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melkathi

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Everything posted by melkathi

  1. Netanyahu 's position isn't "we won't stop until the hostages are released" if his position also is "if the hostages are released we won't stop". I want a full permanent ceasefire (and obviously Netanyahu jailed in Azkaban). But you can't have a full ceasefire when one party says they are not willing to accept a full ceasefire. Hostages returned for a full ceasefire was on the table until now, constantly rejected by Israel. So stop trying to make it look as if the rest of us are against a ceasefire and look at the terrorists you so vehemently support with your crocodile tears.
  2. I think the "release all hostages for a non permanent ceasefire" idea is terrible and intended to force Hamas to reject it. In essence it says "give up the tiny shred of leverage you have, and we'll pause before we continue bombing you into dust. We'll still kill everyone, but we'll have a break before continuing." My response too would then be "Err, no?"
  3. Huh, I always simply killed them and when the guards came running, showed them the writ. "Officer, I am licensed to kill." And the guards would be all "Oh, sorry to bother you. Please be more discreet next time."
  4. It may be worth looking into a mattress topper. They are basically a thin mattress you put on top of the existing one. They are a lot cheaper but can make a huge difference. Got those for the hotel when older guests needed it a bit more comfortable. ended up just leaving them on. Guests who tried both without and then with the topper said they are amazing. Mind you, I didn't get the cheap ones for 27 euros. More like 250. But if you put those on a 1500 mattress and turn it into the feeling of a 2500 mattress, then it is still a good alternative to a 4500 one. Of course nothing will make you feel like sleeping in dough other than that 4500 one or sleeping in actual dough.
  5. "Here. Is portal. Take her to place romantic without grandfather interrupting." (Last comment while pointedly ignoring Captain America)
  6. Book club is so awkward. Only way it could have become more awkward would have been Magic joining. She'd probably stop the meeting half way through with a comment about the awkwardness being pathetic, go ask her out.
  7. Uninstalled Starship Troopers - Terran Command. The story is fun enough and they tried to keep the gameplay fresh for as long as they could. Towards the end of the campaign they just go with endlessly spawning waves of enemies though, which does make sense for the bugs, but gets tedious and unfun. Especially as it spawns waves on top of whatever the bugs spawn through their nests anyway. When the enemy respawns all their best units every 60 seconds in larger numbers than you have troop capacity, eh, whatever, my mistake for buying your game, but nobody is forcing me to play it. Reduced it to lowest difficulty, but it doesn't change that the mission is just terribly designed. And with a handful of missions to go, I have no interested what crap they have in store for those. It doesn't help that the controls are pretty bad. Game went from "Hey this is fun, you should play it!" to "Don't waste your money and time..." in the period of a couple of missions.
  8. Cade has 7.3 on imdb. Seems he is an acquired taste people now are starting to acquire
  9. I started Swansong the other day, but I was tired so I immediately quit again. The werewolf games are very different from one another. Heart of the Forest is a VN. A good VN and a great introduction to the setting. Earthblood is an action game, in which you rip people's spines out. I was very positively surprised by Earthblood though. It has one choice that matters at the end, to lead to one of two endings I guess, but generally it tells a dark WOD story and explores the setting far better than the trailers would make you believe.
  10. @Hawke64 did you play Coteries of new York first? Shadows is the sequel. It has two endings because coteries had only one, regardless of what you did, and people complained. Coteries was better and the terrible ending made sense lore wise even if it was very unsatisfying. But in general you get more fun out of werewolf heart of darkness. Again it is a short VN and at some point during the second play through you realise again that your choice matter very little. But it is just well done. The first play through is great. If you can stand a VN.
  11. Chance for a ratling sniper wasted.
  12. I mean, let's be honest, Yrliet only exists in the game so part of the players can haz alien waifu.
  13. The DLC adds a story arc across all the DLCs. The story isn't bad, but the inclusion of Deadpool really hurts the Midnight atmosphere. Midnight Sons were about the darker side of Marvel. Throwing in the 4th wall breaking overdose of ridiculous, breaks the atmosphere. The other characters fit far better. Morbius was an original Midnight Son after all. Gameplaywise I liked Morbius best, as he utilizes Bleed and can thus combo well with Blade. It is nice to have characters that do the same thing and can work together instead of making one another obsolete. Venom I enjoyed. By the time Storm released, I was too bored of the game to care. I felt her inclusion was a bit forced. Where Venom was foreshadowed by the main story, and the DLC story naturally leads to Morbius, the other two were more "make it so we can include these". A bit like Wolverine really. He just shows up and joins because Marvel fans love Wolverine so he needs to be in this fanfic.
