Sara. When the zerg came for Chau Sara, I did nothing because my golf course was not on Chau Sara. When the zerg finally came for me, there was noone left to save me."
  15. It was more about how early in the game the bugs apparently start
  16. Solasta 2 is possibly the one game I want to play at launch.
  17. And once you get it to work, chances are you get the crash on gender select bug
  18. The magic of triple A titles on launch
  19. So I take it, starting the 24th, I'll be all alone in the forum because everyone else is playing this at launch, right?
  20. The second reply always creates weird body horror images where a person screws their lips up in such a way that they can kiss themselves...
  21. So, New Arc Line has about a dozen hours of content in Early Access. I had hoped for more. I tried a Voodoo Shaman to see the difference between tech and magic. Gameplay wise, tech characters gain abilities through their equipment. Every weapon has the attacks it allows the character to perform. Backpacks and other equipment may give other abilities - boots crafted for Steam Engineers for example give a rocket jump and a charge ability. Mage characters on the other hand craft additional spells and gain their abilities that way. There is a magic corruption system that isn't completely implemented yet. If the spells cast by a mage are more powerful than the regions magic level, the mage slowly gets corrupted and will gain mutations at certain thresholds. It will be interesting to see how that works out. Story wise, some npcs don't like you as much depending on your class. Some quests may have more objectives. During the main quest a mage player gets offered an alternate quest at some stage - it still links back into the next main quest just as if you had done the normal quest, but it offers a choice and that is nice. The game has some potential. All the devs need is for the war to stop so they can develop in peace.
  22. Probably has to do with the imminent release of Bloodlines 2.
  23. I can understand her need to arrange the bodies. Probably the best part of the game.
  24. My newest low in experiences today was going for lunch, and as I got up to leave and was checking that I wasn't accidentally knocking into the guy seated behind me, my gaze swept across the screen of his phone just as someone was sending him a *short for Richard* pic. Men are pigs.
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