  14. I finished Bookwalker. It is a rather short game, just about 7 hours. As it is isometric I would call it more a point and click adventure game than a visual novel (I have seen people liken it to VNs in reviews). The combat is definitely the weakest aspect of the game and win or lose doesn't really matter. The game only has one ending, so the choices in the books you walk through do not truly matter. But the ending is kinda sweet. Thoroughly enjoyed the game and do recommend it.
  15. In other random news, a crime has been committed: Troubleshooter: Abandoned Children is discounted to the criminally low price of $9 Criminally low.
  16. Probably because I book walked in and stole Excalibur from the story.
  17. I have a bad feeling about this book: Next book job left outside my door: Ugh, that sounds like my review of Metro:
  18. I think I am in the last book in Bookwalker. What is interesting is that, while it is a small game, it feels a bit like the opposite of other games. A lot of games, you have a very fleshed out start and then, as you progress, everything becomes less rich, as the devs ran out of time. In Bookwalker later books you enter aren't necessarily more complex in gameplay, but they feel at the very least just as involved as the first one. So I am quite happy that the game has been a constant experience. You don't get that as often as I'd like. And I even enjoyed the "big reveal" in the plot. Or at least the first big reveal. There may be another down the road.
  19. Bruce, we hope the ruling will be based on the evidence. Because any person who honestly looks at the facts knows that Israel is guilty. But the individual judges aren't impartial. They are human beings and part of the societies they grew up in. People will always expect a US American to not vote based on facts but on US policy. As a German citizen I am not going to trust the German judge until he proves me wrong. He is more than welcome to do so. But if you were to follow the nosedive in freedom of press in Germany the past few years, the extreme bias in reporting, not just on this issue, I am terrified of the direction Germany is heading. We have seen where that leads before. And of course everyone will expect the judge from Lebanon to vote against Israel.
  20. The South Africa presentation was so good, it will probably be taught at universities in the future. The Israel presentation had one point of merit, the attempt to show that South Africa did not give Israel enough opportunity to respond, therefore the court couldn't be invoked yet. The court could dismiss on that if they really wanted to, but they must know that it will destroy the institution if they do, as countries outside the west will completely lose all faith in the system, worse than the prospect of Sting ever losing his faith in you.
  21. I think it was a combination of things: The card combat put off their existing XCOM fanbase. The campaign at the time that marvel is too woke, the mSHEu is ruining everything, removed a segment of the marvel fan base. The focus of previews of how fun it was to organise a surprise birthday party and generally chat with characters further put off the tactics/XCOM fans. The terrible performance at launch then hurt early reviews with objective critique points. And then there was the silly price. So for example for me, as someone on the political left, but who likes turn based tactics, loved chimera squad (and would have loved an xcom3 with what they learned from chimera), but doesn't care about marvel, even before launch, they had one point against (the abbey stuff), one point of "let's watch some let's plays" (the card combat), and one point that was indifferent to me (generic criticism of marvel). So price and combat already had me set to not buy at launch.
  22. I have been playing The Bookwalker. It is a small indy game with some first person walking about in the real world and isometric walking about inside the books. In this setting, writers no longer writers don't use their imagination to write. They enter books and affect them from inside. As such they don't really write anything new, they just murk about with existing stories. You play a writer who was sentenced to wear writer's shackles, to prevent you from doing writer stuff, until you work off your sentence. Of course you don't want to write drivel dictated by the state, so you do illegal writing for hire - basically you enter books and steal items from the books. You can kinda tell it is a game made by two European developers wanting to make something different. It is rather charming. People who may like this: Keyrock
  23. At least in retirement we'll have time to play this at launch.
  24. It kinda highlights the limitations of the gameplay. The fights are enjoyable, but they didn't really manage to do anything with this system. Magik can summon another character into the team for a round. But that character will not increase your actions - 3 for the whole team - instead they will dilute the card pool while there, since they won't increase the number of cards drawn. Same when Hunter summons their doggy. But they added summoning abilities because "Summoning is cool" (which it is). Instead of, or because they didn't find enough to do with the tactical fights, they concentrated on writing marvel fanfiction and having players gather herbs as if this were Skyrim. The feeling I am left with is a Marvel VN interspersed with light deck building and tactical fights, and gatcha loot as if it were a mobile game.
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